Destrachan

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never mind i over looked the part where it says that spell-like abilities are not spells


i understand that it is not meant for non-spell casters, but in the spell-like abilities section of the bestiary it reads..

Spell-like abilities wrote:
Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster’s spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.

so if it is presumed to be a sorcerer/wizard version does that not make it arcane.


I don't know if someone asked this before. I just wanted to know if i was to play a tiefling fighter, would the spell-like ability they get qualify for arcane strike since it is a arcane spell. The only prereq is the ability to cast arcane spells. Unless this is only meant for wizards and such. I think it works since their character level is their caster level, so arcane strike would increase as they level as a fighter.


Leopold Frost, “The Raging Alchemist”

Within the past year Leopold had heard rumors of a rare plant, native to the plane of shadow, that had a high alchemical properties. He was hard pressed to get his hands on this plant, but lacked the money to set forth on a trip to the plane of shadows. Leopold set out to find someone willing to pay for the trip, in exchange for a portion of the profit of this grand discovery. His search lead him to the town of Blackstone, where a man named Nicolas Bradley agreed to fund his research and trip. Leopold didn't know much of the man, just knew he had a lot of money.

Nicolas arranged the trip, and even provided some protection to insure his investment. The group included two of Nicolas' thugs, a wizard, from the looks of him at least, and the sneaky little halfling bastard Madic. Also included was Leopold's long time colleague and fellow alchemist, Roy Sulosia. It took at least three weeks to find the plant that Leopold thought that the rumors were referring to.

When they returned Nicolas had set up a lab for Leopold to begin working. Leopold and Roy distilled and brewed an extract from the plant. Upon completing the extract Leopold and Roy couldn't decide who was going to test the concoction. But by the flip of a coin, it was decided that Leopold would test it. “Well here goes nothing”, said Leopold, and that is exactly what happened, nothing. Enraged by by his failure, Leopold went on a rampage destroying much of the lab. Roy could do nothing to stop Leopold. Just as fast as the rampage started, it ended with Leopold cringing over in pain. Leopold felt a cold chill all over his body, and his skin began to become duller in color.

After hearing the commotion in the lab Nicolas sent his guards to investigate. The guards burst in the room shouting, “Hey whats going on in here!” The guards saw the mess, and sent for Nicolas. When Nicolas arrived saw the changes to Leopold, and asked if it was the results of what they were working on. When he learned that it was the result, he wanted to know exactly what change happened. Nicolas then ordered Leopold to recreate the extract, and weaponize it, to be use on his men. Leopold didn't want to let the extract be used for the wrong reasons, so he told Nicolas that he would not do it. Nicolas then ordered his men to kill Roy, and they did, Nicolas said “ Do it, or you are next. Then I will just get my wizard to copy what you did, being that Madic has be spying on you this whole time.” Just then Madic came out of being invisible. Leopold then realizing his situation, got off a quick well place bomb, and was able to escape.

Leopold knows that is not the last he as seen of Nicolas, and vows that one day he will avenge Roy. Until then he will attempt to continue work on Roy's old plan to try and clean up the pollution in Diamond lake. He may have to make a trip to Free City to find some very powerful chemicals....


well after a 18 hour session i don't remember a lot of what happened. my brain feels heavy.


ok here we go.

Vitali, LN, Half-elf, Monk//Sword Sage

Vitali's mother was a monk at the Twilight monastery. One night while on a trip back from town, she was ambushed by some thugs. Although she could hold her own cause of her training, she just made the thug more angry, and they overpowered her and wore her out. After they beat her, and raped her, she was left to die. She some how made it back to the monastery.

She carried the child to term, under the advisement of the other monks, instead of trying to get ride of the bastard child before it was born. When Vitali was born they discovered that he was half-elf. After the child emerged from his mother, while everyone was caught up in the birth of the child, vitali's mother took her own life.

Vitali was never informed of the circumstances of his birth. Just that there were complication during his birth and his mother died.

Ever since Vitali was 5 years old he has been trained in the art of stealth. At the age of 15 he had his true test of his skill. When the miners attacked the monastery trying to use the Censer, Vitali held his own. After the miners fled, and it was discovered the Imonoth was the only casualty. Vitali was sent out with some of Izenfen's masked assassins, and the next day the miners were found dead, The miners never saw them coming.

A few years later, Nexus the boy with two different colored eyes, ran away from the monastery. Izenfen ordered Vitali to keep an eye on him, keep to the shadows and make sure that no harm come to the boy. told him the boy has a great role in his future.

Vitali has been keeping an eye on him ever since. Keeping his distance and helping in subtle ways, never getting caught.

there you go, its not great. oh well its longer than i thought it was going to be.


Odytoboman wrote:
Swivl wrote:
Hazard "Highhead" Stormwalker, Half-Giant Duskblade//Fighter

He could always get a job at the Spinning Giant, at least part(half)-time :)

THANK YOU, I'll be here all week!

badum dum........................................................................ ........................................................................... ........................................................................... ........................................................................... ........................................................................... ........................................................................... .....................................tsshhhhhhhhh!


James Jacobs wrote:

Once you save against a terror creature's fear effect, you're immune to that fear effect from that terror creature for 24 hours.

If it continuously causes fear, not only is that annoying, but it should probably bump the CR bonus by +1.

Thanks for that information, James, because i was going to either rule it either way. i just wanted some clarification on the issue.


In the city of golden death there is a new template.

terror creature (cr+0) wrote:


rebuild rule: alignment changes to NE;
senses: gains darkvision 60ft.;
aura: fear ( as fear spell, 20ft.,
will save dc 10 + 1/2 terror creature's
racial HD + creature's CHA mod);
defensive abilities: negative energy absorption;
immune : fear effects

Now if you make the save are you immune the effects of the aura of fear, or do you have to keep making the save every round you are in the aura? If you have to keep making the save that is kind of messed up.