
| Classes/Levels |
Evoker (Wizard) |
About Helga-Evoker
Helga
Female half-orc evoker 1
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +3
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee greataxe -2 (1d12-2/×3) or
. . quarterstaff -2 (1d6-2)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—force missile (1d4+1)
Evoker Spells Prepared (CL 1st; concentration +5)
. . 1st—burning hands (DC 16), magic missile, shocking grasp
. . 0 (at will)—mage hand, read magic, resistance
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 7, Dex 14, Con 14, Int 18, Wis 12, Cha 12
Base Atk +0; CMB -2; CMD 10
Feats Combat Casting, Spell Focus (evocation)
Traits dangerously curious, librarian
Skills Craft (bookbinding) +8, Intimidate +3, Knowledge (arcana) +8, Knowledge (history) +8, Linguistics +9, Spellcraft +8, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Goblin, Orc, Undercommon
SQ arcane bond (familiar), orc blood
Other Gear greataxe, quarterstaff, 130 gp
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Tracked Resources
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Force Missile (1d4+1, 7/day) (Sp) - 0/7
Librarian (1/day) - 0/1
Orc Ferocity (1/day) - 0/1
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (1d4+1, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Librarian (1/day) You are trained to manage and maintain books, and you find it easy to procure information from tomes. You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (your choice) becomes a class skill for you. Once per d
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.