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So, I'm playing in a group that has been in the same campaign for quite a while now. My last character just died and I need to make a new one (no ress in this game).
I want to make a melee martial character with no intrinsic magic powers (campaign setting trstriction).
I chose to make a Slayer but wanted my combat gameplay to be more exciting than just approaching the BBEG and full attacking.
I had a Slayer character before and the combat felt a lot less fun than with the Magus character I had, for example.
So what I'm after is some advice on what direction I can take my character so that the combat fells more exciting and flexible, giving me options and versatility aside from just approaching and hitting hard.
I'm open to feats, gadgets, items and other options to achieve this goal.
I thought about going the mobility route with spring attack lighting stance, whirlwind attack, etc. But it just seemed very subpar.
I would like to keep the Slayer as the class since it fits the character background, so please try to avoid telling me to play something else.

TL.DR: Help me build a Slayer character with options and versatility in combat aside from just full attacks.


I was passing through some stuff in the Pathfinder Unchained and a question came to me:
Will this new classes from the Occult Adventures come with their Variant Multiclassing bonus specified??

Because it is such a nice rule, and it would be a shame if it was lost for all the classes that are yet to come in the new books...


When using the Automatic Bonus Progression rules, you get the ability to attune yourself to one or multiple weapons, giving them an enhancement bonus.
My question is, can a character Attune himself to a natural weapon, like a Claw or his Bite natural weapon?
If yes, a character with 2 Claws have to attune himself separately to his 2 claws, using the rules for 2 weapons, or does he count them as a single Natural Weapon?

Thanks for the help guys...


I'm building a switch hitter Slayer build and need a little help with it.
I got the Ranger combat style Slayer Trick with Precise shot as the first feat.
For the second combat style feat i'm in doubt between the Manyshot and the Rapid Shot feats.
Which one do you guys think is more usefull and why?


So, the Sawtooth Sabre entry reads as this:

Sawtooth Sabre wrote:
A sawtoothed sabre may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtoothed sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

The Divine Tracker archetype has an ability called favored weapon that states this:

Favored Weapon wrote:
At 1st level, a divine tracker becomes proficient with the favored weapon of his deity. If his deity's favored weapon is unarmed strike, he instead gains Improved Unarmed Strike as a bonus feat.

My question is, if a Divine Tracker Ranger chose Achaekek as his deity, gaining the Sawtooth Sabre as his weapon proficiency, will he also be able to use it as a light weapon for TWF purposes, or he still need to have the Exotic Weapon Proficiency feat??

Thanks for the help...


First of all, i will try to situate you in the aspects of my campaign and my character, so you guys can better aid me in my question. If you are not interested in reading a lot of stuff from my game, just don't read the "spoiler" box and go to the direct question below...

read if you want:
The campaign that I'm currently playing is set in a low-magic scenario very unique and original created by my GM. This world has a more limited approach of planes and magic, so resurrection is not something mundane. Having said that, my current character has recently died (in a very heroic manner btw), and I would be fine with it, if wasn't for the fact that he is of great importance for the current events of the campaign lore. By this reason, my GM decided that instead of just making a new character, my old character would be resurrected somehow.
The thing is, in this world, resurrection plain and simple is something that simply doesn't exist. And only through means similar to undeath would my character be able to return. This put me and my GM to the search of a template that would fit to the characters resurrection.
My character was a Neutral/Good Ranger inspired by Strider, Aragorn alias in the first time the Hobbits of LotR encounter him. That and the hole vibe of the Rangers of Middle Earth was my inspiration to this character, so the Lich and Death Knight templates doesn't really fit him.
Then today when I started looking for a good fit I remembered the new LotR game that has been announced and remembered the means of the protagonist (a Ranger) resurrection as a Human possessed by a Wraith. That would be perfect for my character, but i still don't know the best template to fit this kind of character, nor if it even exist.

So my direct question is, What template do you think would fit better a Ranger resurrected by spectral means, in a way similar to Thalion, the protagonist of the next LotR game??

I was thinking of the Shadow Creature template, and even considered the Demon Possessed Creature (though I am declined by the fact that the Shadow Demon is not covered by this template), since this seem to fit better in the flavour of the character. What do you think??