Winter Guard Falconer

Hawk Long Arrow's page

9 posts. Organized Play character for Buckshot Bob.


Race

Human HP 16 / 16 | AC 18 | F +5 R +6 W +9 | Perc +7 | Stealth +1 |

Classes/Levels

Cleric 1 speed 20 | spells 1 2/2 2 #/# etc | Active Conditions: ---

Gender

Male alignment NG ancestry (Skilled Heritage) class Cleric level 1 |

Strength 12
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 18
Charisma 12

About Hawk Long Arrow

PROFILE

PFS Information:

PFS Number: 38898-2004
Experience:
Fame:
Gold: 5.1

Training: Scrolls (#), Spells (#), Swords (#)

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath: X
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Hawk:

Ethnicity: Human
Nationality:
Birthplace:
Age: 27
Gender & Pronouns: Male
Height: 5’10”
Weight: 150
Physical Appearance:
ancestry (Skilled Heritage)
background Hunter
class; Level: #; Experience: #
size traits Medium Humanoid Human
alignement; Erastil
Languages: Common

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SENSES
Perception: +7 ((wis)4 + (prof)3 + (item))
Special Senses:
____________________
DEFENSES:

HIT POINTS: 16/16

ARMOR CLASS
AC: 18 (10 + (dex)2 + (prof)3 + (item)3)
Shield: +1 Hardness 3 Max HP 6 / BT 3 Current HP 6

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: +5 ((con)0 + (prof)5 + (item))
Reflex: +6 ((dex)3 + (prof)3 + (item))
Will: +9 ((wis)4 + (prof)5 + (item))
Notes:


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OFFENSE:

Class DC: +16 (10 + (Wis)3 + (prof)3 + (item))

Speed: 20 Movement Types: (e.g. climb, burrow, fly)

Melee Strikes
Morningstar +4 ((str)1 + (prof)3 + (item)
damage (1d6 + 1(str)) [B/P/S] (traits)Versatile P

Ranged Strikes
Longbow +6 ((dex)3 + (prof)3 + (item)
damage (1d8 + (special)) [B/P/S] (traits) Deadly d10, Volley 30 ft.

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (Longbow): [T/E/M/L]


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MAGIC:

Magic Traditions
Arcane: #
Divine: X
Occult: #
Primal: #

Spell Attack Roll (Divine): +7 = ((key) 4+ (prof) 3) [T/E/M/L]
Spell DC (Divine): 17 = (10 + (key)4 + (prof)3)

Focus Points: #/# (maxiumum)

Spell Slots per Day
1st: # 2nd: # … 10th: #

Spells Known (Actions)
Cantrips (cantrip level):
Detect Magic: Sense whether magic is nearby. (2)
Disrupt Undead: Damage undead with positive energy. (2)
Divine Lance: Throw divine energy that damages based on your deity’s alignment. (2)
Light: Make an object glow. (2)
Stabilize: Stabilize a dying creature. (2)

1st:
Bless: Stengthen allies’ attacks in an aura around you. (2)
Heal: Postive energy heals the living or harms the undead, either a single creature or all in a burst. (1)
Magic Weapon: Make a weapon temporarily magical

2nd:...


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SKILLS:

Acrobatics: +1 = 3(dex) + 0(prof) + (item) -2 (armor)
Arcana: +0 = 0(int) + 0(prof) + (item)
Athletics: -2 = 0(str) + 0(prof) + (item) -2 (armor)
Crafting: +0 = 0(int) + 0(prof) + (item)
Deception: +1 = 1(cha) + 0(prof) + (item)
Diplomacy: +1 = 1(cha) + 0(prof) + (item)
Intimidation: +1 = 1(cha) + 0(prof) + (item)
Lore (Tanning): +3 = 0(int) + 3(prof) + (item)
Lore (Erastil): +3 = 0(int) + 3(prof) + (item)
Medicine: +7 = 4(wis) + 3(prof) + (item)
Nature: +4 = 4(wis) + 0(prof) + (item)
Occultism: +0 = 0(int) + 0(prof) + (item)
Performance: +1 = 1(cha) + 0(prof) + (item)
Religion: +7 = 4(wis) + 3(prof) + (item)
Society: +0 = 0(int) + 0(prof) + (item)
Stealth: +1 = 3(dex) + 0(prof) + (item) -2 (armor)
Survival: +7 = 4(wis) + 3(prof) + (item)
Thievery: +1 = 3(dex) + 0(prof) + (item) -2 (armor)


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ABILITY SCORES

STR +1, DEX +3, CON +0, INT +0, WIS +4, CHA +1
____________________

FEATS: :

Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: Skilled Heritage
1st: Natural Skill

Skill Feats
Background: Survey Wildlife
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Skilled Heritage (Survival)
Feature 1st: Anathema
1st: Healing Hands d10 dice

Bonus Feats
Shield Block


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EQUIPMENT:

Combat Gear:
Longbow
Morningstar
Scale Mail
Magic Items:
Other Gear:
Arrows (20)
Adventurer’s Pack

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper 1 silver 5 gold # platinum


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CHRONICLES:

[spoiler=1. PFS(2) #-##: title]
Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)