Magic Traditions
Arcane: #
Divine: X
Occult: #
Primal: #
Spell Attack Roll (Divine): +7 = ((key) 4+ (prof) 3) [T/E/M/L]
Spell DC (Divine): 17 = (10 + (key)4 + (prof)3)
Focus Points: #/# (maxiumum)
Spell Slots per Day
1st: # 2nd: # … 10th: #
Spells Known (Actions)
Cantrips (cantrip level):
Detect Magic: Sense whether magic is nearby. (2)
Disrupt Undead: Damage undead with positive energy. (2)
Divine Lance: Throw divine energy that damages based on your deity’s alignment. (2)
Light: Make an object glow. (2)
Stabilize: Stabilize a dying creature. (2)
1st:
Bless: Stengthen allies’ attacks in an aura around you. (2)
Heal: Postive energy heals the living or harms the undead, either a single creature or all in a burst. (1)
Magic Weapon: Make a weapon temporarily magical
2nd:...