Hel's page

1 post. Alias of aptinuviel.


About Hel

Name: Heldalel "Hel"
Class/Level: Rogue/1
Alignment: Chaotic Good
Deity: Desna
Race: Elf
Size: Medium
Gender: Male
Homeland: Varisia

Favored Class: Rogue

XP:0

Ability Scores:

Strength 16 (+3)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 8 (-1)

Combat Information:

Init +6; Senses Perception +6
Low-light Vision

Defenses
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Chain Shirt)
hp 8
Fort +1(+3 vs. poison and drugs, +5 vs. effects of alcohol), Ref +6, Will +0

Offense
BAB: +0
Speed 30 ft.
Melee:
Ranged:


Skills:

name [ability] (ranks/ability/class/other mod) total
Acrobatics [Dex] (1+4+3) +8
Climb [Str] (1+3+3) +7
Disable Device [Dex] (1+4+3) +8
Escape Artist [Dex] (1+4+3) +8
Knowledge (local) [Int] (1+1+3) +5
Perception [Wis] (1+0+3+2) +6
Profession (gambler) [Wis] (1+0+3) +4
Sense Motive [Wis] (1+0+3) +4
Sleight of Hand [Dex] (1+4+3) +8
Stealth [Dex] (1+4+3) +8

Note: No armor modifiers are taken into account for Dex-based skills in this list.

Languages:

Common, Elven, Varisian

Traits, Feats and Class Abilities:

Traits
Exile: For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.
Iron Liver: +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.(/smaller]

[smaller]Feats
Dodge

Class Abilities
Sneak Attack +1d6
Trapfinding

Racial Abilities
Low-Light Vision
Elven Immunities: Immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: +2 racial bonus on Perception skill checks.
Weapon Familiarity: Proficient in longbows, longswords, rapiers and shortbows.
Silent Hunter (replaces Elven Magic): Reduce penalty for using stealth while moving by 5 and can make stealth checks while running at -20.


Equipment:

Name (cost/weight)
Weapons
Longsword (15g, 4lbs)
Daggers [2] (4g, 2lbs)

Armor
Chain Shirt (100g, 25lbs)

Carried
Traveler's Outfit (0g, 5lbs)
Belt Pouch (1g, .5lb)
Waterskin (1g, 4lbs)

In Backpack
Backpack (2g, 2lbs)
Bedroll (1s, 5lbs)
Winter Blanket (5s, 3lbs)
Flint and Steal (1g, 0lbs)
Iron Pot (8s, 4lbs)
Trail Rations [4 days] (2g, 4lbs)
Silk Rope [50'] (10g, 5lbs)
Whetstone (2cp, 1lb)

Total Weight: 59.5 lbs

Carrying Capacity
Light 76 lbs; Medium 77-153 lbs; Heavy 154-230 lbs


History:
Heldalel grew up in the forest of Mierani among the giant pines and towering redwoods. As a child he would always attempt to sneak off and run through the woods alone as he never seemed to get along with the other elven children. Upon coming of age an "incident" with a few of the others convinced him that he needed to leave the forests and strike out on his own. After stealing a few supplies he set out into the world. He's found himself in Sandpoint just as his gold and supplies have run out.