Harsk

Harsk the Ranger's page

149 posts. Alias of MauveAvengr.


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STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will start at the Wooden Bridge.

Upgrade (Spell 4 and Item 4)

Elemental Mastery (in empty spell slot)
Dryad Sandals (replacing Emerald of Dexterity)

Harsk wrote:

Hand: Hawkmoon Bow, Belt of Incredible Dexterity, Goblinvine, Dryad Sandals, Blessing of the Green Faith, Blessing of Erastil,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Wooden Bridge
Hero Points: 4
Reroll: 2-4C Used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demonbane Light Crossbow +1, Blessing of Thoth, Arrow Catching Studded Leather, Giant Badger, Deathbane Light Crossbow +1, Javelin of Lightning, Frost Longbow +1, Blessing of Lamashtu, Saber-Toothed Tiger, Aspect of the Bull, Blessing of Milani, Blessing of Gozreh
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☑ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Spell 3: 1d1000 ⇒ 47 Elemental Mastery

Weapon 4: 1d1000 ⇒ 379 Ally Crossbow +2

Item 4: 1d1000 ⇒ 736 Dryad Sandals


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will spend a Hero Point on a Card Feat: Spell +1

Total HP: 4

Will chose Spell for reward. Will wait for all cards before choosing deck upgrades.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will attempt to guard.

Perception 6: 1d6 + 3 ⇒ (6) + 3 = 9

Glassworks is guarded!


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Will use Paizo reroll on the combat vs Skull Ripper

Combat 14 w/ Paizo Reroll: 1d10 + 5 + 3 + 1 ⇒ (3) + 5 + 3 + 1 = 12

Ask Celeste to bury Blessing of the Starsong to reroll.

Combat 14 w/ Blessing reroll: 1d10 + 5 + 1d6 + 1 ⇒ (10) + 5 + (5) + 1 = 21

Much better - defeated.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne
Out of Turn Updates: Discard Blessing of Lamashtu and recharge Belt of Incredible Dexterity for Celeste.

Turn: Turn 6 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Door Spike

Move: Move to Glassworks

Can examine top card of location. Examine Shadow

Explore: Shadow

Shadow:
Shadow
RotR
Monster C
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Reveal Frost Longbow +1 to do Ranged+Strength die+1. Aspect of the Bull adds 1 die.

Combat 13: 2d10 + 5 + 1d6 + 1 ⇒ (9, 7) + 5 + (5) + 1 = 27

Defeated. Discard Giant Badger to explore again.

Explore 2: Skull Ripper

Skull Ripper:
Skull Ripper
RotR
Monster 3
Traits:
Construct
To Defeat:
Combat 14
The Skull Ripper is immune to the Attack and Mental traits.
If undefeated, succeed at a Dexterity or Acrobatics 7 check or when you are dealt damage, discard cards from the top of your deck instead of your hand; this damage may not be reduced.

Reveal Frost Longbow +1 to do Ranged+Strength die+1.

Combat 14: 1d10 + 5 + 1d6 + 1 ⇒ (4) + 5 + (3) + 1 = 13

Defeated.

End Turn: Reset hand.

Examine top card of location. Examine Venomous Dagger +2

Venomous Dagger +2:
Venomous Dagger +2
RotR
Weapon 3
Traits:
Knife
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 11
For your combat check, reveal this card to roll your Dexterity or Ranged + 1d4+2; you may additionally recharge this card to add another 1d12 with the Poison trait.
When playing another weapon, you may discard this card to add 1d4+2 with the Poison trait to the combat check.

[u]Summary[/u]:
Move: Mill -> Glasswork
Acquired: N/a
Banished: Glassworks Cards 1,2: Shadow, Skull Ripper
Examined: Glassworks Card 3: Venomous Dagger +2
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Frost Longbow +1, Hawkmoon Bow, Demonbane Light Crossbow +1, Arrow Catching Studded Leather, Emerald of Dexterity, Blessing of Thoth,

Displayed: Aspect of the Bull,
Deck: 9 Discard: 2 Buried: 0
Current Location: Glassworks
Hero Points: 4
Reroll: 2-4C not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Light Crossbow +1, Blessing of Gozreh, Blessing of the Green Faith, Goblinvine, Saber-Toothed Tiger, Blessing of Milani, Blessing of Erastil, Javelin of Lightning
Recharged: Belt of Incredible Dexterity,
Discard Pile: Blessing of Lamashtu, Giant Badger,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☑ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Oloch encountered the villain, The Black Monk. Harsk will attempt to guard his location.

Perception 6: 1d6 + 3 ⇒ (1) + 3 = 4

Glassworks is unguarded.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne
Out of Turn Updates: Forgot to mention: Upgrade Archer's Bracers to Belt of Incredible Dexterity

Turn: Turn 1 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Display Aspect of the Bull

Harsk will examine top card of location deck. Examine Wand of Force Missile

Move: Move to Mill

Can examine top card of location. Examine Blessing of Lamashtu

Explore: Blessing of Lamashtu

Blessing of Lamashtu:
Blessing of Lamashtu
RotR
Blessing 1
Traits:
Divine
Lamashtu
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Aspect of the Bull adds 1 die.

Divine 5: 2d6 + 3 ⇒ (4, 1) + 3 = 8

Acquired! Discard to explore again.

Explore 2: Ghoul

Ghoul:
Ghoul
RotR
Monster B
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Reveal Frost Longbow +1 to do Ranged+Strength die+1. Reveal Belt of Incredible Dexterity to add 1.

Combat 11: 1d10 + 5 + 1d6 + 1 ⇒ (8) + 5 + (5) + 1 = 19

Defeated!

End Turn: Reset hand.

Examine top card of location. Examine Door Spike

Door Spike:
Door Spike
RotR
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable
Wisdom
Perception 12
If undefeated, you are dealt 1d4 Combat damage; each other character at this location is dealt 1 Combat damage.

[u]Summary[/u]:
Move: Glassworks -> Mill
Acquired: Mill Card 1: Blessing of Lamashtu
Banished: Mill Card 2: Ghoul
Examined: Glassworks Card 1: Wand of Force Missile; Mill Card 3: Door Spike
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Frost Longbow +1, Arrow Catching Studded Leather, Belt of Incredible Dexterity, Emerald of Dexterity, Giant Badger, Blessing of Lamashtu,

Displayed: Aspect of the Bull,
Deck: 11 Discard: 1 Buried: 0
Current Location: Mill
Hero Points: 4
Reroll: 2-4C not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Thoth, Hawkmoon Bow, Blessing of Erastil, Saber-Toothed Tiger, Blessing of Milani, Blessing of Gozreh, Blessing of the Green Faith, Demonbane Light Crossbow +1, Deathbane Light Crossbow +1, Javelin of Lightning, Goblinvine
Recharged:
Discard Pile: Blessing of Lamashtu (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☑ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will start at the Glassworks.

Upgrade Cure to Aspect of the Bull

Harsk wrote:

Hand: Frost Longbow +1, Aspect of the Bull, Arrow Catching Studded Leather, Archer's Bracers, Emerald of Dexterity, Blessing of Lamashtu,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Glassworks
Hero Points: 4
Reroll: 2-4C not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Javelin of Lightning, Blessing of Thoth, Hawkmoon Bow, Saber-Toothed Tiger, Blessing of Gozreh, Deathbane Light Crossbow +1, Demonbane Light Crossbow +1, Giant Badger, Goblinvine, Blessing of the Green Faith, Blessing of Milani, Blessing of Erastil
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☑ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will spend a Hero Point on a Skill Feat: ☑ You gain the skill Divine: Wisdom +1.

