Baron Galdur Vendikon

Heleborne's page

1 post. Alias of Durendal.


Full Name

Heleborne Brightblade

Race

Elf

Classes/Levels

Sorceror 1

Gender

Male

Size

4'11

Age

120

Special Abilities

Low-light vision, Immune to magical sleep, Notice secret doors

Alignment

C. Neutral

Languages

Common, Draconic, Elven, Sylvan

Strength 8
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Heleborne

d20 SRD
Total Hit Points: 4
Speed: 30 feet
Armor Class: 13 = 10 +3 [dexterity]

Touch AC: 13
Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: +2 = 2 [base]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]

Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Raven familiar

Feats:

Eschew Materials

Traits:

Appraise Int 4 = +2 +2 [raven]
Balance Dex* 3 = +3
Bluff Cha 7 = +3 +4
Climb Str* -1 = -1
Concentration Con 4 = +0 +4
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 3 = +3
Disguise Cha 3 = +3
Escape Artist Dex* 3 = +3
Forgery Int 2 = +2
Gather Information Cha 3 = +3
Heal Wis 0 = +0
Hide Dex* 3 = +3
Intimidate Cha 3 = +3
Jump Str* -1 = -1
Knowledge (arcana) Int 6 = +2 +4
Listen Wis 2 = +0 +2 [elf]
Move Silently Dex* 3 = +3
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 3 = +3
Search Int 4 = +2 +2 [elf]
Sense Motive Wis 0 = +0
Spellcraft Int 6 = +2 +4
Spot Wis 2 = +0 +2 [elf]
Survival Wis 0 = +0
Swim Str** -1 = -1
Use Rope Dex 3 = +3

If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Sorcerer spells: 5 per day

First-level Sorcerer spells: 4 (3+1) per day

Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 2; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link;

Spoiler:
0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)

School Spell Name Brief Description
Detect Magic: Detects spells and magic items within 60 ft.
Light: Object shines like a torch.
Touch of Fatigue: Touch attack fatigues target.
Mage Hand: 5-pound telekinesis.

1ST-LEVEL SORCERER/WIZARD SPELLS

Mage Armor: Gives subject +4 armor bonus.
Burning Hands: 1d4/level fire damage (max 5d4).