Kreighton Shaine, Maste rof Spells

Heav'an Aldael's page

1 post. Alias of Ragashingo.


Full Name

Heav'an Aldael

Race

Elf

Classes/Levels

Sorcerer 2 (AC: 10, Touch: 10, Flat-footed: 10) (9/9hp) (21gp)

Gender

Male

Size

6' 3''

Age

148

Languages

Elven, Common, Celestial, Goblin, Orc

Strength 10
Dexterity 10
Constitution 10
Intelligence 16
Wisdom 14
Charisma 16

About Heav'an Aldael

Initiative: +0; Perception +2

Defense:
AC: 10, Touch 10 , Flat-footed: 10 (+0[Dex] + 0[Armor], +10)
HP: 9(2d6 + 0[Con])
Saves:
Fort: +0 (+0 Class, +0[Con])
Ref: +0 (+0 Class, +0[Dex])
Will: +6 (+3 Class, +3[Cha])
Speed: 30ft

Attack:
Melee:
Dagger (Punching) +1 (+1 Base Attack, +0[Str]) (1d4 +0[Str] / x3, P)
Dagger +1 (+1 Base Attack, +0[Str]) (1d4 +0[Str] / 19-20x2, P or S)
Ranged:
Shortbow +1 (+1 Base Attack, +0[Dex]) (1d6 + 0[Dex], x3, P) Range: 60ft Ammo: 40
Dagger +1 (+1 Attack Bonus, +0[Dex]) (1d4 +0[Dex] /19-20x2, P) range: 10ft
Stats: Base Attack: +1; CMB +1; CMD 11

Known Spells:
Level 0:
1. Ray of Frost (1d3 Cold Damage, Range 25ft + 5ft / 2 levels)
2. Daze (Targeted creatures loses its next turn. Only works once / min per creature Range: 25ft + 5ft / 2 levels)
3. Flare (Creatures take -1 to ATK for 1 minute Range: 25ft + 5ft / 2 levels)
4. Mage Hands (Can magically lift and move a 5 pound object, Range 25ft+ 5ft / 2 levels)
5. Read Magic (Can read otherwise unreadable magical writings and inscriptions)

Level 1: 7 (4 + 3[Cha]) / day
1. Mage Armor (+4 AC for 1 hour / level)
2. True Strike (+20 ATK on next turn)

Skills: (+2 + 3[Int])
Appraise [Int] +7 (1 Skill Points, +3[Class Skill] +3[Int])
Bluff [Cha] +8 (+2 Skill Point, +3[Class Skill], +3[Cha])
Craft [Int] +3 (0 Skill Points, +3[Int])
Fly [Dex] +0 (0 Skill Points, +0[Dex]
Intimidate [Cha] +7 (+1 Skill Points, +3[Class Skill] +3[Cha])
Knowledge, Arcana [Int] +8 (+2 Skill Point, +3[Class Skill], +3[Int])
Profession [Wis] +2 (+0 Skill Points, +2[Wis]) *Untrained!*
Spellcraft [Int] +8 (+2 Skill Point, +3[Class Skill], +3[Int])
Use Magic Device [Cha] +7 (+1 Skill Point, +3[Class Skill], +3[Cha])
Heal [Wis] +6 (+1 Skill Point, +3[Class Skill], +2[Wis])
Perception [Wis] +4 (0 Skill Points, +2[Keen Senses], +2[Wis]) - Included since we use it so much…

Feats:
Eschew Materials (Can cast spells with a material of 1gp or less)
Arcane Strike (+1 DMG as a swift action)

Class Abilities:
Bloodline: Celestial
Bloodline Power: Heavenly Fire (Sp) (1d4 +1[1/2 Level] DMG vs Evil / Heal vs Good; 30ft ranged touch) 6 (3 + 3[Cha]) times / day
Bloodline Arcana: Summoned creatures gain 1/2 Sorcerer level for DR / evil

Racial Traits:
Low Light Vision
Elven immunities (immune to magical sleep, +2 vs. enchantment spells and effects)
Elven Magic (+2 on casting check to overcome spell resistance, +2 Spellcraft when identifying magic items)
Keen Senses (+2 Perception)

Languages:
Elven
Common
Celestial
Goblin
Orc

Gear:
Backpack
Bedroll
Belt Pouch
Flint and steel
Iron Pot
Mess Kit (Plates, Cups, utensils, etc)
Soap
Torches (10)
Trail Rations (5)
Waterskin
Scholar’s Outfit (Robe, Belt, Shoes, and a nice cloak)
Dagger
Dagger (Punching)
Shortbow
Arrows (40)

Gold: 21