(total HP: 4)

Deck Upgrade Preferences:

Spell 4: 1d1 ⇒ 1 (Will only take if noone else is taking it) - Aspect of the Bull[i]
Item 3: 1d1000 ⇒ 536 [i]Belt of Incredible Dexterity


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse
Out of Turn Updates: Discard Blessing of Milani for Ezren

Turn: Turn 14 - Blessing of Pharasma

Blessing of Pharasma:
Blessing of Pharasma
RotR
Blessing B
Traits:
Divine
Pharasma
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a check if a spell was played during that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

SOT: Harsk will examine top card of location deck. Location empty

Move: Move to Apothecary

May now examine top card of Apothecary. Mavaro would have added a random monster to Apothecary due to Warrens power. Will just choose a random monster. Ghoul

Ghoul:
Ghoul
RotR
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Explore: Ghoul

Will reveal Hawkmoon Bow to do Ranged+2d6+2

Combat 11: 1d10 + 5 + 2d6 + 2 ⇒ (6) + 5 + (4, 3) + 2 = 20

Defeated. Discard Saber Toothed-Tiger to explore again.

Explore 2: Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Acquire.

End Turn: Reset hand.

Examine top card of location. Examine Heavy Pick +1

Heavy Pick +1:
Heavy Pick +1
RotR
Weapon 2
Traits:
Magic
Melee
Pick
Piercing
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.

[u]Summary[/u]:
Move: Mill -> Apothecary
Acquired: Apothecary Card 1: Blessing of the Gods
Banished: Apothecary Card 0: Ghoul
Examined: N/a
Random Card(s) Random Monster 1: Ghoul
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Arrow Catching Studded Leather, Headband of Inspired Wisdom, Emerald of Dexterity, Archer's Bracers, Blessing of the Gods (acq),

Displayed:
Deck: 8 Discard: 5 Buried: 1
Current Location: Apothecary
Hero Points: 4
Reroll: 2-3A USED
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frost Longbow +1, Deathbane Light Crossbow +1, Giant Badger, Goblinvine, Blessing of Thoth, Demonbane Light Crossbow +1
Recharged: Javelin of Lightning, Cure,
Discard Pile: Blessing of Lamashtu, Blessing of Gozreh, Blessing of the Green Faith, Blessing of Milani, Saber-Toothed Tiger,
Buried Pile: Blessing of Erastil,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse
Out of Turn Updates: Recharge Cure for power for Oloch

Turn: Turn 9 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Tyrant Troll[/ooc]

Move: Stay at Mill

Explore: Tyrant Troll

Tyrant Troll:
Tyrant Troll
None
Henchman 4
Type: Monster
Traits:
Giant
Troll
To Defeat:
Combat 15
Damage dealt by the Tyrant Troll is increased by 2.
If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

For combat, reveal Hawkmoon Bow to do Ranged+2d6+2. Bury top card of deck to add 1d6 and the Fire trait. Bury Blessing of Erastil. Since has the Fire trait, add another 1d8.

Combat 15: 1d10 + 5 + 2d6 + 2 + 1d6 + 1d8 ⇒ (3) + 5 + (3, 1) + 2 + (5) + (6) = 25

Defeated. Can attempt to close location. Discard Blessing of the Green Faith to bless check.

Dexterity 8: 2d10 + 2 ⇒ (9, 9) + 2 = 20

Mill is closed!

End Turn: Reset hand.

Examine top card of location. Location is empty

[u]Summary[/u]:
Move: Mill
Acquired: N/a
Banished: Mill Card 1: Tyrant Troll
Examined: N/a
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Arrow Catching Studded Leather, Headband of Inspired Wisdom, Emerald of Dexterity, Saber-Toothed Tiger, Blessing of Milani,

Displayed:
Deck: 9 Discard: 3 Buried: 1
Current Location: Mill
Hero Points: 4
Reroll: 2-3A USED
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Goblinvine, Blessing of Thoth, Frost Longbow +1, Demonbane Light Crossbow +1, Giant Badger, Archer's Bracers, Deathbane Light Crossbow +1
Recharged: Javelin of Lightning, Cure,
Discard Pile: Blessing of Lamashtu, Blessing of Gozreh, Blessing of the Green Faith,
Buried Pile: Blessing of Erastil,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse
Out of Turn Updates: Recharge Javelin of Lightning for Mavaro

Turn: Turn 4 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Redcap

Move: Stay at Mill

Explore: Redcap

Redcap:
Redcap
RotR
Monster 4
Traits:
Fey
To Defeat:
Combat 17
OR Divine 12
If undefeated, shuffle the Redcap into a random open location deck.

Reveal Hawkmoon Bow to do 1d6+2+1d6.

Combat 17: 1d10 + 5 + 2d6 + 2 ⇒ (3) + 5 + (3, 5) + 2 = 18

Defeated! Discard Blessing of Lamashtu to explore again.

Explore 2: Headband of Inspired Wisdom

Headband of Inspired Wisdom:
Headband of Inspired Wisdom
RotR
Item 4
Traits:
Accessory
Magic
To Acquire:
Wisdom 7
Reveal this card to add 2 to your Wisdom check. You may play another item on this check.

Discard Blessing of Gozreh to bless.

Wisdom 7: 2d6 + 2 ⇒ (4, 5) + 2 = 11

Acquired!

End Turn: Reset hand.

Examine top card of location. Examine Tyrant Troll

Tyrant Troll:
Tyrant Troll
None
Henchman 4
Type: Monster
Traits:
Giant
Troll
To Defeat:
Combat 15
Damage dealt by the Tyrant Troll is increased by 2.
If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

[u]Summary[/u]:
Move: Mill
Acquired: [ooc]Mill Card 2: Headband of Inspired Wisdom
Banished: Mill Card 1: Redcap
Examined: Mill Card 3: Tyrant Troll
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Cure, Arrow Catching Studded Leather, Headband of Inspired Wisdom, Saber-Toothed Tiger, Blessing of the Green Faith,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: Mill
Hero Points: 4
Reroll: 2-3A USED
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Thoth, Demonbane Light Crossbow +1, Blessing of Erastil, Frost Longbow +1, Deathbane Light Crossbow +1, Emerald of Dexterity, Goblinvine, Giant Badger, Archer's Bracers, Blessing of Milani
Recharged: Javelin of Lightning,
Discard Pile: Blessing of Lamashtu, Blessing of Gozreh,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will start at the Mill.

Upgrade Returning Throwing Axe +1 to a Frost Longbow +1

Harsk wrote:

Hand: Javelin of Lightning, Hawkmoon Bow, Arrow Catching Studded Leather, Saber-Toothed Tiger, Blessing of Gozreh, Blessing of Lamashtu,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Mill
Hero Points: 4
Reroll: 2-3A USED
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Goblinvine, Deathbane Light Crossbow +1, Cure, Blessing of the Green Faith, Blessing of Thoth, Blessing of Milani, Demonbane Light Crossbow +1, Archer's Bracers, Blessing of Erastil, Frost Longbow +1, Giant Badger, Emerald of Dexterity
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will spend a Hero Point on a Skill Feat: Wisdom +1 (Total HP: 4).

Deck Upgrade Preferences:

Weapon 3: 1d1000 ⇒ 551 Frost Longbow
Item 3: 1d1000 ⇒ 12 Belt of Incredible Dexterity

No interest in the loot!


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne
Out of Turn Updates: Recharge Javelin of Lightning for Ezren and Major Cure for Mavaro

Turn: Turn 16 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Detect Evil

Move: Stay at Thassilonian Dungeon

Explore: Detect Evil

Detect Evil:
Detect Evil
RotR
Spell B
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 6 check to recharge this card instead of discarding it.

Wisdom 4+2=6: 1d6 + 1 ⇒ (6) + 1 = 7

Acquired. Discard Blessing of Erastil to explore again.

Explore 2: Belt of Incredible Dexterity

Belt of Incredible Dexterity:
Belt of Incredible Dexterity
RotR
Item 3
Traits:
Accessory
Magic
To Acquire:
Dexterity 5
Reveal this card to add 1 to your Dexterity check. You may play another item on this check.

Dexterity 5+2=7: 1d10 + 2 ⇒ (6) + 2 = 8

Acquired!

End Turn: Reset hand.

