Graypelt

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I wonder if it has tie-backs to Carrion Crown :-) Else I'd be wanting to write something into it. I'm currently GM'ing my way through CC - would be nice if the next campaign I do for these players can use the same characters or something :-)


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Recently finished book one and 'master' Elkarid presented the first letter to the party. They loved to hate it :-D Quite a fun moment.


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My BB is staying in Ravengro, in the Laughing Demon, observing the proceedings quietly. Given he's actually present, I gave my PC's a small chance of running into him.

Of course they did; they talked to him on a info hunt. I'm sure they have no idea who he really is, so he just presented himself as a well-to-do historian, in Ravengro by chance.

My question to my fellow GM's is this; would he refer to this conversation in letters? I'm on the fence about this. At one hand, I read him as not being able to resist gloating a bit, at the other hand, he might think it's too big a hint they've already seen him face-to-face.

What are your thoughts?


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Based on Loki_Thief's excellent work, I've made my own letters, as ultimately, I believed this letter sending is the best idea to increase the Big Bad's presence in the campaign. Loki_Thief, and/or anyone else, interested in what I've made out of it? I promise it differs enough that it's potentially interesting ;-)


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Reading the brief, that certainly seems the case. Guess I might take a chance and grab it :-) Thanks for the tip!


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My apologies for slightly derailing the current train of thoughts, but I'd like to add the generic note that I've just finished reading through the whole thread :-) I've gotten quite a lot of fun ideas from this thread, so thanks to any and all participants!

Both for my own and other's future reference, I'll surmise most of my ideas and planned changes below. I've got a separate thread for my own plans on foreshadowing the Big Bad, so I'll add those ideas over there. Anywho:

- Kendra will ask the PCs to aid with a few small problems to be expected when her father died; swatting away unwanted suitors, getting a few administrative details right, perhaps distributing some old knick-knacks to other villagers. I want to cement the idea that her father foresaw that she'd need help after his death and that those 30 days are useful to his daughter, even beyond the non-mundane troubles of Harrowstone and the WW.
- I'll add in side-quests from 3rd party sources as the pace needs and my budget allows, such as Legendary Games' Adventure Path plug-ins.
- I'll simplify the fire in the town hall; have it be a 'moving walls trap'.
- I'll start off the AP with a carriage ride as a ways of introducing the PCs to each other, the world and combat. Combat'll probably be against bandits or some such - mooks they can kill without repercussion. This'll help my new players get into the combat system. Undecided if I'll connect the mooks to the WW.
- Though I guess it should be considered logical, I oughta feel free to amp up the horror feel and spookiness; add extra visions/ghost sounds/etc.
- The Professor's journal will be on his body...and he'll deliver it to the PCs himself ;-)

That's about it, I think. Anything else I really should change/add?


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I know something like Project Image existed, but Enter Image is new for me. Sounds like a fun one; I'll take it into consideration. Thanks for providing that nugget of information!

Now, as far as the riddles go, I suspect I've got a good few months to go before I'd have to present the first one :-) Thanks for thinking along :-)

Full Name

Jander

Race

Elf

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

102

Alignment

N

Deity

Gozreh