Valeros

Herac's page

13 posts. Alias of Patrick Bailey.


Full Name

Herac

Race

Human

Classes/Levels

Barbarian 2, Cavalier 1, Fighter 4

Gender

Male

Size

Medium

Age

30

Special Abilities

Fast movement +10 ft., Rage 10 rounds/day, Challenge 1/day, Order, Tactician, Uncanny dodge

Alignment

Chaotic Good

Deity

God stone of Arch

Languages

Common, Orcish

Occupation

Soldier

Strength 18
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 18
Charisma 9

About Herac

XP:

Fate Points

AL NG Size Medium
Init +1;

Description

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TBA

Rewards

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Defense

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===== Defense =====
AC= 24(10+7armor,+6shield,+1 dex)
~+2 when next to someone with Shield Wall (can stack to +4)
~+2 vs. ranged attacks when next to someone with Duck and Cover (can stack to +4)
~+2 when getting Aid Another against a particular attack. (can stack to +4)
~+1 when using swift action for Dodge
~Automatically block one arrow a round with shield
~Gain total cover benefits from ally's tower shield if they are using it for total cover
CMD= 22(10+,BaB+7,Str+4,Dex+1)
~Special: Phalanx Soldier Bonuses (Bull Rush/Overrun)
~Special: Teamwork benefits

HP 88/88
Fort +14, Ref +5, Will +7

Offense

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Spd 40 ft.

-----Melee-----
+1 Large Longspear of Flame Dmg:2d8+5+1d6(fire)
Attack: +10/+5 (+7Bab, +4 str, +1 magic, -2Tower shield)
Critical: x2
-----Ranged-----

Statistics

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Str 18, Dex 13, Con 14, Int 12, Wis 18, Cha 9
Base Atk +7/+2; CMB +11.

Advantage Traits

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-• Wise
You enjoy a +2 bonus to Wisdom, but take a -2 to Charisma.
-
• Mighty
You can wield weapons up to one size category larger than normal for you without penalty. You still suffer the normal penalties for weapons above that size and for smaller ones. For example, if you are Medium, you can use a Large weapon without penalty. However, you suffer the full penalties for a Medium creature using a Huge weapon; you do not act as a Large creature using a Huge weapon. The benefits of this ability do not extend to shields. You cannot shield bash with larger shields than normal.

Disadvantage traits

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Feats

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Human: Combat Reflexes
Cavalier 1:Shield Wall
Fighter 1: Duck and Cover
Level 1:Endurance
Fighter 2:Shield Focus
Level 3:Dodge
Fighter 4:Missile Shield
Level 5:Bodyguard
Level 7:Lunge

Skills

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Total:34 Ranks (8Fighter,+4Cavalier,+8Barbarian,+7int,+7Human)
Skill points: Class+Int
Acrobatics:7+1+3= +11
Perception:7+4+3= +14
K.Tactics:2+1+3= +6
Ride:7+1+3= +11
K.The Planes:2+1+3= +6
Swim:2+4+3= +9
Climb:3+4+3= +10
Use Magic Device:4-1+3= +6

Racial Abilities

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* +2 to one Ability score
* Bonus feat
* Skilled: Humans gain an additional skill rank at first level and on additional rank whenever they gain a level.

Class Abilities

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Fighter:
Stand Firm +1
At 2nd level, a phalanx soldier gains a +1 bonus to CMD against bull rush, overrun, pull, push, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd.

Phalanx Fighting
At 3rd level, when a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon.

Cavalier:
Challenge
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Mount:
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Order of the Dragon:
At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM’s preference.

Tactician: Duck and Cover
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Barbarian:
Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.

Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, fly, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration.

Rage power: Quick Reflexes (Ex): While Raging, the Barbarian can make one additional attack of opportunity per round.

Equipment

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+1 Agile Breastplate
+1 Mithral Tower shield
+1 long spear of flame
Ring of Sustanence
Ring of Evasion
Cloak of resistance +3

Background

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TBA