Examine top card of location. Examine Mokmurian

Mokmurian:
Mokmurian
RotR
Villain 4
Type: Monster
Traits:
Giant
Transmuter
To Defeat:
Combat 20
THEN Combat 24
Before the encounter, attempt a Constitution or Fortitude 8 check. If you succeed, bury 1 card from your hand; if you fail, bury 1d6 cards from your hand and reset your hand.
If your check to defeat Mokmurian has the Fire trait, subtract 1 from each die rolled.
Damage dealt by Mokmurian is dealt to each character at this location, and may not be reduced.

[u]Summary[/u]:
Move: Thassilonian Dungeon
Acquired: Thassilonian Dungeon Card 1,2: Detect Evil, Belt of Incredible Dexterity
Banished: N/a
Examined: Thassilonian Dungeon Card 3: Mokmurian
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Detect Evil, Arrow Catching Studded Leather, Belt of Incredible Dexterity, Archer's Bracers, Returning Throwing Axe +1,

Displayed:
Deck: 7 Discard: 9 Buried: 0
Current Location: Thassilonian Dungeon
Hero Points: 4
Reroll: 2-3A USED
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lamashtu, Saber-Toothed Tiger, Goblinvine, Demonbane Light Crossbow +1
Recharged: Emerald of Dexterity, Javelin of Lightning, Major Cure,
Discard Pile: Blessing of the Green Faith, Giant Badger, Blessing of Thoth, Blessing of Gozreh, Magic Leather Armor, Deathbane Light Crossbow +1, Cure, Blessing of Milani, Blessing of Erastil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne
Out of Turn Updates: Ezren heals Harsk for 1. Heal Blessing of Lamashtu. Recharge Emerald of Dexterity for Celeste.

Turn: Turn 11 - Blessing of Irori

Blessing of Irori:
Blessing of Irori
RotR
Blessing B
Traits:
Divine
Irori
To Acquire:
Intelligence 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

SOT: Harsk will examine top card of location deck. Location is closed.

Move: Move to Thassilonian Dungeon

Explore: Major Cure

Major Cure:
Major Cure
RotR
Spell 3
Traits:
Divine
Healing
Magic
To Acquire:
Wisdom
Divine 8
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck and 1 random card from your discard pile into your deck, then discard this card.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 10 check to recharge this card instead of discarding it.

Recharge Blessing of Milani to bless check twice.

Wisdom 8: 3d6 + 1 ⇒ (6, 4, 1) + 1 = 12

Acquired.

End Turn: Reset hand.

Examine top card of location. Examine Detect Evil

Detect Evil:
Detect Evil
RotR
Spell B
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 6 check to recharge this card instead of discarding it.

[u]Summary[/u]:
Move: Warrens -> Thassilonian Dungeon
Acquired: [ooc]Thassilonian Dungeon Card 1: Major Cure
Banished: N/a
Examined: Thassilonian Dungeon Card 2: Detect Evil
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Javelin of Lightning, Major Cure, Arrow Catching Studded Leather, Archer's Bracers, Blessing of Erastil,

Displayed:
Deck: 6 Discard: 8 Buried: 0
Current Location: Thassilonian Dungeon
Hero Points: 4
Reroll: 2-3A USED
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Returning Throwing Axe +1, Saber-Toothed Tiger, Blessing of Lamashtu, Demonbane Light Crossbow +1, Goblinvine
Recharged: Emerald of Dexterity,
Discard Pile: Blessing of the Green Faith, Giant Badger, Blessing of Thoth, Blessing of Gozreh, Magic Leather Armor, Deathbane Light Crossbow +1, Cure, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne
Out of Turn Updates: Discard Blessing of Lamashtu for Celeste and recharge Goblinvine for power.

Turn: Turn 6 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Location is empty

Move: Move to Warrens

Explore: Stone Golem

Stone Golem:
Stone Golem
None
Henchman 4
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 20
The Stone Golem is immune to the Mental and Poison traits.
Before you act, succeed at an Arcane or Divine 13 check or you may not play spells that have the Attack trait.
If defeated, the Stone Golem deals 1d4 Combat damage to each character at this location.
If defeated, you may immediately attempt to close the location this henchman came from.

Due to location power, must place a random monster on top of another location.

Random Location: 1d4 ⇒ 1

Reload random monster to Apothecary.

BYA Divine 13: 1d4 ⇒ 1

For combat, recharge Returning Throwing Axe +1 to do Ranged+1d8+1+1d6. Recharge Saber-Toothed Tiger to add 1d6.

Combat 20: 1d10 + 5 + 1d8 + 1 + 1d6 + 1d6 ⇒ (5) + 5 + (1) + 1 + (3) + (3) = 18 Use Paizo reroll on the 1d8.

Combat 20 w/ Paizo reroll: 5 + 5 + 1d8 + 1 + 3 + 3 ⇒ 5 + 5 + (8) + 1 + 3 + 3 = 25

Defeated. Does Combat damage to each local character.

Harsk Combat damage: 1d4 ⇒ 3
Ezren Combat damage: 1d4 ⇒ 1

Ezren takes 1 Combat damage. Harsk takes 3. Discard Deathbane Light Crossbow +1 and Cure. Hand is now empty.
May now attempt to close.

Dexterity 6: 1d10 + 2 ⇒ (8) + 2 = 10

End Turn: Reset hand.

Examine top card of location. Location is closed.

[u]Summary[/u]:
Move: Courtyard -> Warrens
Acquired: N/a
Banished: Warrens Card 1: Stone Golem
Examined: N/a
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Ezren takes 1 Combat damage.

Harsk wrote:

Hand: Hawkmoon Bow, Arrow Catching Studded Leather, Emerald of Dexterity, Archer's Bracers, Blessing of Milani, Blessing of Erastil,

Displayed:
Deck: 5 Discard: 8 Buried: 0
Current Location: Warrens
Hero Points: 4
Reroll: 2-3A USED
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demonbane Light Crossbow +1, Javelin of Lightning
Recharged: Goblinvine, Saber-Toothed Tiger, Returning Throwing Axe +1,
Discard Pile: Blessing of the Green Faith, Giant Badger, Blessing of Thoth, Blessing of Gozreh, Magic Leather Armor, Blessing of Lamashtu, Deathbane Light Crossbow +1, Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne
Out of Turn Updates: N/a

Turn: Turn 1 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Magic Leather Armor

Move: Move to Courtyard

Explore: Magic Leather Armor

Magic Leather Armor:
Magic Leather Armor
RotR
Armor B
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Fortitude 2+2=4: 1d10 + 2 ⇒ (10) + 2 = 12

Acquired. Discard Blessing of the Green Faith to explore again.

Explore 2: Headband of Alluring Charisma

Headband of Alluring Charisma:
Headband of Alluring Charisma
RotR
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma 5
Reveal this card to add 1 to your Charisma ckeck.
You may play another item on this check.

Charisma 5+2=7: 1d4 ⇒ 4

Not acquired. Discard Giant Badger to explore again.

Explore 3: Stone Golem

Stone Golem:
Stone Golem
None
Henchman 4
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 20
The Stone Golem is immune to the Mental and Poison traits.
Before you act, succeed at an Arcane or Divine 13 check or you may not play spells that have the Attack trait.
If defeated, the Stone Golem deals 1d4 Combat damage to each character at this location.
If defeated, you may immediately attempt to close the location this henchman came from.

Must make BYA check from location.

Dexterity 8: 1d10 + 2 ⇒ (10) + 2 = 12

BYA Divine 13: 1d4 ⇒ 2

No BYA damage. For combat, reveal Returning Throwing Axe +1 to do Ranged+1d8+1. Discard Blessing of Thoth to bless check.

Combat 20: 2d10 + 5 + 1d8 + 1 ⇒ (3, 7) + 5 + (8) + 1 = 24

AYA Combat damage: 1d4 ⇒ 1

Defeated! Discard Magic Leather Armor as 1 Combat damage

Can now attempt to close location. Discard Blessing of Gozreh to bless twice.

