Demon Slayer

Helios, Sol Invictus's page

96 posts. Alias of Jereru.


Race

Stats:
AC 21 (T 16, FF 16) | CMD 22 | Init +5 | Speed 30ft | F +10, R +8, W +12 | Perc +13, SM +7 (Darlvision)

Classes/Levels

HP 27/45 | Fervor 3/5 | Arcane Pool 1/2 | PoP I 1/2 | SW 4/5

Gender

NG Helianthrope Warpriest 5 Magus 2 | Status: Aligned Weapon, Arcane enchanted

About Helios, Sol Invictus

Intro, Defense & Offense:

Helios, Sol Invictus
Male Helianthrope Warpriest (Arsenal Chaplain) 5 / Magus (Eldritch Archer) 2

NG Outsider (Native), Humanoid (Human)

Languages
Common
Solamnian
Ignean
-
-

Speed 30 ft
Initiative: +5

STR 14 (+2)
DEX 21 (+5) (16 Base +2 Race +1 Level +2 Enh)
CON 12 (+1)
INT 12 (+1)
WIS 17 (+3) (13 Base +2 Race +2 Enh)
CHA 08 (-1)

DEFENSE
AC 21, Touch 16, Flat-Footed 16 (10 Base +5 Armor +5 Dex +1 Defl)
HP 45 (7x1(Con) + 8 + 6x5)
Fort +10 (7 Base +1 Con +1 Res +1 Compet)
Ref +8 (1 Base +5 Dex +1 Res +1 Compet)
Will +12 (7 Base +3 Wis +1 Res +1 Compet)
CMD 22 (10 Base +4 BAB +2 Str +5 Dex +1 Defl)

OFFENSE
BAB +4

Melee
Mwk Cestus +7 1d4+2 P/B (19-20)x2

Ranged
Hornbow +12 2d6+4 P x3 110ft or
Hornbow, Rapid Shot +10/+10 2d6+4/2d6+4 P x3 110ft or
Hornbow, R. Shot, Spellstrike +8/+8/+8 2d6+4+1d3(F)/2d6+4/2d6+4 P x3 30ft/110ft
(To Hit: +4 BAB +5 Dex +1 Enh +1 Focus +1 Wp Tr)
(Dmg: +2 Str +1 Enh +1 Wp Tr)
Deadly Aim: -2 to hit +4 Dmg
Point Blank: +1 to hit & Dmg

CMB: +6


Class & Race Features:

WARPRIEST FEATURES (Arsenal Chaplain)
1-
Aura (Ex)
Blessings (Su)
·War Blessing
Focus Weapon: Hornbow
Sacred Weapon (Su) +1
2-
Fervor 2d6
3-
Bonus Feats
5-
Weapon Training: Hornbow

MAGUS FEATURES (Eldritch Archer)
1-
Skills
Ranged Weapon Bond (Ex)
Arcane Pool (Su)
Ranged Spell Combat (Ex)
2-
Ranged Spell Strike (Su)

Favoured Class Bonus (Warpriest): +5/6 Bonus Feat

HELIANTHROPE FEATURES
Outsider (Native), Humanoid (Human) 3 RP
+2 Dex, +2 Wis 2 RP
Fire Resistance 5 1 RP
Lightbringer 2 RP Light at will, immune to dazzling and blinding due to light, +1 CL to light effects
Flight 4 RP 30ft Flying Speed, Clumsy maneuverability At 10th Level
Daylight 1/day (only on himself) 3 RP
Darkvision 60ft.


Traits & Feats:

TRAITS
Fate’s Favored (Faith)
Magical Knack: Warpriest (Magic)

FEATS
1-
Point Blank Shot

3-
Exotic Weapon Proficiency: Hornbow
Weapon Focus: Hornbow (Warpriest Bonus)
5-
Precise Shot
Rapid Shot (Warpriest Bonus)
7-
Deadly Aim


Skills:

Armor Check Penalty: 0

ADVENTURE SKILLS
Skill Points: 7x(2 +1 Int) = 21
Acrobatics: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Bluff: -1 (0 Rank -1 CHA +0 Class)
Climb: 6 (1 Rank +2 STR +3 Class -0 ACP)
Diplomacy: 3 (1 Rank -1 CHA +3 Class)
Disable Device: 5 (Untr) (0 Rank +5 DEX +0 Class -0 ACP)
Disguise: -1 (0 Rank -1 CHA +0 Class)
Escape Artist: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Fly: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Heal: 7 (1 Rank +3 WIS +3 Class)
Intimidate: 3 (1 Rank -1 CHA +3 Class)
Kn Arcana: 5 (Untr) (1 Rank +1 INT +3 Class)
Kn Dungeoneering: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Local: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Nature: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Planes: 5 (Untr) (1 Rank +1 INT +3 Class)
Kn Religion: 5 (Untr) (1 Rank +1 INT +3 Class)
Perception: 13 (7 Rank +3 WIS +3 Class)
Ride: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Sense Motive: 7 (1 Rank +3 WIS +3 Class)
Spellcraft: 9 (Untr) (5 Rank +1 INT +3 Class)
Stealth: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Survival: 7 (1 Rank +3 WIS +3 Class)
Swim: 2 (0 Rank +2 STR +0 Class -0 ACP)
Use Magic Device: -1 (Untr) (0 Rank -1 CHA +0 Class)

