Full Name |
Heafoc |
Race |
HP:-4/37| AC: 21 (16 Tch, 16 Fl) | F: +7, R: +9, W: +4 | Init: +4 | Perc: +7 |
Classes/Levels |
| Speed 80ft (Fly) 10ft (land) | Active conditions: |
Gender |
Female Falcon |
Strength |
14 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
2 |
Wisdom |
14 |
Charisma |
6 |
About Heafoc
Heafoc
Animal Companion
Hawk
N Small animal
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 21, touch 16, flat-footed 16 (+4 Dex, +1 dodge, +5 natural, +1 size)
hp 37 (6d8+13)
Fort +7, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +9 (1d4+2), 2 talons +9 (1d4+2)
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Statistics
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Str 14, Dex 18, Con 14, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +7; CMD 20
Feats Agile Maneuvers, Dodge, Weapon Finesse
Tricks Attack, Distract, Swooping Charge
Skills Acrobatics +4 (-4 to jump), Fly +12, Perception +7, Stealth +12
SQ attack, devotion, distract, swooping charge
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Evasion (Ex) No damage on successful reflex save.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Swooping Charge [Trick] The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may h
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Tricks:
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Free Trick
Distract
The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken for 1 round.
Air Support An animal trained in air support knows the attack, bombard, and deliver tricks
Aid The animal can use the aid another action to aid a specific ally in combat by attacking a specific foe the ally is fighting. You may point to a particular creature that you wish the animal to aid, and another that you want it make an attack roll against, and it will comply if able. The normal creature type restrictions governing the attack trick still apply.
Fetch The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.
Flank You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.
Hunt This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal's handler. An animal with this trick may attempt Survival checks (or Wisdom checks if the animal has no ranks in Survival) to provide food for others or lead them to water and shelter (as the “get along in the wild” use of the Survival skill). An animal with this trick may use the aid another action to assist Survival checks made by its handler for these purposes.
Get Help With this trick, a trainer can designate a number of creatures up to the animal's Intelligence score as “help.” When the command is given, the animal attempts to find one of those people and bring her back to the handler, even if that means journeying a long distance to the last place it encountered the target creature.
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