Dexterity 10: 3d10 + 2 ⇒ (1, 7, 4) + 2 = 14

Location is closed!

End Turn: Reset hand.

Examine top card of location. Location is closed.

[u]Summary[/u]:
Move: Courtyard
Acquired: Courtyard Card 1: Magic Leather Armor
Banished: Courtyard Card 2,3: Headband of Alluring Charisma, Stone Golem
Examined: N/a
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Returning Throwing Axe +1, Deathbane Light Crossbow +1, Cure, Goblinvine, Saber-Toothed Tiger, Blessing of Lamashtu,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Current Location: Courtyard
Hero Points: 4
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hawkmoon Bow, Blessing of Milani, Arrow Catching Studded Leather, Javelin of Lightning, Archer's Bracers, Emerald of Dexterity, Demonbane Light Crossbow +1, Blessing of Erastil
Recharged:
Discard Pile: Blessing of the Green Faith, Giant Badger, Blessing of Thoth, Blessing of Gozreh, Magic Leather Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will start at the Courtyard.

Harsk wrote:

Hand: Returning Throwing Axe +1, Goblinvine, Giant Badger, Blessing of the Green Faith, Blessing of Thoth, Blessing of Gozreh,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Wooden Bridge
Hero Points: 4
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Saber-Toothed Tiger, Archer's Bracers, Javelin of Lightning, Blessing of Erastil, Blessing of Milani, Emerald of Dexterity, Cure, Blessing of Lamashtu, Deathbane Light Crossbow +1, Arrow Catching Studded Leather, Demonbane Light Crossbow +1, Hawkmoon Bow
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will bank his Hero Point. Total: 4

Harsk will tier up after this to tier 4.

No interest in any deck upgrade (such garbage acquires!)


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse
Out of Turn Updates: Recharge Deathbane Light Crossbow +1 for Celeste

Turn: Turn 19 - Blessing of Gorum

Blessing of Gorum:
Blessing of Gorum
RotR
Blessing B
Traits:
Divine
Gorum
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

SOT: Harsk will examine top card of location deck. Location is closed.

Move: Move to Wooden Bridge

Explore: Poison Trap

Poison Trap:
Poison Trap
RotR
Henchman B
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Disable 5
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.

Difficulty Increase: 1d6 + 3 ⇒ (2) + 3 = 5

Discard Blessing of Gozreh to bless check.

Dexterity 5+5=10: 2d10 + 2 ⇒ (6, 8) + 2 = 16

Can attempt to close.

Dexterity 6: 1d10 + 2 ⇒ (8) + 2 = 10

Wooden Bridge is closed!

End Turn: Reset hand.

Examine top card of location. Location is closed.

[u]Summary[/u]:
Move: Dam -> Wooden Bridge
Acquired: N/a
Banished: Wooden Bridge Card 2: Poison Trap
Examined: N/a
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk's job at the dam is done. He waves goodbye to Oloch as he wanders downriver. Not a minute later, the ranger comes across a bridge. On the other side, he notices Mavaro talking with a man... or arguing rather. The man does not look happy as he storms off. Interested, Harsk crosses the bridge. Not a good idea! He barely dodges a trap - maybe set up by the angry man. Either way, Harsk quickly dispatches the trap and goes over to meet Mavaro.

Harsk wrote:

Hand: Hawkmoon Bow, Returning Throwing Axe +1, Demonbane Light Crossbow +1, Arrow Catching Studded Leather, Giant Badger, Blessing of the Green Faith,

Displayed:
Deck: 5 Discard: 8 Buried: 0
Current Location: Wooden Bridge
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Cure
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Goblinvine, Blessing of Milani
Recharged: Javelin of Lightning, Deathbane Light Crossbow +1, Emerald of Dexterity,
Discard Pile: Half-Plate, Saber-Toothed Tiger, Archer's Bracers, Blessing of Erastil (acq), Blessing of Thoth, Blessing of Lamashtu, Blessing of Erastil, Blessing of Gozreh,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse
Out of Turn Updates: N/a

Turn: Turn 14 - Blessing of Desna

Blessing of Desna:
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

SOT: Harsk will examine top card of location deck. Examine Blessing of Erastil

Blessing of Erastil:
Blessing of Erastil
RotR
Blessing C
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a combat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Move: Stay at Dam

Explore: Blessing of Erastil

Blessing of Erastil:
Blessing of Erastil
RotR
Blessing C
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a combat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Dexterity 4: 1d10 + 2 ⇒ (2) + 2 = 4

Acquired! Discard to explore again.

Explore 2: Sneak

Sneak:
Sneak
RotR
Monster B
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9
The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.

Discard Blessing of Thoth to bless BYA check twice.

BYA Perception 8: 3d6 + 2 ⇒ (3, 6, 3) + 2 = 14

For combat, reveal Hawkmoon Bow to do Ranged+1d6+2+1d6

Combat 9+3+3=15: 1d10 + 5 + 1d6 + 2 + 1d6 ⇒ (5) + 5 + (2) + 2 + (2) = 16

Defeated! Discard Blessing of Lamashtu to explore again.

Explore 3: Giant Badger

Giant Badger:
Giant Badger
RotR
Ally 3
Traits:
Animal
To Acquire:
Wisdom
Survival 8
Bury this card to move. You automatically succeed at any check required to move. You may not play this ally during an encounter.
Discard this card to explore your location.

Discard Blessing of Erastil to bless.

Survival 8: 2d6 + 2 ⇒ (1, 5) + 2 = 8

Acquired!

End Turn: Reset hand.

Examine top card of location. Examine Door Spike

Door Spike:
Door Spike
RotR
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable
Wisdom
Perception 12
If undefeated, you are dealt 1d4 Combat damage; each other character at this location is dealt 1 Combat damage

[u]Summary[/u]:
Move: Dam
Acquired: Dam Card 1,3: Blessing of Erastil, Giant Badger
Banished: Dam Card 2: Sneak
Examined: Dam Card 4: Door Spike
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Deathbane Light Crossbow +1, Returning Throwing Axe +1, Emerald of Dexterity, Giant Badger, Blessing of Gozreh,

Displayed:
Deck: 6 Discard: 7 Buried: 0
Current Location: Dam
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Cure
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demonbane Light Crossbow +1, Blessing of the Green Faith, Arrow Catching Studded Leather, Blessing of Milani, Goblinvine
Recharged: Javelin of Lightning,
Discard Pile: Half-Plate, Saber-Toothed Tiger, Archer's Bracers, Blessing of Erastil (acq), Blessing of Thoth, Blessing of Lamashtu, Blessing of Erastil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Must guard location.

Dexterity 6: 1d10 + 2 ⇒ (2) + 2 = 4

Location is not guarded. Must do BYA action.

BYA Fortitude 7: 1d10 + 2 ⇒ (3) + 2 = 5

Random location: 1d7 ⇒ 1

Harsk moves to Dam


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Hope everything is alright!


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Celeste encounters the villain. Must attempt to guard. Celeste banishes Good Omen for check.

Dexterity 6: 1d10 + 2 + 4 ⇒ (10) + 2 + 4 = 16

Wooden Bridge is guarded!

Now must make Con/Fort/Wis check or be moved to a random location.

Fortitude 7: 1d10 + 2 ⇒ (5) + 2 = 7

Do not move.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse
Out of Turn Updates: Recharge Javelin of Lightning for Celeste

Turn: Turn 9 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Half-Plate

Move: Stay at Wooden Bridge

Explore: Half-Plate

Half-Plate:
Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Fortitude 4: 1d10 + 2 ⇒ (3) + 2 = 5

Acquired. Discard Saber-Toothed Tiger to explore again.

Explore 2: Enchanter

Enchanter:
Enchanter
RotR
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.

Discard Half-Plate as 1 Force damage during BYA. For combat, reveal Hawkmoon Bow to do Ranged+2d6+2. Archer's Bracers adds 2 to check.

