| Full Name |
Helena Dakbaag |
| Race |
Half orc |
| Classes/Levels |
Druid 1 |
| Gender |
female |
| Size |
médium (5'7"/188) |
| Age |
24 |
| Alignment |
Neutral |
| Strength |
13 |
| Dexterity |
13 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
16 |
| Charisma |
12 |
About Helena Dakbaag
Name Helena Dakbaag
Race Half orc
Gender Female
Age
Class/ Level Druid
FC +1 to skill
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BUFFS AND CONSUMABLES
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DEFENSE
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AC, touch, flat-footed
(+ 0 Armor, + 1 Dex, +0 Shield, +0 Other)
Hp 10/10 Temp hp []
Fort +4 , Ref +2, Will +5
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).
Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only those crafted from wood.
A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Racial TRaits
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
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OFFENSE
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Speed 30
Melee
Ranged
Special Attacks
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STATISTICS
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Str 13, Dex13 Con 14, Int 12 Wis 14, Cha 13
Racial bonus:+2 to Wisdom
Base Atk +0 CMB+1 CMD12
Feats
Self suffficient (+2 to Heal and Survival)
Traits:
Criminal (social) : You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.(Disable device)
Greater Purpose (Magic) : You are convinced you're alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on Constitution checks made to stabilize while dying.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Using Skills). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
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SKILLS (Base 4 + 1Int+ 1FC+ race= 6 total)
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Skills
Know Nature+5
Heal +7
Handle animals+5
Perception+7
Disable Device+6
Survival+7
Languages
Common, Orc, Sylvan, Druidic, Draconic
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Animal Companion
Thog
Boar
Starting Statistics: Size Small; Speed 40 ft.; AC +6 natural armor; Attack gore (1d6);
Ability Scores Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4;
Special Qualities low-light vision, scent.
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SQ
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EQUIPMENT AND GOLD
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PP
GP 150
SP
CP
Armor ( )
Weapons ( )
Gear ( )
Load
Light
Medium
Heavy
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APPEARANCE
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Height
Weight
Eye Color
Hair Color
General appearance:
Region of Origin
Deity
Personality
PFS number 133884-16