| Race |
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| Classes/Levels |
2,957:XP --- 5,000XP |
About Helios kayun
Helios Kayun
Male Rogue 2 | NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +1 deflection, +3 Dex)
hp 16 (2d8)
Fort +0, Ref +7, Will +0; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee:
mwk dagger +4 (1d4+2/19-20) or
morningstar +3 (1d8+2)
Ranged:
shortbow +5 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 18, Con 10, Int 14, Wis 11, Cha 14
Base Atk +1; CMB +3; CMD 18
Feats:
Point-blank Shot
SQ Elven magic, Rogue talent (sniper's eye), Trapfinding +1
Traits:
Reactionary
Warrior of old
Skills:
Acrobatics +6 (+2 to jump)
Appraise +7
Bluff +7
Climb +4
Disable Device +5
Knowledge (dungeoneering) +6
Knowledge (history) +3
Knowledge (local) +6
Perception +7
Sense Motive +5
Sleight of Hand +6
Stealth +6
Swim +3
Racial Modifiers: +2 Perception, +2 Spellcraft to identify magic item properties
Languages: Common, Elven, Goblin, Sylvan
Combat Gear:
potion of cure light wounds (2), potion of invisibility, alchemist's fire, caltrops (10); Other Gear leather armor, morningstar, mwk dagger, shortbow, ring of protection +1, backpack, flint and steel, grappling hook, hemp rope (50 ft.), thieves' tools, light horse, bedroll, bit and bridle, blanket, blanket, feed (per day), oil, riding saddle, saddlebags, tent, small, trail rations,
Money: 1,107 gp, 70 sp
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Special Abilities
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Elven Immunities: Sleep You are immune to magic sleep effects.
Elven Magic: +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex): If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack: +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sniper's Eye (Ex): Can use ranged sneak attack vs. targets with concealment.
Trapfinding +1: Gain a bonus to find or disable traps, including magical ones.
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Horse, light
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats:
Endurance: +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Run: Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Tricks:
Attack
Combat Riding[Trick] - The animal has been trained to bear a rider into combat.
Come, Defend, Down, Guard, Heel, Riding, Stay
Skills:
Acrobatics +2 (+6 to jump with a running start, +10 to jump)
Perception +6
SQ combat riding
Combat Gear: oil (10); Other Gear bedroll, bit and bridle, blanket, blanket, feed (per day) (10), riding saddle, saddlebags, tent, small, trail rations (10), 1 sp
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Special Abilities
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Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Riding: [Trick] The animal has been trained to bear a rider.
Scent (Ex): Detect opponents within 15+ feet by sense of smell.