Gravin Goldhammer

Hartygan's page

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Sethvir wrote:
I must be missing it, where can you add new treasure?

Nah, my bad. Its the random treasure generator I saw - doh!


Kyle Olson wrote:
Hartygan wrote:


Is there a way to add new monsters to CM?
Not (easily) now, but it's on the TODO list. I'm working on ideas for it right now.

Okay. I will just have to be patient. ;)

Seems to me that you can enter a lot of the info on the combat sheet already. Maybe an ADD MONSTER TO DATABASE button?


Very nice work Kyle, cudos to you.
Definately will give this a go on game night.
After only a quick play with it, a question. I see you can add new treasure to the program. Is there a way to add new monsters to CM?


Christopher Van Horn wrote:
Nope on a standard he can attack either with the bit or a single claw, on the full attack he can attack with all 3. He does not get the benefit of extra attacks from a high base attack bonus though, so he will always have 3 on a full attack when using only those natural weapons.

Okay that seems straight forward enough, thanks.


Blave wrote:
Each claw is a separate attack. An alchimist can't use 2 claws as a standard action - and neither can an animal or any other creature.

Okay, so it either a bite attack (1d8) or a claw attack (1d6).

On a full round attack it would be bite/claw (1d8/1d6) - correct?


Jeretherial wrote:

With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses,(CRB pg 208)

This bit is your answer. These things stack, all others do not.

The strength bonuses are racial. therefore stack.


So, simple question to clear up my doubt.
Feral Mutagent gives 1x bite and 2x claws.
So a single attack could be bite(1d8) or claw/claw(1d6/1d6).
A full round attack would be bite/claw/claw(1d8/1d6/1d6).
The way it is in the APG I am unsure if the claws deliver 1d6 or 1d6/1d6 as an animal would. I assume the latter option.


Steelfiredragon wrote:

Just a friendly warning, but my computer suffered a trojan/virus/not nice programming.

this sheet here was one of the last things I downloaded beofre I had to reformat my pc.
I don't know for certain where I got it, but as I said this was one of the last.

Well I know that all the downloads of this sheet I have (at least 6) have been clean.


Something odd happening in the AC section.
I noticed the Shield Bonus was not being added so I went and unequiped the shield and then the Dex Mod disappeared too. So.....
without shield = no Dex Mod applied to AC
with shield = Dex Mod applied but no Shield Bonus applied
(with Tower Shiled equiped, Dex Mod drops from 3 to 2 as it should, still no Shield Bonus)

Edit: Oh ok, just noticed that you MUST have shield listed as "None", if you just delete the shield (as I was) then the above happens. But there is still no Shield Bonus being shown.


erian_7 wrote:


Thanks, glad you like it! For adding magic items, you first need to ensure you are inserting the item inside the defined table range. So long as you don't add the item before the first item on the list or after the last item on the list you'll be fine. Really, the easiest way to make sure you get this right is by copying an existing line item, then inserting that copied line into the table. This will replicate all the logic necessary to put the item into the dynamic list ranges. Once that's done, you can change the specifics of the item as needed. Setting the Slot appropriately will automatically put the item on the right list for the Back tab. If the item grants a specific bonus that falls under one of the data types I've already defined (e.g. +2 to Charisma) you can copy the formula and the bonus should automatically flow through the sheet appropriately.

Ah yes, the insert line and paste method made it work correctly, thanks. I had already worked out the Slot, Bonus and specific bonus columns, but my mistake was putting it below the bottom of the table. Despite having gone and changed the range of the calculations it still did not work untill I brought it up inside the table with an insert and paste.


I like what you are doing, great work!
Been playing around with v0_9 trying to add a magic item into the DataMagicItems sheet. I have gone through and fixed all the calcs for the item line, but when I put it in the character sheet, all the values come up as #N/A.
Just cannot work out where it is going wrong.