| Helix7901 |
So, I'm playing in a group that has been in the same campaign for quite a while now. My last character just died and I need to make a new one (no ress in this game).
I want to make a melee martial character with no intrinsic magic powers (campaign setting trstriction).
I chose to make a Slayer but wanted my combat gameplay to be more exciting than just approaching the BBEG and full attacking.
I had a Slayer character before and the combat felt a lot less fun than with the Magus character I had, for example.
So what I'm after is some advice on what direction I can take my character so that the combat fells more exciting and flexible, giving me options and versatility aside from just approaching and hitting hard.
I'm open to feats, gadgets, items and other options to achieve this goal.
I thought about going the mobility route with spring attack lighting stance, whirlwind attack, etc. But it just seemed very subpar.
I would like to keep the Slayer as the class since it fits the character background, so please try to avoid telling me to play something else.
TL.DR: Help me build a Slayer character with options and versatility in combat aside from just full attacks.