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About HeracXP: Fate Points AL NG Size Medium
Description Spoiler:
TBA Rewards Spoiler:
Defense Spoiler:
===== Defense ===== AC= 24(10+7armor,+6shield,+1 dex) ~+2 when next to someone with Shield Wall (can stack to +4) ~+2 vs. ranged attacks when next to someone with Duck and Cover (can stack to +4) ~+2 when getting Aid Another against a particular attack. (can stack to +4) ~+1 when using swift action for Dodge ~Automatically block one arrow a round with shield ~Gain total cover benefits from ally's tower shield if they are using it for total cover CMD= 22(10+,BaB+7,Str+4,Dex+1) ~Special: Phalanx Soldier Bonuses (Bull Rush/Overrun) ~Special: Teamwork benefits HP 88/88
Offense Spoiler:
Spd 40 ft. -----Melee-----
Statistics Spoiler:
Str 18, Dex 13, Con 14, Int 12, Wis 18, Cha 9 Base Atk +7/+2; CMB +11. Advantage Traits Spoiler:
-• Wise You enjoy a +2 bonus to Wisdom, but take a -2 to Charisma. - • Mighty You can wield weapons up to one size category larger than normal for you without penalty. You still suffer the normal penalties for weapons above that size and for smaller ones. For example, if you are Medium, you can use a Large weapon without penalty. However, you suffer the full penalties for a Medium creature using a Huge weapon; you do not act as a Large creature using a Huge weapon. The benefits of this ability do not extend to shields. You cannot shield bash with larger shields than normal. Disadvantage traits Spoiler:
Feats Spoiler:
Human: Combat Reflexes Cavalier 1:Shield Wall Fighter 1: Duck and Cover Level 1:Endurance Fighter 2:Shield Focus Level 3:Dodge Fighter 4:Missile Shield Level 5:Bodyguard Level 7:Lunge Skills Spoiler:
Total:34 Ranks (8Fighter,+4Cavalier,+8Barbarian,+7int,+7Human) Skill points: Class+Int Acrobatics:7+1+3= +11 Perception:7+4+3= +14 K.Tactics:2+1+3= +6 Ride:7+1+3= +11 K.The Planes:2+1+3= +6 Swim:2+4+3= +9 Climb:3+4+3= +10 Use Magic Device:4-1+3= +6 Racial Abilities Spoiler:
* +2 to one Ability score * Bonus feat * Skilled: Humans gain an additional skill rank at first level and on additional rank whenever they gain a level. Class Abilities Spoiler:
Fighter: Stand Firm +1 At 2nd level, a phalanx soldier gains a +1 bonus to CMD against bull rush, overrun, pull, push, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd. Phalanx Fighting
Cavalier:
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order. Mount:
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability. A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. Order of the Dragon:
Tactician: Duck and Cover
Barbarian:
Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, fly, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration. Rage power: Quick Reflexes (Ex): While Raging, the Barbarian can make one additional attack of opportunity per round. Equipment Spoiler:
+1 Agile Breastplate +1 Mithral Tower shield +1 long spear of flame Ring of Sustanence Ring of Evasion Cloak of resistance +3 Background
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