BACKGROUND SKILLS
Skill Points: 14
Appraise: 1 (0 Rank +1 INT +0 Class)
Craft: Weapons 11 (7 Rank +1 INT +3 Class)
Handle Animal: -1 (Untr) (0 Rank -1 CHA +0 Class)
Kn Engineering: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Geography: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn History: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Nobility: 1 (Untr) (0 Rank +1 INT +0 Class)
Linguistics: 3 (Untr) (2 Rank +1 INT +0 Class)
Perform: -1 (0 Rank -1 CHA +0 Class)
Profession: Watchman 11 (Untr) (5 Rank +3 WIS +3 Class)
Sleight of Hand: 5 (Untr) (0 Rank +5 DEX +0 Class -0 ACP)


Holy Scriptures:

Arcane Power Words:

Gear:

Mwk Cestus 305 gp (1 lb)
Knife 2 gp (1 lb)
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (.5 lb)
Adaptive Mwk Composite Longbow 900 gp (2 lb)
Mithral Chainshirt 1100 gp (12.5 lb)
Efficient Quiver 1800 gp (2 lb) full of arrows
Pale Green Prism (Cracked) 4000 gp (0 lb)
Pearl of Power Ix2 2000 gp (0 lb)

Backpack 2 gp (2 lb) with
Bedroll .1 gp (5 lb)
Blanket .5 gp (3 lb)
Soap 0 gp (.5 lb)
Flint and Steel 1 gp (0 lb)

Total Weight: 31.5/58 lb (Light Load)

Cash: 1636 gp / 4 sp

Helios:

Helios has never fitted. He didn’t fit his puritanical native Solamnia. He didn’t fit his family either, who were expecting too much from him even though he felt he didn’t belong. He didn’t even fit society, and turned to a life of adventures. There, it was easier to fit, but still. In the end, someone as weird as himself hired his group for a job involving a trip to a distant place. He knew of other Planes, and his patron, a nice elderly woman, saw potential in him, so she asked Helios to come to Sigil.
Helios is quite a rookie when it comes to the city, though he’s done a job or two. He’s still without an official faction, something which will probably change soon, especially since he’s heard some groups are looking for new members. It might be that he’s finally found a place to belong.

Allies
Jeena Healy - She was the one who first hired Helios for a mission, an excuse to write some of her famous papers. Noticing the potential recruit, she brought him to Sigil and showed him around a bit. Helios has her in high regard, and thinks about her as a kind of grandma.

Ethanessil (Ethan) - A silvanesti elf, companion of Helios when he belonged to the adventuring group back in Krynn. Both looked at each other as a twin soul, both misfits, wanderers and freethinkers. It’s been a while since Helios doesn’t hear about him, but if need would arise, he would do everything in his hand to help the elf.

Contacts
Tethys - Tethys is nothing but a mere contractor to Helios, but given he’s only had 2 jobs since he’s been in Sigil and both of them came through Tethys, you could say he’s got a connection. He knows she appreciates his abilities, and that’s something to thank. Also, she’s mentioned some groups who might be recruiting, which means she cares for him - even if it’s only as a future asset.

Imel - Helios is a sucker for cheese. Imel’s Happy Tongue is a place by the Market Ward which has a superior selection of different cheeses - including cheese from catoblepas milk! Helios visits the place anytime his modest earnings allow him, and the patron has come to know his face. They talk about cheese, and Helios gathers strength to ask Imel how to enter the Ciphers.

Rivals
Rubjark - This half-giant was Helios’ group antagonist during the mission that Jeena hired them for. Helios doesn’t know about half-giants, so he thinks Rubjark is a very powerful ogre or related race. The guy was super resourceful, able to constantly put Helios and his friends to shame, something that still stings. Jeena told Helios not to worry, as it’s still possible that they both meet again, and maybe next time our hero will be better prepared.

Fear
Helios is not the one to cower before anything. Not having much love to and from his original family removes a sweet spot, but he still has Jeena and Ethan. Helios would die if somehow they would be used against him, putting him in a position that could jeopardize his friends’ wellbeing. Of course, he knows Jeena is more than capable of taking care of herself, but Ethan, on the other hand...

Secret
Ethan is bound to die by Rubjark’s hands. The elf will be the conduit in a ritual played by the half-giant, something that might bring doom to many Plane of Fire based races. Helios is destined to play an important part in these events, but no one yet knows if he would be Rubjark’s demise or just a pawn in a bigger game. Only time will tell.