Radosek Pavril

Helneladrel Goldenflame's page

7 posts. Alias of stardust.


About Helneladrel Goldenflame

Helneladrel Goldenflame
Male Blood Elf Witch of Portents 2
NE Medium humanoid (blood elf)
Init +1; Senses Perception +0 (+2 familiar)
DEFENSE
AC 16, flat-footed 14, touch 12 (+2 Dex, +4 armor)
hp 6 (2d6)
Fort +0, Ref +2, Will +4
OFFENSE
Speed 30 ft.
Melee mwk morningstar +3 (1d8+1, crit. 20/x2)
Witch Spells Prepared (CL 2nd, concentration +6, +2 to cast defensively)
1st - cause fear, ill omen, mage armor
0 - bleed, detect magic, detect poison, guidance
Spells Stored in Familiar
1st - beguiling gift, burning hands, cause fear, charm person, chill touch, cure light wounds, fumbletongue, identify, mage armor, and ill omen
0 - arcane mark, bleed, dancing, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue
STATISTICS
Str 12; Dex 14; Con 10; Int 18; Wis 12; Cha 12
Base Atk +1; CMB +2; CMD 13
Feats Extra Hex
Skills Diplomacy +3 (+2 to gather information), Intimidate +6, Knowledge (Arcana) +9, Knowledge (Nature) +9, Sense Motive +1 (+2 familiar), Spellcraft +9 (+2 to identify magic items), Use Magic Device +6
Traits
Languages Common, Draconic, Goblin, Infernal, Orcish,Thalassian
SQ cantrips, hex, patron spells, witch's familiar
Combat Gear scroll of cure light wounds (x2), scroll of touch of combustion, scroll of invisible servant, origami swarm, potion of cure light wounds (1d8+1 hp)
Gear masterwork morningstar, sleeves of many garments, witch's kit (backpack, bedroll, belt pouch, candles (10), chalk (10), flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin)
Wealth 1000 gp -308 (masterwork morningstar), -21 gp (witch's kit) = 670 gp, -100 gp (4 scrolls), = 570 gp, -200 gp (sleeves), -300 gp (origami swarm), -50 gp (potion of cure light wounds) = 20 gp
FEATS AND SPECIAL ABILITIES
Alertness (Ex) While Karastheon is within arm's reach, Helneladrel has the alertness feat.
Arcane Focus (Racial) Helneladrel has a +2 racial bonus on casting arcane spells defensively.
Elven Magic (Racial) As a blood elf, Helneladrel has a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks to identify the properties of magic items.
Evil Eye (Su) Helneladrel can cause doubt to creep into the mind of a visible foe within 30 feet. The target takes -2 penalty on one of the following: AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for 7 rounds. A Will save (DC 15) reduces the period to 1 round.
Flight (Su) Helneladrel can cast feather fall on himself at will, and has a +4 racial bonus on Swim skill checks.
Misfortune (Su) Helneladrel can cause a creature within 30 feet to suffer misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save (DC 15) negates.
Urbanite (Racial) As a blood elf, Helneladrel has a +2 racial bonus on Diplomacy skill checks to gather information and Sense Motive checks made to get a hunch about a social situation.
Witch's Familiar (Ex) Helneladrel has a mana wyrm familiar, a fey creature that feeds on raw magical energy. He must commune with Karastheon each day to prepare his spells.
Witch's Patron (Ex) Helneladrel serves the strange voice of the portents, the grasp of the future that magical energy (or mana) can sometimes reveal, either intentionally or on accident.

Karastheon
Mana Wyrm Familiar
NE Small magical beast
Init +3; Senses low-light vision, Perception +6
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 3 (2d6)
Fort +6, Ref +4, Will +3
Resist electricity 10
OFFENSE
Speed 5 ft., fly 30 ft. (perfect)
Melee bite +3 (1d6+1) and tail -2 touch (1d6 electricity)
STATISTICS
Str 13, Dex 14, Con 19, Int 6, Wis 10, Cha 6
Base Atk +1; CMB +1; CMD 13 (cannot be tripped)
Feats Improved Initiative
Skills Escape Artist +10, Fly +7, Perception +5, Sense Motive +1; Racial Modifiers +8 Escape Artist
SQ alertness, electricity, empathic link, hover, improved evasion, share spells
FEATS AND SPECIAL ABILITIES
Alertness (Ex) While Karastheon is within arm's reach of Helneladrel, Helneladrel gains the Alertness feat.
Electricity (Ex) When Karastheon attacks with its tail, and confirms a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is constitution based.
Empathic Link (Su) While within 1 mile of Helneladrel, Karastheon and Helneladrel can communicate empathically, sharing only general emotions.
Hover (Ex) While the mana wyrm moves by flying through the air, it actually swims through natural mana emanations, which are never more than 6 feet off the ground unless channeled by a spell or other arcane device.
Improved Evasion (Ex) When subjected to an attack that allows a Reflex saving throw to halve damage, Karastheon takes
no damage if it makes a successful Reflex save.
Improved Initiative (Feat) Karastheon has a +4 bonus to Initiative checks.
Share Spells (Ex) Helneladrel can cast spells on Karastheon instead of himself if the spell has a target of "You".