Dwarven Rager

Hegin's page

88 posts. Alias of Aconyte.


Full Name

Hegin Giantcutter

Race

Dwarf

Classes/Levels

Barbarian 2 | Hp: 35/35 | AC: 14 | Touch: 9 | FF: 13 | CMD: 13 | Fort: +8 | Ref: +1 | Will +6 | Init: +1 | Perception: +8 | Sense Motive: +3

Gender

Male

Size

Medium

Age

66

Special Abilities

Rage

Alignment

Chaotic Good

Deity

Torag

Languages

Dwarven, Common

Strength 18
Dexterity 12
Constitution 16
Intelligence 8
Wisdom 16
Charisma 6

About Hegin

Hegin Giantcutter
Male Dwarf Barbarian (Invulnerable Rager) 2
CG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 31 (2d12+8)
Fort +6, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; DR 1/—, 2/lethal
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Offense
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Speed 30 ft.
Melee +1 mighty cleaving greataxe +7 (1d12+7/×3)
Special Attacks rage, rage powers (beast totem, lesser)
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Statistics
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Str 18, Dex 12, Con 16, Int 8, Wis 16, Cha 6
Base Atk +2; CMB +6; CMD 17
Feats Power Attack
Traits frontier-forged (any frontier area), giant slayer, indomitable faith
Skills Climb +4, Perception +9 (+11 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Survival +8 (+9 to get along in the wild, +10 to track vs. humanoids of the Giant subtype), Swim +4
Languages Common, Dwarven
SQ fast movement, giant hunter, greed, hardy, mighty cleaving, slow and steady, stability, stonecunning
Other Gear Scale mail, +1 Mighty cleaving Greataxe, Backpack (empty), Hammer, Rope (2), Trail rations (10), Waterskin (2), 143 GP, 5 SP
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Special Abilities
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Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Mighty cleaving Make one extra Cleave per round.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
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When Hegin was a young lad, his mountain home was set upon by Giants. There was an existing war between his people and the giants that had raged for quite a long time. Finally the giants were able to gain the upper hand and defeat the vast majority of the Giantcutter clan warriors and destroy their mountain home. The women and children fled to a nearby human city and those with money were allowed to stay. There were only a handful that were able to bring any kind of wealth, so most were turned away.
Hegin had a younger sister who went to school with him and all of the other dwarf and human children. Because of their size, the dwarves were picked on at school. They grew up slower and remained smaller while the humans became giants. They threw rocks at and taunted the dwarves, and especially Hegin's little sister who was abnormally small, even for a dwarf.

One day when they were around 15, the humans tried to attack Hegin's sister on the way home from school. The boys started throwing rocks, but Hegin just pushed his sister to continue while standing in the way of the rocks. The boys started to escalate their antagonizing when they realized they were being ignored. Eventually Hegin fell into a fit of rage and began to pound each of the bullies into unconsciousness.

After realizing what he had done, Helgin grabbed his sisters' hand and ran home. The parents of the children were furious and forced their family to leave. Hegin was sorry for what he had done, and wanted to appologize. He would never get the chance.

Hegin's short temper had caused them to be forced out of another home, so his parents told him he needed to find a way to deal with it. So he took up employment as a woodcutter and forester so he could deal with all of his anger. He became very good with the axe, but never really cared for the wood-chopping bit. Eventually he left the job, but still needed a way to vent his anger. So he tried to be a boxer.

Dwarves are known for their fortitude and hardiness, but Hegin's was legendary. He could take several of the other fighters blows and not even feel a thing. He relished in the ring, and was extremely good at it. Of course he did not win every fight, and the ones he lost did a number to his appearance and intelligence. His most famous fight was with a sly tounged Hobgoblin named Gnasher.

Gnasher talked alot before the fight, speaking about how he was going to destroy Hegin and built up a whole bunch of hype for the fight. This time it was going to be a bare-knuckles match, and weapons were strictly not allowed. The day of the fight came, and Hegin was furious about all of the things Gnasher had been saying before the fight. When the fight started, Hegin immediately gained the upper hand and was defeating Gnasher with little problem.

When the second round started, Gnasher tried to put on some knuckles without anyone noticing. Most of the crowd and the referee were oblivious, but Hegin definitely saw it. Helost his tember once again and pulverised Gnasher, who was knocked out in under 15 seconds. Gnasher did not wake again for 4 days. It took 5 people to peel Hegin off the hobgoblin, and even they took a lick or two accross the face.

Now Hegin has retired from that life, and has set out to be an adventurer. He has thick skin from his days as a boxer, and favors his greataxe in combat. He was born high in the mountains and has a certain resilience to the cold air.

Hegin Is a stout 4'2" dwarf with a red beard and blue eyes. He is slightly deformed from his boxing days, and talks a little slower than most. He is a hardy drinker, and tries to be protecting of those who can't protect themselves. He has a good sense of humor, and claims he would never hurt a fly, unless they were annoying, or deserved it, or were in the way, or...

Greataxe of Fury:

Greataxe of Fury(acts as an axe of Cleaving normally, however when wielded by someone enraged it becomes an axe of Great Cleaving, furthermore provided you can kill an opponent every other round your rage will not end , lastly you can force the axe to produce an explosion of power that knocks your enemies about like hurricane winds but doing so knocks you unconscious.

Family Token:

Your sister, the closest family you've ever had made this for you when you were very little. Once per day it can heal you of 1d6 hit points or automatically stabilize you. It also seems to make animals and beasts more calm and friendly to you.