| Helter Skelter |
I'm in an interesting situation for a game that I'm running geared more toward an evil campaign. I normally don't write this kind of game, but I'm hoping the table-top's finest can help me out.
My new campaign begins in a city over run by high level and extremely powerful vampires. One of the quirks of the city is that there is a fluid and lucrative slave trade. My problem is how much.
The slave trade will sell anything, from high level characters to monsters to monsters with character levels. I need a system to determine how much a slave should cost based on their CR and CL. I'm looking for something formulaic that I can do on the fly, something roughly akin to:
Cost by CR (XXXX gp / CR of creature)
Cost by CL (Having X levels of Y Class Adds XXXX gp per level to base cost of creature)
Also, if anyone has any ideas for fluctuating costs I'd very much love to entertain them. Something akin to "Ah drat, the Kobold plague is back in full force so the price of Kobolds just went up 60%." I want my PCs to be able to trade slaves like any other commodity and make a profit off of unique market situations should they choose to stick around.
Much thanks!