Hazel Morticus
Female Human Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist) 1
LN Medium Humanoid (Human)
Init -1; Senses Perception +5
--------------------
Defense
--------------------
AC 10, touch 9, flat-footed 10 (+1 armor, -1 Dex)
HP 16 Current 16
Fort +6, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee Unarmed Strike +2 (1d3+2)
Special Attacks Sneak Attack +1d6
Alchemist (Chirurgeon, Internal Alchemist, Vivisectionist) Spells Prepared (CL 1st; Concentration +5):
1st—Enlarge Person (DC 15), Stone Fist
--------------------
Statistics
--------------------
Str 14, Dex 8, Con 18, Int 18, Wis 12, Cha 14
Base Atk +0; CMB +2; CMD 11
Feats Brew Potion, Intimidating Prowess, Self-Sufficient, Toughness
Traits Anatomist, Bully
Skills Craft (Alchemy) +10 (+11 to Create Alchemical Items), Heal +11 (+12 to Treat Wounds or Deadly Wounds; +14 to Treat Common Animals), Intimidate +10, Knowledge (Arcana) +8, Knowledge (Nature) +8, Perception +5, Spellcraft +8, Survival +7, Use Magic Device +6; Racial Modifiers Alchemy +1
Languages Common, Draconic, Dwarven, Elven, Necril
SQ Breath Mastery, Mutagen
Combat Gear Acid (2), Alchemist's Fire (2), Bloodblock (2), Bodybalm (2), Healer's Kit (10/10 Uses Remaining), Heatstone, Shard Gel (2), Sunrod (4); Other Gear Padded Armor, Alchemist's Lab, Alchemy Crafting Kit, Backpack, Masterwork, Doctor's Mask, Doctor's Outfit, Formula Book, Portable Alchemist's Lab, Surgeon's Tools, Tindertwig (10), Veterinarian's Kit
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) Hazel's specialized training gives her a small edge when creating Alchemical Items. She can additionally identify potions, as though she were using Detect Magic, by holding them.
Anatomist (+1 Critical Confirm Rolls) Hazel's knowledge of the body enables her to know vital weak spots, and lets her capitalize on deadly strikes.
Breath Mastery Hazel can control her breathing and the flow of vital energy within her body. Without preparation, she can hold her breath for 18 minutes; by spending 6 seconds preparing herself, she can hold her breath for 18 hours. In addition, she is capable of surviving twice as long without food or drink before drawbacks occur. She can make herself appear dead by spending 3 seconds preparing, awakening only when conditions she sets are met.
Mutagen (+4 Physical Attribute, -2 Mental Attirbute, +2 Natural Armor)(DC 14) (Su) Hazel can brew a particularly potent mixture that boosts her physical stature at slight expense to her mental stature. The mixture lasts for 10 minutes after she drinks it.
Sneak Attack +1d6 Hazel can deal additional damage if she can catch a target surrounded or otherwise off-guard.
"It's perfectly safe" they said, "no harm in it" they claimed. Her peers dared Hazel Morticus to attempt a particularly risky experiment that changed her life forever.
She was in the middle of training to be a great doctor and healer, training that lasted her entire childhood and schooling year. Growing up in a family who was legendary for their unparalleled knowledge of anatomy and treatments of critical wounds also helped the training.
However, despite her progress, her abnormal growth patterns (likely spurned by magical tampering she was constantly subjected to) lead to her figure becoming flat and straight; her limbs grew spindly, and her height skyrocketed. Standing over six feet before her twelfth birthday, her peers began bullying her on a regular basis.
This bullying evolved into deals made by the bullies; she did what they asked, and they'd not bully her for some time. So she took them up on the offers, and they finally concluded with the last dare of her life in her hometown. The dare was simple; she was to craft a special potion that she'd then drink, and she merely had to survive it without spitting up.
The result was clear, she indeed survived drinking the concoction, and instead, suffered entirely unintended, and beneficial side effects, her reflexes remained as slow as ever, but her body became tougher than anything she'd ever experienced before. With this surge of endurance, she turned tables on her bullies, and picked fights with them, able to endure endless amounts of their abuse.
When her experimenting on this front became an obsession, and she began delving deeper and deeper into the secrets of life and death, and manipulating the body, her parents made their decision. This could not continue, and as they felt her peers spurned the behavior, they moved. The small town of Ironpoint fit her parents' dreams for this, and they chose to move when she turned 17, not even a year ago. None of the bad influences existed here that would encourage the behavior.
Unfortunately, she was too far down the path, and was then disowned by her parents when they could no longer support her activities. Taking her experiments and lifestyle to underground areas, she created a makeshift home and experimenting lab in a small abandoned cave just in the outskirts of Ironpoint. Occasionally, she'd make a trip into town just to explore and purchase living essentials.
However, she found her abnormal figure caused some problems. Standing six feet and eleven inches, with a lanky frame that seems to endure any punishment, she was often billed as super-human, and bizarre. She keeps trying however, hoping she could be accepted by others for what her parents could not. She would like to meet the local librarian and magician known as Areinna Galst, thinking she may help solve her problems with her physical self.