Here is the scenario. Another player has the muleback cords built into his CoR. He is under the assumption that the magic from the muleback cords allows him to physically carry 10 suits of armor because they are not more than he has "carrying capacity." I pointed out that carrying 10 sacks that are tied to him would be completely absurd and he would not be able to fight with that much stuff attached to his body. Again, he claims that the magic from the cords overrides the physics of carrying that much stuff. Even though we calculated that a single suit of armor has about a 54 inch diameter and is 34 inches tall. Which means that if he had 10 suits of armor is would take up a volume of 2.83 cubic feet per armor or 28.30 cubic feet of volume. Mind you we do not have portable holes or any dimensional spaces of any kind. What do you guys think about that? I think he's nuts.
Does anyone have any input as to what type of damage those are? I would assume that Lay on Hands in positive energy and touch of corruption is negative energy. Although neither description specifies what type of damage it is. Any help would be great. We are about to face an anti-paladin and need to know whether Deathward would protect from his abilities. Thanks all.
I've started losing players over the last month. We started the adventure with 4 gestalt players at level 1. They are now level 4 and just fought the gnoll cleric. They had their asses handed to them. I mean it wasn't even close. Now I've lost another player and we are down to three. Does anyone have any ideas of how we should continue? Any help would be appreciated. I was thinking of a few things. 1. Scale the adventure back to match the EL/CR of the group. 2. Increase the level of the players to match the EL's of the hardest encounters. 3. Add another NPC to the group (a healer since none of them are). Thanks guys. |