| HellHunter |
| 1 person marked this as FAQ candidate. |
Hey folks.
I understand that many have asked about the legitimacy of using a large crossbow on a medium creature. Of course, the responses seem to be very mixed, and it seems a lot of people who have responded in such threads either are not aware of the rules for crossbows, or simply state their opinion rather than what the rules dictate. I'd like to make this thread the nail in the coffin for this subject by offering what I do believe is a comprehensive RAW approach to this matter, but I'm also asking for any evidence supporting for counter-arguments in regards to the rules themselves.
I'm going to ask about the legitimacy of a medium-sized character using a large heavy crossbow as a primary weapon. I'm operating on the principle that it can be done, because the rules, both RAW and RAI appear to allow this to be doable, and from my understanding there are no clauses which explicitly prevent this, nor are there any balance concerns.
So let's look at what we have for rules for just the heavy crossbow:
Heavy Crossbow:
Loading a heavy crossbow is a full-round action that provokes attacks of opportunity.Note: You draw a heavy crossbow back by turning a small winch. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.
Okay, so we're at being able to shoot a regular crossbow one-handed as though it were a one-handed weapon, and it needs more than one hand to reload RAW - you need one hand to hold it and another to crank the winch and load the bolt as a full-round action. That's fine.
Crossbow Mastery:
The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes attacks of opportunity.
Alright, so now we're at explicitly and unquestionably any kind of crossbow being able to be reloaded as a free action.
So our medium crossbow is able to be shot with two hands with no penalty with a free action reload albeit weighted as a one-handed weapon for the sake of TWF. It still requires two hands to reload, though.
So when we bump the size up, per the way weapon sizes work:
Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.
Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.
The crossbow would be designated as a one-handed weapon as designation is assigned to all weapons, and its size designation is based upon the mere ability to be wielded in one hand. Thus, a medium creature can absolutely and undeniably shoot a large heavy crossbow. But what of reloading?
Most other posts end here, with the ruling on over-sized crossbows being a matter of DM discretion due to the need of reloading such a large object. I'd like to reference the two-handed weapon rules, however, as well, for the notion of being able to hold the weapon, in this case, a crossbow, with one hand.
Combat (Two-handed FAQ):
What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands?Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands).
As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair).
So, what we have here, is the ability to hold the large heavy crossbow with no problems in one hand. One hand is required to hold the crossbow as mentioned in the description of the weapon, doing so is not a problem per the FAQ, and actions can still be performed while one-hand-holding the two-handed weapon also in the FAQ, so reloading the crossbow, one hand holding it, and one hand turning the crank, would be acceptable by all rules standards and also be entirely free actions. Crossbow mastery then turns this reloading time into a free action as well, allowing full use of iteratives.
Are there any rules disputes or contradictions that I'm not aware of preventing these kinds of interactions? I understand it is the DM's discretion to limit free actions, but this doesn't really seem exploitative since all crossbows require the same action economy technically speaking, for all of them require two hands to reload and all are affected by crossbow mastery.
As far balance, the damage remains similar to that of the bow due to the lack of composite options for damage, manyshot for enchantment procs/volume, ammunition enchantment procs, etc. All said and done, the heavy crossbow does 2d8 damage base at a -2 penalty to hit, and so does a normal attack + manyshot on a non-composite longbow, except the crossbow requires Rapid Reload and Crossbow Mastery to use. It's "big" damage on a single bolt, and scales nicely with effects like vital strike and Gravity bow, re-gaining competitiveness with a composite enchanted longbow through a feat investment at one attack per turn over volume of arrows gaining damage benefits and enchantment procs. Seems like it RAW gives the crossbow a semi-viable place among a couple of niche builds taking a different approach to ranged than sheer arrow-slinging as normal, and it still ends up a bit weaker in the medium/higher levels.
I'd love to hear thoughts and feedback, and hopefully this thread finally answers all future questions on the matter and can clarify some of the rules debates from the past.