Combat 8+3=11: 1d10 + 5 + 2d6 + 2 + 2 ⇒ (6) + 5 + (6, 5) + 2 + 2 = 26

Defeated. Discard Archer's Bracers as 1 Fire damage.

End Turn: Reset hand.

Examine top card of location. Examine Traitor

Traitor:
Traitor
RotR
Monster C
Traits:
Elite
Human
To Defeat:
Combat 11
Before the encounter, discard a random ally from your hand.

[u]Summary[/u]:
Move: Wooden Bridge
Acquired: Wooden Bridge Card 1: Half-Plate
Banished: Wooden Bridge Card 2: Enchanter
Examined: Wooden Bridge Card 3: Traitor
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Deathbane Light Crossbow +1, Emerald of Dexterity, Blessing of Erastil, Blessing of Thoth, Blessing of Lamashtu,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Current Location: Wooden Bridge
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Cure
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Arrow Catching Studded Leather, Demonbane Light Crossbow +1, Returning Throwing Axe +1, Blessing of Milani, Blessing of the Green Faith, Goblinvine, Blessing of Gozreh, Giant Badger
Recharged: Javelin of Lightning,
Discard Pile: Half-Plate, Saber-Toothed Tiger, Archer's Bracers,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Have a safe trip!


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse
Out of Turn Updates: N/a

Turn: Turn 4 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Ambush

Move: Stay at Wooden Bridge

Explore: Ambush

Ambush:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Dexterity 9+3=12: 1d10 + 3 ⇒ (8) + 3 = 11

Undefeated. Examine location until find monster.

-Spectre

Spectre:
Spectre
RotR
Monster C
Traits:
Elite
Incorporeal
Undead
To Defeat:
Combat 11
OR Wisdom
Divine 7
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.

Reveal Hawkmoon Bow to do Ranged+1d6+2+1d6

Combat 11: 1d10 + 5 - 1 + 1d6 + 2 - 1 + 1d6 - 1 ⇒ (5) + 5 - 1 + (2) + 2 - 1 + (4) - 1 = 15

Defeated. Banish Ambush and Spectre. Discard Blessing of Lamshtu to explore again.

Explore 2: Poison Trap

Poison Trap:
Poison Trap
RotR
Henchman B
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Disable 5
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.

Difficulty Increase: 1d6 + 3 ⇒ (6) + 3 = 9

Discard Blessing of Erastil to bless check.

Dexterity 5+9=14: 2d10 + 2 ⇒ (8, 2) + 2 = 12 Use Paizo reroll on the 2.

Dexterity 14 w/ Paizo reroll: 8 + 1d10 + 2 ⇒ 8 + (2) + 2 = 12

Use Hero Point to reroll.

Dexterity 14 w/ HP reroll: 2d10 + 2 ⇒ (7, 3) + 2 = 12

Wow, undefeated. Discard top card of deck - Blessing of Milani.

Poison damage: 1d4 - 1 ⇒ (1) - 1 = 0

Take no damage. Will banish Cure to heal cards

Cure: 1d4 + 1 ⇒ (3) + 1 = 4

Heal Blessing of Lamashtu, Blessing of Erastil, and Blessing of Milani

End Turn: Reset hand.

Examine top card of location.

Top Card: 1d7 + 2 ⇒ (6) + 2 = 8

Examine Half-Plate

Half-Plate:
Half-Plate
RotR
Armor B
Traits:
Elite
Heavy Armor
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Recovery: N/a

[u]Summary[/u]:
Move: Wooden Bridge
Acquired: N/a
Banished: Wooden Bridge Card 1,2: Ambush, Spectre
Examined: Wooden Bridge Card 3,8: Poison Trap, Half-plate
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Hawkmoon Bow, Deathbane Light Crossbow +1, Javelin of Lightning, Archer's Bracers, Emerald of Dexterity, Saber-Toothed Tiger,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Wooden Bridge
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Cure
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Goblinvine, Blessing of Lamashtu, Returning Throwing Axe +1, Blessing of Thoth, Giant Badger, Demonbane Light Crossbow +1, Arrow Catching Studded Leather, Blessing of Gozreh, Blessing of the Green Faith, Blessing of Milani
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will start at the Wooden Bridge w/ Celeste.

Harsk looks up at the constellations with Celeste. "I'm sorry, but I've never really looked at the stars this closely before. There is a beauty in them for sure.". He sits back and looks up closely. "Tell me more about these constellations."

Harsk wrote:

Hand: Hawkmoon Bow, Cure, Archer's Bracers, Emerald of Dexterity, Blessing of Erastil, Blessing of Lamashtu,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Wooden Bridge
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Cure
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Blessing of the Green Faith, Javelin of Lightning, Deathbane Light Crossbow +1, Goblinvine, Saber-Toothed Tiger, Arrow Catching Studded Leather, Blessing of Thoth, Returning Throwing Axe +1, Fire Gecko, Demonbane Light Crossbow +1, Blessing of Gozreh
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.
☑ When you move during your move step, you may examine the top card of your new location deck (☐ and shuffle it into that deck).
☐ When a monster deals damage to you before (☐ or after) you act, reduce that damage to 0.
☐ When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck (☐ or put it facedown on the bottom of the deck) instead.
☐ You gain the skill Divine: Wisdom +1.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will spend a Hero Point on a Card Feat: Spell (and fill it with Cure)

Ally 3: 1d1 ⇒ 1 Only slight interest.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger
Out of Turn Updates: N/a

Turn: Turn 23 - Blessing of Desna

Blessing of Desna:
Blessing of Desna
RotR
Blessing B
Traits:
Desna
Divine
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

SOT: Harsk will examine top card of location deck. Examine Werewolf

Move: Stay at Fort Rannick

Explore: Werewolf

Werewolf:
Werewolf
RotR
Monster B
Traits:
Lycanthrope
To Defeat:
Combat 13
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.

Top card of Hour is not Blessing of the Gods. Reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1.

Combat 13: 1d10 + 5 + 1d8 + 1 ⇒ (4) + 5 + (7) + 1 = 17

Defeated.

End Turn: Reset hand.

Examine top card of location. Examine Door Spike

Door Spike:
Door Spike
RotR
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable
Wisdom
Perception 12
If undefeated, you are dealt 1d4 Combat damage; each other character at this location is dealt 1 Combat damage.

Hook Mountain Hag:

Recovery: N/a

[u]Summary[/u]:
Move: Fort Rannick
Acquired: N/a
Banished: Fort Rannick Card 2: Werewolf
Examined: Fort Rannick Card 3: Door Spike
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Demonbane Light Crossbow +1, Sickle +1, Magic Leather Armor, Goblinvine, Wand of Flame, Blessing of Erastil,

Displayed: Gray Maiden Plate,
Deck: 5 Discard: 6 Buried: 0
Current Location: Fort Rannick
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Green Faith, Blessing of Gorum, Amulet of Fortitude, Hawkmoon Bow, Starknife +2
Recharged:
Discard Pile: Blessing of Gozreh, Blessing of Lamashtu, Saber-Toothed Tiger, Returning Throwing Axe +1, Brodert Quink, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger
Out of Turn Updates: N/a

Turn: Turn 18 - Blessing of Calistria

Blessing of Claistria:
Blessing of Calistria
RotR
Blessing C
Traits:
Divine
Calistria
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

SOT: Harsk will examine top card of location deck. Location is empty.

Move: Move to Fort Rannick

Explore: Proxy Armor 3

Gray Maiden Plate:
Gray Maiden Plate
CotCT
Armor 2
Traits:
Heavy Armor
Grey Maiden
Magic
Check to Acquire:
Constitution
Fortitude 11
Powers:
Display. While displayed:
If the scenario includes the location Base, on your Diplomacy check against a story bane monster, add 1.
When you suffer any damage, you may draw this card to reduce it by 1.
When you suffer Combat damage, you may draw this card to reduce it by 2.
If proficient, when you suffer any damage, you may discard to reduce it to 0. You may succeed at a Fortitude 6 check to recharge instead.

