| Hazardman 101 |
The group that I play with just noticed that the role card, in Skulls and Shackles, is not supposed to be obtained until after Adventure Path 3. Following the Guild rules for tiering, at every 2nd completion you get a power feat on top of power feats that would be earned for rewards. playing through Adventure Path 1 and 2 the number of power feats accumulated becomes 6 total. The average character card, it seems, has 4 power upgrades. With Adventure Path 3, following the tiering, a character would obtain 1 more power feat, for a total of 3 power feats not doing anything, before the role card is obtained and a power feat for the role card. This brings up 2 questions.
What happens to the extra power feats that can't be used at the time of obtaining them?
How should we go about fixing this since we have been using the role cards this whole time?