| Full Name |
Herensuge |
| Race |
Sliver Dragon |
| Classes/Levels |
Silver Dragon/Cleric lvl 8 |
| Gender |
Male |
| Size |
Small |
| Age |
Wyrmling |
| Alignment |
LG |
| Deity |
Bahamut |
| Languages |
Draconic, Commun, Celestial, Elf |
| Strength |
21 |
| Dexterity |
16 |
| Constitution |
16 |
| Intelligence |
14 |
| Wisdom |
22 |
| Charisma |
18 |
About Herensuge
Herensuge Male Silver Dragon Cleric of Bahamut 8
Temporary Conditions: +2AC to armor, for 16 hours
XP : 39100 / 50000
Description:
Wymrling
AL LG
Size Small
Type Dragon (cold)
Init +3; Senses Darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light; Perception +13
===== Defense =====
AC 20, touch 16, flat-footed 14; (+3 Dex, +6 natural, +1 size),
CMD 25
hp 85 (8d12+24) Current 45
Fort +11, Ref +11, Will +14
Defensive Abilities Immunity to Acid, Cold, Paralysis, Sleep
===== Offense =====
Spd 40 ft., Fly 150’ Average
Melee Bite +14 (1d6+7+1d6 Cold), 2 claws +14 (1d4+5+1d6 Cold),
CMB 12
Space 5 ft.; Reach 5 ft.
Special Attacks Channel Energy (7/day, 4d6) 6 left, Breath Weapon 20’ cone (2d8 cold or paralysing, DC17); Spells
Spell-Like Abilities None
===== Statistics =====
Str 21 (+5), Dex 16 (+3), Con 16 (+3), Int 14 (+2), Wis 22 (+6), Cha 18 (+4)
Base Atk +8; CMB +12
Feats: Selective Channelling (5 foes excluded), Flyby Attack, Improved Unarmed Strike, Power Attack.
SkillsAcrobatics 4+3(Dex)+3=10; Diplomacy 8+4(Cha)+3=15; Fly 8+3(Dex)+3=14; Heal 8+6(Wis)+3=17; Intimidate 8+4(Cha)+3=15 Knowledge (Religion) 8+2(Int)+3=13; Perception 8+6(Wis)+3=17, Sense Motive 8+6(Wis)+3=17, Spellcraft 8+2(Int)+3=13; Stealth 0+3(Dex)+4(size)=7; Swim 4+5(Str)+3=12.
Languages Common, Draconic, Celestial, Elfic
Combat Gear: Amulet of the mighty fists (frost), Lesser wand of extend, +1 Breastplate, sling
Other Gear: Backpack of Holding; Symbol of Bahamut, 650 GP.
===== Special Abilities =====
Twin-souls The dragon’s souls have been magically joined with humanoid ones (this happens while they are still eggs).Basically all the dragons will have two true shapes, their normal dragon shape and their medium size (or small) humanoid shape (standard races only), PCs can freely (a standard action) change between the two shapes. In humanoid form they keep their abilities and senses, stats only change due to size modifiers, they do lose their natural armor bonus though. When in their humanoid shape they count as a member of that race for purposes of magic. They do not get any extra abilities that the humanoid race has
Change Shape (Su) A silver dragon can assume any animal or humanoid form 3/day as if using polymorph.
Paralyzing Breath (Su) Instead of a cone of cold, a silver dragon can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude save DC 17 or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
Domain: ProtectionYou receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.
Domain Spells: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—repulsion, 8th—mind blank, 9th—prismatic sphere.
Domain: Good
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).
Spells
Concentration : +13
(+)=Domain spell
(c)=spell cast
Lvl 0: 4: Detect Magic, Detect Poison, Guidance, Mending
Lvl 1(DC17): 6+1:Bless, Divine Favor, Command, Remove Fear, Shield of Faith, Sanctuary, (+)Protection From Evil.
Lvl 2(DC18): 4+1: Hold Person(*2), Lesser Restoration, Spiritual Weapon, (c)Resist Energy, (c+)Shield other.
Lvl 3(DC19): 4+1: Dispel magic, (c)Invisibility Purge, (c)Prayer, (c)Magic Vestment, (c+)Protection From Energy.
Lvl 4(DC20): 3+1: Divine Power, Dismissal, Holy Smite, (+)Spell Immunity.
Alternate Form: Half-elf
Size medium
AC 20, touch 13, flat-footed 17; (+3 Dex, +7 Breastplate),
CMD 26
Melee Unharmed +14/+9 (1d3+6)
Ranged Sling +11/+6 (1d4+6)
CMB 13
Space 5 ft.; Reach 5 ft.