Fortitude 11: 1d10 + 2 ⇒ (9) + 2 = 11

Acquired. Will display.

End Turn: Reset hand.

Examine top card of location. Examine Hook Mountain Hag

Hook Mountain Hag:
Hook Mountain Hag
RotR
Henchman 3
Type: Monster
Traits:
Hag
To Defeat:
Combat 15
Before the encounter, succeed at an Arcane or Divine 8 check or you may not play spells with the Attack trait.
When you are dealt damage by the Hag, you must first choose spells to discard as your damage, if you have any.
If defeated, you may immediately attempt to close this location.

Recovery: N/a

[u]Summary[/u]:
Move: Catacombs of Wrath -> Fort Rannick
Acquired: Fort Rannick Card 2: Proxy Armor 3 aka Gray Maiden Plate
Banished: N/a
Examined: Fort Rannick Card 3: Hook Mountain Hag
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Demonbane Light Crossbow +1, Sickle +1, Magic Leather Armor, Goblinvine, Wand of Flame, Blessing of Erastil,

Displayed: Gray Maiden Plate,
Deck: 5 Discard: 6 Buried: 0
Current Location: Fort Rannick
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hawkmoon Bow, Blessing of Gorum, Starknife +2, Blessing of the Green Faith, Amulet of Fortitude
Recharged:
Discard Pile: Blessing of Gozreh, Blessing of Lamashtu, Saber-Toothed Tiger, Returning Throwing Axe +1, Brodert Quink, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger
Out of Turn Updates: Use power once for Oloch - recharge Sickle +1. Recharge Blessing of the Green Faith for Ezren.

Turn: Turn 13 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Bugbear

Move: Stay at Catacombs of Wrath

Explore: Bugbear

Bugbear:
Bugbear
RotR
Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 10
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1.

Combat 10: 1d10 + 5 + 1d8 + 1 ⇒ (7) + 5 + (6) + 1 = 19

Defeated. Discard Brodert Quink to explore again.

Explore 2: Hook Mountain Hag

Hook Mountain Hag:
Hook Mountain Hag
RotR
Henchman 3
Type: Monster
Traits:
Hag
To Defeat:
Combat 15
Before the encounter, succeed at an Arcane or Divine 8 check or you may not play spells with the Attack trait.
When you are dealt damage by the Hag, you must first choose spells to discard as your damage, if you have any.
If defeated, you may immediately attempt to close this location.

BYA Divine 8: 1d4 ⇒ 3

Reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1. Discard Blessing of Milani to bless check.

Combat 15: 2d10 + 5 + 1d8 + 1 ⇒ (2, 6) + 5 + (2) + 1 = 16

Defeated. Can attempt to close. Summon and encounter Wrathful Sinspawn.

Wrathful Sinspawn:
Wrathful Sinspawn
RotR
Monster 1
Traits:
Aberration
Check to defeat:
Combat 9
Powers:
Before the encounter, succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.

If defeated, you may immediately attempt to close this location.

BYA Wisdom 6: 1d6 + 1 ⇒ (1) + 1 = 2

Reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1.

Combat 9+1=10: 1d10 + 5 + 1d8 + 1 ⇒ (2) + 5 + (6) + 1 = 14

Defeated. Location is closed. Shuffle the discarded Goblinvine into deck.

End Turn: Reset hand.

Examine top card of location. Location is empty.

Recovery: N/a

[u]Summary[/u]:
Move: Catacombs of Wrath
Acquired: N/a
Banished: Catacombs of Wrath Cards 1,2: Bugbear, Hook Mountain Hag
Examined: Catacombs of Wrath Cards 4: Bugbear
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Demonbane Light Crossbow +1, Sickle +1, Magic Leather Armor, Goblinvine, Wand of Flame, Blessing of Erastil,

Displayed:
Deck: 5 Discard: 6 Buried: 0
Current Location: Catacombs of Wrath
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hawkmoon Bow, Amulet of Fortitude, Blessing of the Green Faith, Starknife +2, Blessing of Gorum
Recharged:
Discard Pile: Blessing of Gozreh, Blessing of Lamashtu, Saber-Toothed Tiger, Returning Throwing Axe +1, Brodert Quink, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr, Oloch/Agent Eclipse, Celeste/EmpTyger
Out of Turn Updates: N/a

Turn: Turn 8 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Location is closed/empty

Move: Move to Catacombs of Wrath

Explore: Plague Zombie

Plague Zombie:
Plague Zombie
RotR
Monster B
Traits:
Elite
Undead
Zombie
To Defeat:
Combat 11
The Plague Zombie is immune to the Mental and Poison traits.
If undefeated, banish the Plague Zombie, and each character at this location must succeed at a Constitution or Fortitude 6 check or be dealt 1d4 Acid damage.

Reveal Returning Throwing Axe +1 to do Ranged+1d8+1

Combat 11: 1d10 + 5 + 1d8 + 1 ⇒ (3) + 5 + (6) + 1 = 15

Defeated. Discard Blessing of Lamashtu to explore again.

Explore 2: Ogre

Ogre:
Ogre
RotR
Monster 3
Traits:
Giant
Ogre
To Defeat:
Combat 14
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.

Reveal Returning Throwing Axe +1 to do Ranged+1d8+1

Combat 14: 1d10 + 5 + 1d8 + 1 ⇒ (9) + 5 + (6) + 1 = 21

Defeated. Discard Saber-Toothed Tiger to explore again.

Explore 3: Goblin Pyro

Goblin Pyro:
Goblin Pyro
RotR
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8
After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Reveal Returning Throwing Axe +1 to do Ranged+1d8+1

Combat 8: 1d10 + 5 + 1d8 + 1 ⇒ (5) + 5 + (4) + 1 = 15

Defeated. Discard Returning Throwing Axe +1 as 1 Fire damage.

End Turn: Reset hand.

Examine top card of location. Examine Bugbear

Recovery: N/a

[u]Summary[/u]:
Move: Treacherous Cave -> Catacombs of Wrath
Acquired: N/a
Banished: Catacombs of Wrath Cards 1,2,3: Plague Zombie, Ogre, and Goblin Pyro
Examined: Catacombs of Wrath Cards 4: Bugbear
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Sickle +1, Demonbane Light Crossbow +1, Magic Leather Armor, Brodert Quink, Blessing of Milani, Blessing of the Green Faith,

Displayed:
Deck: 6 Discard: 6 Buried: 0
Current Location: Catacombs of Wrath
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Wand of Flame, Blessing of Erastil, Hawkmoon Bow, Starknife +2, Amulet of Fortitude
Recharged:
Discard Pile: Goblinvine, Blessing of Gozreh, Blessing of Lamashtu, Blessing of Lamashtu, Saber-Toothed Tiger, Returning Throwing Axe +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr
Out of Turn Updates: N/a

Turn: Turn 3 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Hook Mountain Hag

Move: Stay at Treacherous Cave

Explore: Hook Mountain Hag

Hook Mountain Hag:
Hook Mountain Hag
RotR
Henchman 3
Type: Monster
Traits:
Hag
To Defeat:
Combat 15
Before the encounter, succeed at an Arcane or Divine 8 check or you may not play spells with the Attack trait.
When you are dealt damage by the Hag, you must first choose spells to discard as your damage, if you have any.
If defeated, you may immediately attempt to close this location.

BYA Divine 8: 1d4 ⇒ 4

Reveal Returning Throwing Axe +1 to do Ranged+1d8+1. Bury Goblinvine to add 1d8 and Mental trait

Combat 15: 1d10 + 5 + 1d8 + 1 + 1d8 ⇒ (5) + 5 + (7) + 1 + (4) = 22

Defeated. Can attempt to close location. Recharge Blessing of Gozreh to bless twice.

Survival 7: 3d6 + 1 ⇒ (3, 2, 4) + 1 = 10

Location is closed.

