Skirmisher Ranger 1; HP: 12/12 // AC 17 t 11 ff 16 // F +4, R +3, W +2 // Init +1, Perception +6
Gender
Male
Size
6'4"
Age
31
Alignment
Lawful Neutral
Deity
Pharasma
Location
Vauntil, Ustalav
Languages
Common, Elven
Occupation
Undead Hunter
Strength
17
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
14
Charisma
8
About Henry Blackburne
Henry Blackburne is a gentle giant, though the weaponry that hangs from his back, still specked with old blood, tells a different tale. Large, imposing and stoic, yet animated and soft-spoken, the giant seems normal enough once his calm exterior is worn away. But his eyes hold a hidden glimmer of dark knowledge honed from a lifetime of danger, and his body is a patchwork of scars, each more gruesome than the last.
Blackburne was born on a small farm in Ustalav. It's still there; burnt to the ground, exorcised of evil spirits, charred skeletons still strewn within. That he was raised by the church of Pharasma thereafter says enough. Having dedicated his life to the eradication of undead, Blackburne takes pleasure in ending the lives of the living damned the same way they ended the lives of his family: messily.
Henry Blackburne
Male human skirmisher ranger 1
LN Medium humanoid (human)
Init +1; Senses Perception +6
-Defense--------------------------------- AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +2; +2 vs fear
-Offense--------------------------------- Spd 30 ft.
Melee bastard sword +4 (1d10+4/19-20 x2) or warhammer (1d8+3/x3)
Ranged shortbow +2 (1d6/x3)
Special Attacks favored enemy (undead +2)
-Statistics------------------------------ Str 17, Dex 12, Con 14, Int 13, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 15
Feats Power Attack, Cleave
Skills Climb +6, Knowledge (religion) +6, Knowledge (dungeoneering and nature) +5, Perception +6, Stealth +4, Survival +6, Swim +6. -1 ACP.
Traits Child of the Temple, Unafraid
Languages Common, Elven
Combat Gear dagger, bastard sword, warhammer, studded leather armor, shortbow with 20 arrows, heavy wooden shield, buckler, ranger's kit, 15gp, breastplate, mwk longsword, heavy steel shield
Special Abilities track +1, wild empathy +1
Traits:
Unafraid [Link] SourceOrcs of Golarion pg. 23
The horrors of the fog-shrouded land of terror have hardened you. You receive a +2 bonus on all saving throws made against fear affects.
Child of the Temple [Link] SourceUltimate Campaign pg. 54
You have long served at a temple in a city, where you picked up on many of the nobility’s customs in addition to spending much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.
Gear; Gold, consumables, items:
Wearing: Torso:
Belt:
Carrying: Backpack:
Ranger's Kit
A backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.