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Hi there: So I've created a monster subtype of ooze specific to an upcoming scenario in my campaign. These "quicksand monsters" live in rivers of supernatural quicksand that give them life, and they live to pull any pray they can reach into the sandy depths where a victim's life force is soon turned into another quicksand monster. With a 16th level party about to face this threat (and knowing how my players have reacted before), they will almost certainly cast Life Bubble on themselves the moment they decide to go near quicksand (supernatural or otherwise). I'm all for the players using their resources in such a way, but at the same time, I don't want the threat of the upcoming encounter(s) to be laughable. I'd prefer the party recognize there is at least some danger here.

I've given the quicksand monsters an Engulf and a Smother ability (along with Split, "Sand Merge" (like a reverse split to enlarge), and "Sand Spawn" (wherein someone drowned, smothered, or suffocated by one to under zero hp makes a save or turns into a quicksand monster in 1d4 rounds).) My question is: Does the Life Bubble spell create an immunity to the suffocating effects of Engulf or Smother?

Another thread here briefly discussed Life Bubble, and some replies suggested that if a target was physically forced not to breath (e.g. via chokehold) that they would suffocate no matter how much air the spell made available. But not only was that not clearly concluded as rule, I'm also not certain Engulf or Smother would clearly create such an exception. Would they?

(Sorry so wordy; first time posting a new thread)