End Turn: Reset hand.

Examine top card of location. Location is empty

Recovery:

-Goblinvine: Survival 6: 1d6 + 2 ⇒ (1) + 2 = 3

[u]Summary[/u]:
Move: Treacherous Cave
Acquired: N/a
Banished: Treacherous Cave Card 1: Hook Mountain Hag
Examined: N/a
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Returning Throwing Axe +1, Demonbane Light Crossbow +1, Saber-Toothed Tiger, Blessing of Milani, Blessing of Lamashtu, Blessing of the Green Faith,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Current Location: Treacherous Cave
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sickle +1, Magic Leather Armor, Blessing of Erastil, Blessing of Gorum, Wand of Flame, Starknife +2, Amulet of Fortitude, Brodert Quink, Hawkmoon Bow
Recharged:
Discard Pile: Goblinvine, Blessing of Gozreh,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will start at the Treacherous Cave

Upgrade Shock Longbow +1 to Hawkmoon Bow and Shock Lizard to Fire Gecko

Harsk says goodbye to his trusty companion Pikachu. The shock lizard decided to stay with Zae and study the clockwork mechanisms. On their way, a fire gecko seemingly ran into the dwarf. "What to join us?" Harsk asks. And now Charmander follows him around.

Harsk wrote:

Hand: Returning Throwing Axe +1, Goblinvine, Saber-Toothed Tiger, Blessing of Gozreh, Blessing of Lamashtu, Blessing of the Green Faith,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Treacherous Cave
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani, Blessing of Erastil, Fire Gecko, Emerald of Dexterity, Hawkmoon Bow, Demonbane Light Crossbow +1, Blessing of Thoth, Archer's Bracers, Javelin of Lightning, Arrow Catching Studded Leather, Deathbane Light Crossbow +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Not big deal for me. Already added the Ally 1 to my deck!


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will take the Ally 1. Unless Ezren doesn't take the Ally 2, then Harsk will take that assuming no one else wants it.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Deck Upgrade Preferences:

Preference 1: Weapon 3: rolled 806 Hawkmoon Bow
Preference 2: Ally 3: 1d1000 ⇒ 302: Monkey


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will spend a Hero Point on a Skill Feat: DEX +1

Reward: Adding Ally to pool

Deck Upgrades:

-Weapon 3: 1d1000 ⇒ 806 Hawkmoon Bow

Will wait to see Ally upgrades


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk can attempt to guard. Discard Blessing of the Green Faith to bless check.

Fortitude 8: 2d10 + 2 ⇒ (8, 6) + 2 = 16

Guarded!


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr
Out of Turn Updates: Use power once for Mavaro. Recharge Shock Lizard

Turn: Turn 20 - Blessing of the Gods

Blessing of the Gods:
Blessing of the Gods
RotR
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

SOT: Harsk will examine top card of location deck. Examine Greatsword

Recharge hand due to Shadow Clock power. Then draw to hand size. Draw: Saber-Toothed Tiger, Blessing of the Green Faith, Shock Longbow +1, Returning Throwing Axe +1, Shock Lizard, and Demonbane Light Crossbow +1

Move: Move to Deeper Dungeons

Explore: Flaming Mace +1

Flaming Mace +1:
Flaming Mace +1
RotR
Weapon B
Traits:
Mace
Magic
Melee
Bludgenoning
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d4 with the Fire trait.

Strength 11: 1d6 ⇒ 2

End Turn: Reset hand.

Examine top card of location. Examine Speed

Recovery: N/a

[u]Summary[/u]:
Move: Shadow Clock -> Deeper Dungeons
Acquired: N/a
Banished: Deeper Dungeons Card 1: Greatsword
Examined: Deeper Dungeons Card 2: Speed
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Harsk wrote:

Hand: Shock Longbow +1, Returning Throwing Axe +1, Demonbane Light Crossbow +1, Saber-Toothed Tiger, Shock Lizard, Blessing of the Green Faith,

Displayed:
Deck: 1 Discard: 6 Buried: 4
Current Location: Deeper Dungeons
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Emerald of Dexterity,
Discard Pile: Blessing of Milani, Blessing of Thoth, Deathbane Light Crossbow +1, Arrow Catching Studded Leather, Blessing of Erastil, Blessing of Gozreh,
Buried Pile: Javelin of Lightning, Blessing of Lamashtu, Archer's Bracers, Goblinvine,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk fires two arrows - one for Celeste and one for Ezren. Recharge: Returning Throwing Axe +1 and Shock Longbow +1.

Mavaro fights the villain. Harsk can attempt to guard. Discard Blessing of Gozreh to bless check twice.

Fortitude 8: 3d10 + 2 ⇒ (4, 5, 1) + 2 = 12

Guarded.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr
Out of Turn Updates: Use power twice for Mavaro. Recharge Shock Lizard and Saber-Toothed Tiger

Turn: Turn 15 - Blessing of Shelyn

Blessing of Shelyn:
Blessing of Shelyn
RotR
Blessing B
Traits:
Divine
Shelyn
To Acquire:
Wisdom 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Wisdom check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

SOT: Move each character up one location.

-Oloch: Catacombs of Wrath
-Celeste: Shadow Clock
-Ezren: Throne Room
-Mavaro: Academy
-Harsk: Deeper Dungeons

Harsk will examine top card of location deck. Examine Ambush

Move: Stay at Deeper Dungeons

Explore: Ambush

Ambush:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Dexterity 9+1=10: 1d10 + 2 ⇒ (3) + 2 = 5

Undefeated. Will examine location until Harsk finds a monster.

-Card 1: Speed
-Card 2: Clockwork Demon

Encounter Clockwork Demon, subtracting 1 from each die rolled.

Clockwork Demon:
Clockwork Demon
None
Henchman 3
Type: Monster
Traits:
Demon
Outsider
To Defeat:
Combat 16
OR Intelligence
Knowledge 12
The Clockwork Demon is immune to the Acid and Poison traits. Before you act, succeed at an Arcane or Divine 11 check or you may not play spells that have the Attack trait. Then, succeed at an Intelligence or Knowledge 9 check or draw 1 card, recharge 1 card, discard 1 card, then bury 1 card.

Divine 11: 1d4 ⇒ 3
Intelligence 9: 1d6 ⇒ 3

Fail. Draw Goblinvine, recharge Blessing of the Green Faith, discard Arrow Catching Studded Leather, bury Goblinvine. For combat, reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1+1d8. Discard Blessing of Erastil to bless check twice.

Combat 15: 3d10 + 5 - 3 + 1d8 + 1 - 1 + 1d8 + 1 - 1 ⇒ (1, 6, 6) + 5 - 3 + (6) + 1 - 1 + (7) + 1 - 1 = 28

Destroyed!

End Turn: Reset hand.

Examine top card of location. Location is shuffled.

Top card of Catacombs: 1d7 + 1 ⇒ (7) + 1 = 8

Examine Flaming Mace +1

Recovery: N/a

[u]Summary[/u]:
Move: Throne Room -> Deeper Dungeons
Acquired: N/a
Banished: Deeper Dungeons Card 1,3: Ambush, Clockwork Demon
Examined: Deeper Dungeons Card 8 (now top card): Flaming Mace +1
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): All characters moved up a location.

Harsk wrote:

Hand: Demonbane Light Crossbow +1, Shock Longbow +1, Returning Throwing Axe +1, Emerald of Dexterity, Shock Lizard, Blessing of Gozreh,

Displayed:
Deck: 2 Discard: 5 Buried: 4
Current Location: Deeper Dungeons
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Saber-Toothed Tiger, Blessing of the Green Faith,
Discard Pile: Blessing of Milani, Blessing of Thoth, Deathbane Light Crossbow +1, Arrow Catching Studded Leather, Blessing of Erastil,
Buried Pile: Javelin of Lightning, Blessing of Lamashtu, Archer's Bracers, Goblinvine,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk must summon a Zombie Minion.

