
| Race |
| HP 28/28 AC: xx | F: +6 R: +6, W: +7 | Perc: +7 (LLV) |
| Classes/Levels |
|
| Gender |
Gender, Alignment, Ancestry (Heritage) |
| Strength |
14 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
18 |
| Wisdom |
12 |
| Charisma |
10 |
About Heiren
Name:
Agent Number: 1824-2025
Ancestry (Heritage) and Background: Human (Nephilim) Ozem Experience
Level: 2, XP: Tracker
Alignment: LG
Age: 24 Gender: Male
Progression and Wealth
Languages: Taldane, Draconic, Dwarven, Elven, Fey, Jotun, Orcish
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SENSES
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Perception: +7 (E)
Low-Light Vision
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DEFENSE
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AC:
Fortitude: + (T) Reflex: + (E) Will: + (E)
Shield: +x, Hardness: , BT: , Current HP:
[b]Special:
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OFFENSE
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Melee: + (DMG) (Traits)
Ranged: + (DMG) (Traits)
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REACTIONS
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Shield Block
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CLASS ABILITIES & FOCUS SPELLS
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↻, ◇, ◆, ◆◆, or ◆◆◆
Plant Banner ◆:Plant your banner in a corner of your square. Each ally within a 30-foot burst centered on your banner immediately gains 4 temporary Hit Points, plus an additional 4 temporary Hit Points at 4th level and every 4 levels thereafter. These temporary Hit Points last for 1 round; each time an ally starts their turn within the burst, their temporary Hit Points are renewed for another round. While your banner is planted, you must signal your tactics abilities using only auditory signals. If your banner is attached to a weapon, you cannot wield that weapon while your banner is planted. While your banner is planted, any effects that normally happen in an emanation around your banner instead happen in a burst that is 10 feet larger (so a 30-foot emanation becomes a 40-foot burst). Use this action to retrieve.
Drilled Reactions: ◇ Your time spent training your allies allows them to respond quickly and instinctively to your commands. Once per round when you use a tactic, you can grant one ally of your choice benefiting from that tactic an extra reaction. This reaction has to be used for that tactic and is lost if not used.
Rapid Assessment: When rolling Initiative ◇ You quickly evaluate your enemies. Attempt a check to Recall Knowledge against one creature you are observing.
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TACTICS FOLIO
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Mobility
Defensive Retreat: [Brandish] ◆◆ You call for a careful retreat. Signal all squadmates within the aura of your banner; each can immediately Step up to three times as a free action. Each Step must take them farther away from at least one hostile creature they are observing and can only take them closer to a hostile creature if doing so is the only way for them to move toward safety (such as if they’re surrounded).
Mountaineering Training: ◆ Your instructions make it easier for you and your allies to scale dangerous surfaces. Signal all squadmates; until the end of your next turn, you and each ally gain a climb Speed of 20 feet. (If you have this tactic prepared, you can use Warfare Lore in place of Athletics for checks you make to Climb.)
Offense
Pincer Attack: ◆ You call for an aggressive formation designed for exploiting enemies’ vulnerabilities. Signal all squadmates; each can Step as a reaction. If any of your allies ends this movement adjacent to an opponent, that opponent is off-guard to melee attacks from you and all other squadmates who responded to Pincer Attack until the start of your next turn.
Strike Hard: [Brandish] ◆◆You command an ally to attack. Signal a squadmate within the aura of your commander’s banner. That ally immediately attempts a Strike as a reaction.
Tactical Takedown: ◆ You direct a coordinated maneuver that sends an enemy tumbling down. Signal up to two squadmates within the aura of your commander’s banner. Each of those allies can Stride up to half their Speed as a reaction. If they both end this movement adjacent to an enemy, that enemy must succeed at a Reflex save against your class DC or fall prone.
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SKILLS
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Skill: +Mod (Proficiency)
Acrobatics: +4 (T)
Arcana: ()
Athletics: +6 (T)
Crafting: ()
Deception: +0 (T)
Diplomacy: +4 (T)
Intimidation: +4 (T)
-Intimidating Glare
-Terrifying Resistance
Lore (Warfare): +8 (T)
Lore (Scouting): +8 (T)
Medicine: +5 (T)
Nature: ()
Occultism: ()
Performance: ()
Religion: +5 (T)
Society: +8 (T)
-Courtly Graces
Stealth: ()
Survival: +5 (T)
Thievery: ()
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FEATS
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Level 1 - Ancestry: Battle-Blooded
Level 1 - Battle-Blooded:Intimidating Glare
Level 1 - Background: Courtly Graces
Level 1 - Class: Plant Banner
Level 1 - Class: Shield Block
Level 2 - Class: Rapid Assessment
Level 2 - Skill: Terrifying Resistance
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EQUIPMENT
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Bulk: (Encumbered:, Maximum: )
Invested: x/10
BACKPACK: (Bulk: 1/4, 0L First 2 don't count)
Bedroll (L)
Chalk x10 (-)
Flint and Steel (-)
Rope, 50' (L)
Rations, 14 Days (1L per 7 days)
Soap (-)
Torch x5 (1L per torch)
Waterskin (1L)