Female half-elf diviner (foresight) 3/druid (urban druid) 3/mystic theurge 7
N Medium humanoid (human, elf)
Init +6; Senses low-light vision; Perception +40
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Defense
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AC 8, touch 8, flat-footed 8
hp 125 (3d8+10d6+45 plus 1d10+10 temporary)
Fort +13, Ref +7, Will +20
Defensive Abilities elven immunities; DR 5/bludgeoning; Immune sleep
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Offense
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Speed 40 ft., fly 40 ft.
Melee cestus +2 (1d4-3)
Special Attacks prescience 11/day, recall 8/day
Druid Spells Prepared (CL 10th; concentration +15)
5 (4/day) - emergency force sphere, threefold aspect*, true seeing, wall of thorns
4 (5/day) - air walk, divination, freedom of movement x2, life bubble*
3 (5/day) - mass feather step, protection from energy, sleet storm, speak with dead, stone shape
2 (6/day) - barkskin, delay poison*, fog cloud, memory lapse (DC 17), stone call, wood shape
1 (6/day) - comprehend languages, endure elements*, feather step x2, longstrider, pass without trace
0 (4/day) - create water, guidance, light, spark Wizard Spells Prepared (CL 12th; concentration +20)
5 (4/day) - life bubble*, overland flight, prying eyes*, wall of stone (DC 25)
4 (6/day) - black tentacles, detect scrying*, dimension door, greater invisibility x2, solid fog
3 (6/day) - dispel magic, focused aqueous orb (DC 26) x2, focused detect thoughts (DC 22), haste x2
2 (7/day) - create pit (DC 22), defending bone, false life*, glitterdust (DC 23), knock, see invisibility, web (DC 22)
1 (7/day) - ant haul*, detect secret doors, feather fall, grease (DC 21) x2, mage armor, stumble gap (DC 21)
0 (4/day) - detect magic, mage hand, message, read magic
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Statistics
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Str 5, Dex 6, Con 14, Int 26, Wis 20, Cha 7
Base Atk +5, CMB +2, CMD 11
Feats Additional Traits, Alertness, Focused Spell, Greater Spell Focus (conjuration), Improved Familiar, Improved Initiative, Scribe Scroll, Skill Focus (Perception), Spell Focus (conjuration), Toughness
Traits Elven Reflexes, Magical Knack, Outlander (Lore Seeker (aqueous orb, glitterdust, stinking cloud)), Wayang Spellhunter (aqueous orb)
Skills Appraise +12, Artistry (philosophy) +12, Climb +1, Craft (alchemy) +12, Diplomacy +2, Fly +12, Handle Animal +2, Heal +9, Knowledge (arcana) +25, Knowledge (dungeoneering, planes, religion) +24, Knowledge (engineering, geography) +13, Knowledge (history, nobility) +15, Knowledge (local, nature) +26, Linguistics +23, Lore (relativity) +12, Perception +40, Profession (scientist) +9, Ride +2, Sense Motive +28, Spellcraft +27, Survival +11, Swim +1, Use Magic Device +11
Languages Common, Abyssal, Aklo, Aquan, Auran, Celestial, Draconic, Druidic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon
SQ combined spells (4th), divination (foresight) school, forewarned, nature bond: knowledge (memory) domain, spontaneous casting, wild empathy +1
Combat Gear elixir of vision, feather token (tree), scrolls (animal messenger, arcane sight, darkvision, daylight, delay poison, detect animals or plants, detect poison, detect snares and pits, detect undead, disguise self, elemental speech, enlarge person x2, erase, expeditious retreat, hide from animals, hold portal, identify, invisibility x2, invisibility sphere, jump, know direction, lesser restoration x2, locate object, magic circle against evil, mending, mount x2, neutralize poison, open/close, purify food and drink, reduce person, remove disease, resist energy x2, share language, speak with animals, spider climb, stabilize, tongues, touch of the sea x2, water breathing) staff of toxins (10 charges), soul soap, wand of infernal healing (50 charges)
Other Gear cestus, belt of mighty constitution +2, cloak of resistance +5, eyes of the eagle, glove of storing, goz mask, handy haversack, ioun stones (cracked dusty rose prism, cracked incandescent blue sphere, cracked scarlet and blue sphere, heightened ioun torch), lesser dazing metamagic rod, lesser extend metamagic rod, lesser silent metamagic rod, level 1 pearl of power, level 2 pearl of power x3, level 3 pearl of power, ring of sustenance, acid x4, alchemical grease x10, alchemist's fire, antitoxin, earplugs, holy water, liquid ice, masterwork tools (Perception, Sense Motive, Spellcraft), signal whistle, silk rope (50 ft.), smelling salts, smoked goggles, spell component pouch x3, spellbook, spring-loaded wrist sheath x2, tanglefoot bag, 1000 gp eye ointment, 1000 gp oils, 1000 gp silver mirror, 100 gp incense and offerings, 10 gp shovel, femur, 42 gp, 19 sp, 3 cp, miscellaneous writing utensils, copious quantities of mint
Quinn, her pseudodragon familiar:
Male pseudodragon improved familiar 13
NG Tiny dragon
Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +17
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Defense
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AC 23, touch 17, flat-footed 19 (+4 armor, +1 deflection, +2 Dex, +4 natural, +2 size)
hp 67 (100/2 plus 1d10+7 temporary)
Fort +10, Ref +9, Will +14
Defensive Abilities improved evasion; DR 5/bludgeouning; Immune paralysis, sleep; SR 12
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Offense
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Speed 15 ft., fly 60 ft. (good)
Melee sting +9 (1d3-2 plus poison), bite +9 (1d2-2)
Special Attacks deliver touch spells
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail)
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Statistics
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Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Base Atk +5, CMB +1, CMD 14
Feats Weapon Finesse
Skills Appraise +4, Artistry (philosophy) +4, Climb +2, Craft (alchemy) +4, Diplomacy +5, Fly +15, Handle Animal +1, Heal +5, Knowledge (arcana, dungeoneering, local, nature, planes, religion) +16, Knowledge (engineering, geography, history, nobility) +5, Linguistics +15, Lore (relativity) +4, Perception +17, Profession (scientist) +2, Ride +3, Sense Motive +17, Spellcraft +16, Stealth +19 (+23 in forests), Survival +6, Swim +2, Use Magic Device +19
Languages Common, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Ignan, Sylvan, Terran; telepathy (60 ft.)
SQ empathic link, share spells
Combat Gear wand of ill omen (50 charges), wand of infernal healing (50 charges), wand of obscuring mist (50 charges)
Other Gear cloak of resistance +3, cracked pink and green sphere ioun stone, feather token (tree), ring of protection +1, masterwork tool (Use Magic Device)
Spellbook:
5 - break enchantment, contact other plane, major creation, overland flight, prying eyes, seeming, teleport, wall of stone
4 - arcane eye, black tentacles, detect scrying, dimension door, emergency force sphere, greater invisibility, locate creature, scrying, solid fog
3 - aqueous orb, clairaudience/clairvoyance, dispel magic, explosive runes, haste, seek thoughts, spiked pit, stinking cloud
2 - create pit, defending bone, detect thoughts, false life, glitterdust, knock, make whole, see invisibility, rope trick, web
1 - ant haul, comprehend languages, detect secret doors, feather fall, grease, identify, mage armor, mount, obscuring mist, stumble gap, unseen servant
0 - all except enchantment and evocation
*These spells are prepared and cast each night before rest, using a lesser extend metamagic rod when applicable. The slots are then left empty throughout the day in case they are needed.