Zombie Minion:
Zombie Minion:
Henchman
Type:
Monster
Traits:
Undead
Zombie
To Defeat:
Combat 9
The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.

Will reveal Demonhbane Light Crossbow +1 to do Ranged+1d8+1.

Combat 9: 1d10 + 5 + 1d8 + 1 ⇒ (5) + 5 + (5) + 1 = 16

Defeated!


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr
Out of Turn Updates: Bury Blessing of Lamashtu for Ezren.

Turn: Turn 10 - Blessing of Torag

Blessing of Torag:
Blessing of Torag
RotR
Blessing B
Traits:
Divine
Torag
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Strength check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

SOT: Move each character up one location.

-Oloch: Academy
-Celeste: Deeper Dungeon
-Ezren: Thassalonian Dungeon
-Mavaro: Glassworks
-Harsk: Throne Room

Harsk will examine top card of location deck. Examine Clockwork Demon.

Move: Stay at Throne Room

Explore: Clockwork Demon

Clockwork Demon:
Clockwork Demon
None
Henchman 3
Type: Monster
Traits:
Demon
Outsider
To Defeat:
Combat 16
OR Intelligence
Knowledge 12
The Clockwork Demon is immune to the Acid and Poison traits. Before you act, succeed at an Arcane or Divine 11 check or you may not play spells that have the Attack trait. Then, succeed at an Intelligence or Knowledge 9 check or draw 1 card, recharge 1 card, discard 1 card, then bury 1 card.

BYA Divine 11: 1d4 ⇒ 3
Intelligence 9: 1d6 ⇒ 5

Draw Demonbane Light Crossbow +1, recharge Blessing of Gozreh, discard Deathbane Light Crossbow +1, bury Archer's Bracers.

For combat check, reveal Demonbane Light Crossbow +1 to do Ranged+1d8+1+1d8

Combat 16: 1d10 + 5 + 1d8 + 1 + 1d8 ⇒ (6) + 5 + (5) + 1 + (3) = 20

End Turn: Reset hand.

Examine top card of location. Examine Falling Bell

Falling Bell:
Falling Bell
RotR
Barrier 2
Traits:
Elite
Obstacle
To Defeat:
Dexterity
Acrobatics 10
Each character at this location encounters this barrier.
If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. If a character defeats the barrier, it deals 1 Combat damage dealt to her; if a character fails to defeat the barrier, it deals 1d4+1 Combat dealt to her. Banish this card.

Recovery: N/a

[u]Summary[/u]:
Move: Thassalonian Dungeon -> Throne Room
Acquired: N/a
Banished: Throne Room Card 1: Clockwork Demon
Examined: Throne Room Card 2: Falling Bell
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): All characters moved up a location.

Harsk wrote:

Hand: Demonbane Light Crossbow +1, Arrow Catching Studded Leather, Shock Lizard, Saber-Toothed Tiger, Blessing of the Green Faith, Blessing of Erastil,

Displayed:
Deck: 5 Discard: 3 Buried: 3
Current Location: Throne Room
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Goblinvine
Recharged: Shock Longbow +1, Returning Throwing Axe +1, Blessing of Gozreh,
Discard Pile: Blessing of Milani, Blessing of Thoth, Deathbane Light Crossbow +1,
Buried Pile: Javelin of Lightning, Blessing of Lamashtu, Archer's Bracers,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Turn Order: Oloch/Agent Eclipse, Celeste/EmpTyger, Ezren/Akaitora, Mavaro/ScorchedOne, Harsk/MauveAvengr
Out of Turn Updates: N/a

Turn: Turn 5 - Blessing of Calistria

Blessing of Calistria:
Blessing of Calistria
RotR
Blessing B
Traits:
Divine
Calistria
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

SOT: Move each character up one location.

-Oloch: Academy
-Celeste: Deeper Dungeon
-Ezren: Catacombs of Wrath
-Mavaro: Shadow Clock
-Harsk: Thassalonian Dungeon

Harsk will examine top card of location deck. Examine Potion of Gracefulness

Move: Stay at Thassalonian Dungeon

Explore: Potion of Gracefulness

Potion of Gracefulness:
Potion of Gracefulness
RotR
Item 1
Traits:
Alchemical
Elite
Liquid
To Acquire:
Intelligence
Craft 6
Banish this card and choose a character at your location to succeed at an Acrobatics check.

Intelligence 6: 1d6 ⇒ 1

Not acquired. Discard Blessing of Milani to explore again.

Explore 2: Clockwork Demon

Clockwork Demon:
Clockwork Demon
None
Henchman 3
Type: Monster
Traits:
Demon
Outsider
To Defeat:
Combat 16
OR Intelligence
Knowledge 12
The Clockwork Demon is immune to the Acid and Poison traits. Before you act, succeed at an Arcane or Divine 11 check or you may not play spells that have the Attack trait. Then, succeed at an Intelligence or Knowledge 9 check or draw 1 card, recharge 1 card, discard 1 card, then bury 1 card.

BYA Divine 11: 1d4 ⇒ 2

Intelligence 9: 1d6 ⇒ 5

Draw Shock Longbow +1, recharge Shock Longbow +1, discard Blessing of Thoth, bury Javelin of Lightning

For combat, reveal then recharge Returning Throwing Axe +1 to do Ranged+1d8+1+1d6.

Combat 16: 1d10 + 5 + 1d8 + 1 + 1d6 ⇒ (2) + 5 + (4) + 1 + (3) = 15 Use Paizo reroll on the d10
Combat 16: 1d10 + 5 + 4 + 1 + 3 ⇒ (3) + 5 + 4 + 1 + 3 = 16

Defeated. Not a closing henchman.

End Turn: Reset hand.

Recovery: N/a

[u]Summary[/u]:
Move: Catacombs of Wrath -> Thassalonian Dungeon
Acquired: N/a
Banished: Thassalonian Dungeons Card 1,2: Potion of Gracefulness, Clockwork Demon
Examined: N/a
Random Card(s) N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): All characters moved up a location.

Harsk wrote:

Hand: Deathbane Light Crossbow +1, Arrow Catching Studded Leather, Archer's Bracers, Blessing of Lamashtu, Blessing of Gozreh, Blessing of Erastil,

Displayed:
Deck: 8 Discard: 2 Buried: 1
Current Location: Thassalonian Dungeon
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Emerald of Dexterity, Goblinvine, Demonbane Light Crossbow +1, Shock Lizard, Saber-Toothed Tiger, Blessing of the Green Faith
Recharged: Shock Longbow +1, Returning Throwing Axe +1,
Discard Pile: Blessing of Milani, Blessing of Thoth,
Buried Pile: Javelin of Lightning,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will start at the Catacombs of Wrath.

Harsk wrote:

Hand: Returning Throwing Axe +1, Javelin of Lightning, Arrow Catching Studded Leather, Blessing of Thoth, Blessing of Gozreh, Blessing of Milani,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Catacombs of Wrath
Hero Points: 3
Reroll: 2-3A not used
NOTES:
Available Support: Recharge card to add 1d4 to combat check at distant location
Blessing
Bows
Other: Hi I'm Harsk. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demonbane Light Crossbow +1, Goblinvine, Blessing of the Green Faith, Shock Lizard, Deathbane Light Crossbow +1, Blessing of Erastil, Emerald of Dexterity, Archer's Bracers, Saber-Toothed Tiger, Blessing of Lamashtu, Shock Longbow +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☐ +3
Ranged: Dexterity +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +1
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the (☑ start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 (☐+1) to a combat check by a character at another location.


STR d6 | DEX d10 (ranged +3) | CON d10 (fortitude +2) | INT d6 | WIS d6 (perception +1 ; survival +1) | CHA 4 Deck Handler

Harsk will take a Weapon 2 as his upgrade. Upgrade Longbow to Javelin of Lightning

Agree with EmpTyger. Place it next to Harsk as he's the last character to play. Will let us all have a turn at our desired locations before forced movement.