Intended Build:
Role: Ranged Striker, Party Face, Eye Candy, Good Cop
Weakness: Poor Melee, Cannot Tank
+2 Dexterity, +2 Charisma, –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.
Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.
Kitsune: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Normal Speed: Kitsune have a base speed of 30 feet.
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Skilled (Ex): Some kitsune focus on diversifying their skill set in order to better blend in with their human peers. They gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.
Level 1 - Paladin (Divine Hunter)
Level 2 - Paladin (Divine Hunter)
Level 3 - Gunslinger (Mysterious Stranger)
Level 4 - Gunslinger (Mysterious Stranger) +1 Dex
Level 5 - Gunslinger (Mysterious Stranger)
Level 6 - Gunslinger (Mysterious Stranger)
Level 7 - Gunslinger (Mysterious Stranger)
Level 8 - Swashbuckler (Guiding Blade) +1 Cha
Level 9 - Fighter (Weapon Master)
Level 10 - Shieldmarshal
Level 11 - Shieldmarshal
Level 12 - Fighter (Weapon Master) +1 Wis
Level 13 - Fighter (Weapon Master)
Level 14 - Brawler (Winding Path Renegade)
Level 15 - Fighter (Weapon Master)
Level 16 - Brawler (Winding Path Renegade) +1 Cha
Level 17 - Oracle (Seeker)
Level 18 - Gunslinger (Mysterious Stranger)
Level 19 - Shieldmarshal
Level 20 - Brawler (Winding Path Renegade) +1 Cha
Traits:
1. Reactionary (Combat) - Gain a +2 trait bonus on initiative checks.
2. Fate's Favored (Faith) - Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Feats
1B. Precise Shot
1. Point-Blank Shot
3B. Gunsmithing
3. Rapid Reload (Pistol)
5. Rapid Shot
6. Clustered Shots
7. Deadly Aim
8E. Improved Initiative
8B. Weapon Finesse
8T. Lookout
9B. Quick Draw
9. Improved Critical (Pistol)
11. Improved Precise Shot
12B. Weapon Focus (Pistol)
13. Anatomical Savant
14B. Improved Unarmed Strike
15B. Weapon Specialization (Pistol)
15. Point-Blank Master (Pistol)
16B. Deflect Arrows
17. Hammer the Gap
19. Iron Will
Winding Path Renegade School Focus (Ex):
Mystery of Unfolding Wind (Su)
Oracle Mystery:
Intrigue
Oracle Curse:
Covetous
Favored Class Bonus: Gunslinger (+1 Hp per level)
Intended Items:
Weapon - +1 Impervious Cyclonic Seeking Reliable Distance Pistol
Armor - +1 Deathless Fortification (Heavy) Mithral Chain shirt
Rings
1. Ring of Evasion 25,000gp
2. Ring of Freedom of Movement 40,000gp
Belt - Belt of Physical Might (Dex & Con)
Body - Alabaster Trapping 3,500gp or Robe of Eyes 120,000gp
Chest - Endless Bandolier 1,500gp
Eyes - Lenses of Detection 3,500gp or Truesight Goggles 184,800gp
Feet - Boots of the Cat 1,000gp or Boots of Speed 12,000gp
Hands - Gloves of Dueling 15,000gp
Head - Buffering Cap 2,000gp or Goz Mask 8,000gp
Headband - Headband of Alluring Charisma
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Bracers of the Avenging Knight 11,500gp
Ioun Stones - Dusty Rose Prism (Cracked) 500gp
Others
1. Stone of Good Luck (Luckstone) 20,000gp [Get this ASAP!]