Kikkling the Slight

Heist's page

16 posts. Alias of Kobold Catgirl.


About Heist

The pale raccoon preened himself as he watched the flames rise. "That can't be good."
His wild white fur was getting a little singed...but the satchel was still in the powder room. Maybe if he--
BOOM
--darted in there, he could grab it and escape. A bit tricky, but surely doable. He was, after all, Heist. He wasn't leaving without his satchel. Besides, there were only a
few barrels of gunpowder in the way.
The fire was getting higher. His fur had barely a trace of darkness. If he hung around much longer, it'd get singed black. And that was assuming he'd have any left at all. But...the satchel....
The fire was getting very close to the barrels, he saw.
But maybe....
Nothing for it. Hissing, the raccoon turned and sprinted for the window.

Attributes and Perks:

ATTRIBUTES:
Might: 2D
Endure Illness (spec. of Stamina): 5D
Agility: 4D
Throwing: 6D (-1D for hands)
Stealth: 4D+1
Climb: 4D+1
Wit: 5D
Explosives Expert (spec. of Science): 8D (occasionally -1D for hands)
Charm: 1D

PERKS:
Lucky: Once per session you can declare you are feeling lucky.
Double the result of your next roll.
WHEEEEEE!: Once per session you may throw caution to the
wind taking extremely reckless action that may result in your own
death. Your dodge, block, and parry are reduced by half. However
all Explosives Expert rolls are doubled.

Defense:

STATICS:
Block: 6
Dodge: 12
Parry: 6
Soak: 6

Offence:

ATTACKS:
Claw: 2D attack and 2D damage
Bite: 2D attack and 2D damage

Complications:

Boom-Boom Good: Heist has NO foresight when it comes to bombs. Of course, he will not pointlessly blow himself up. But if he sees an opportunity to accomplish something with an explosion, he simply cannot factor in the danger the explosion poses to him and his friends.
Need Boom-Boom: Heist will go to nearly any lengths to acquire anything from a sparkler to a stick of dynamite.
MINE!: Heist owns a pocket watch, which he wears around his neck. He is obsessed with it. Anybody else had BETTER NOT TOUCH IT.
Enemies: Heist stole something from somebody. Maybe they're dead, maybe they aren't. Point is, NONE OF YOUR BUSINESS!
Phobia: That creepy-ass squirrel with the burned-off right ear. At least, he gives Heist the creeps.

Other:
LANGUAGES:
Prey
Raccoon
Bird
Predator
Whale
Kookaburra

AGE:
Around 5 years: This is only a little past adulthood, but raccoons rarely last beyond 4 years in the wild. How Heist of all people could survive so long is a mystery that may never be solved.

Backstory:
Heist used to own a massive satchel. In this satchel he placed every item he owned that could conceivably be made into something that could conceivably be made to explode. Interestingly-coloured sand, old cartridges, some stray wires, a pocket watch. It also contained every item he owned that DID explode. He actually had quite a few of the latter.

Unfortunately, he lost it all when he tried to rob a few wealthy lemurs. How was he supposed to know they would surprise him like that? How was he supposed to know the lantern would fall just the wrong way? How was he supposed to know the lemurs left so much of the gunpowder exposed?

Point is, he got out in time. The lemurs probably weren't so lucky. He lost the satchel, and everything in it. Except the pocket watch. This he treasures. It represents a lot to him. He hopes that when--or if--he recovers himself, he will be able to put the tired timepiece to use at last. That's worth looking a little silly.

....
SO QUIT LAUGHING! IT'S NOT A NECKLACE, IT'S THE FIRST COMPONENT OF A TIMER-TRIGGERED DETONATOR!
I SAID QUIT LAUGHING!
DON'T MAKE ME GET OUT MY FLINT AND STEEL! I'LL POUR LIGHTER FLUID ON YOU!
Ah, whatever.

Personality:
Hard to nail down. When not exposed to explosives, Heist seems fairly normal. He's sarcastic, doesn't think much of 'prey' (but won't target them unless he's hungry)and can't stand lemurs. He's fond of the sea, and of cities.

WHEN he gets something that makes a loud noise and does lots of damage, though...he gets a little creepy. He'll start laughing for no real reason. He'll always be grinning. He'll eye random objects with excitement. Most notably, he'll start hoarding any objects he can connect to exploding. Twine, fuel, Pop Rocks...pretty much anything. "Other Heist", as he calls this 'version' of himself (he thinks he's quite creative)is a very odd character.

As just mentioned, Heist is somewhat aware of this state. Other Heist, he says, is a bit dangerous, but is still the same raccoon. Just a little eccentric (or a little more so, anyway).