Count Lucinean Galdana

Hector Denmain's page

2 posts. Alias of ThatCanadianDude.


About Hector Denmain

Hector Denmain
Male Human Ranger(Skirmisher) 1
NG Medium Humanoid (Human)
Init: +4 Senses: Perception: +6

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Defense
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AC: 17, touch: 14, Flat-Footed: 13 (+3 Armor, +4 Dex)
HP: 11 (1d10+1)
Fort: +3, Ref: +6, Will: +2

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Offensive
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Speed: 30ft.
Melee: Greataxe +2(1d12+1/x3)
Ranged: Longbow +5(1d8/x3)
Special Attacks: Favored Enemy(Humanoid(Goblin) +2)

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Stats
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Str: 12, Dex: 19, Con: 12, Int: 12, Wis: 14, Cha: 7
Base Atk: +1; CMB: +2; CMD: 16
Feats: Point-Blank Shot, Precise Shot
Traits: Ironfang Survivor(+2 Dodge bonus vs. Goblinoids, 1/day can roll twice on Intimidate, Sense Motive, or Stealth roll vs. Goblinoid) Bruising Intellect(Use Int mod for Intimidate checks)
Skills:(6+1 Int+1 Favored Class+2 Background) Climb +5, Intimidate +5, Knowledge(Dungeoneering) +5, Knowledge(Geography) +5, Knowledge(Local) +2, Knowledge(Nature) +5, Perception +6, Profession(Lumberjack) +6, Stealth +8, Survival +6
Languages: Common, Goblin
SQ: Track(+1), Wild Empathy(-2)
Other Gear:Greataxe, Longbow, 20 Arrows, Studded Leather Armor, Ranger's Kit[Backpack, Bedroll, Belt Pouch, Flint & Steel, Iron Pot, Mess Kit, Rope, 10 Torches, 5 Days of Trail Rations, Waterskin], Mapmaker's Kit(, Bottle of Oldlaw Whiskey, Compass, Grappling Hook, Pyrography Kit
3 gp
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Special Abilities
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Favored Enemy(Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Track(Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy(Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Background

Spoiler:
All Hector wanted was to live a quiet life on his own. He wasn't social, nor did he particularly wish to be. He lived on his own in the woods of Nirmathas, catching food for himself and trading as little as possible. But he liked helping people. Even when he tried to keep to himself, he couldn't help but lend every coin he had or any goods he procured to anyone hard up.

So he needed a job. He became a lumberjack, working the woods of Nirmathas to give himself the money needed to make sure he could aid anyone who needed help. This required he interact more with people, and every day, he was inundated with stories about the horrors of the war between Nirmathas and Molthune. He heard of a fortress being built on the border between the two nations. Hector knew he had to help.

Volunteering his skills as a woodsman, he aided the army as a scout and trapper. He made sure they had food, and that the enemy never found them. Soon enough, the army was at the border. The fortress would soon fall.

Fort Ramgate proved to be more than something a few well meaning bowmen could handle. In the bloody aftermath, Hector was one of the few who got out alive, harboring only two things; a burning hatred of Hobgoblins, and a single bottle of Oldlaw Whiskey grabbed from the smoldering remains of his tent.

Turning away, he tried to return to his solitary life, but every time he was alone, his mind returned to that day. He could smell the coppery tinge of blood, and hear the clash of steel and the screams of the unarmed as they were cut down.

Eventually, he had to return to civilization. He went to the town of Phaendar, and made a name for himself as a lumberjack, tracker, and archer. Hector still liked helping people. It was one of the few things that gave him peace. Because all Hector wanted was to live a quiet life, but now, as the screams echoed in his thoughts, he knew his life would never truly be quiet again.

Appearance

Spoiler:
Hector may be 34, but the events of the Ramgate Massacre have aged him far beyond it. His short black hair shows signs of greying at the temples, and his green eyes have bags under them no matter how much sleep he gets. Despite this, he maintains his appearance, keeping his beard neatly trimmed. He wears a suit of studded leather armor at almost all times in public, and always has both his bow and axe on his back. He stands at 6'1 and weighs 160 lbs.

Personality

Spoiler:
Hector isn't much of a talker. He generally prefers to only speak when it's absolutely necessary, and even then, he comes across as terse and uninterested. Despite this, he has no issue with, and often finds enjoyment in listening to others. Hector has always had a natural inclination towards helping others, and even the Ramgate Massacre has not taken that out of him. He tends to prefer actions to talking when it comes to aiding others, and would rather act to fix a problem they have than offer platitudes and comfort. The only exception to this is Hobgoblins. Hector despises hobgoblins, and would much rather shoot first and not bother asking their corpses questions.