Dr Davaulus

Harroan Sallemore's page

22 posts. Alias of Isaac Duplechain (RPG Superstar 2011 Top 32).


Race

Human

Classes/Levels

Wizard 1

Gender

Male

About Harroan Sallemore

Harroan Sallemore
Male Human (Chelaxian) Wizard 1
CG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +0, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee masterwork quarterstaff +1 (1d6)
Spell-Like Abilities (CL 1st; concentration +1)
. . 3/day—dancing lights
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Spellcasting
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Wizard Spells Prepared (CL 1st; CL 2nd (evocation); concentration +5):
1st—burning hands (2d4+1, DC 16), burning hands (2d4+1, DC 16), shocking grasp (2d6+1), windy escape
0 (at will)—detect magic, mage hand, ray of frost (1d3+1)
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Statistics
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Str 10, Dex 14, Con 10, Int 19, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Spell Focus (evocation), Varisian Tattoo
Skills Craft (tattoo) +6, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (planes) +8, Linguistics +8, Spellcraft +8
Languages Common, Draconic, Elven, Shoanti, Thassilonian, Varisian
SQ arcane bonds (arcane bond [masterwork quarterstaff]), intense spells, specialized schools (admixture), versatile evocation
Other Gear masterwork quarterstaff, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, spell component pouch, torch (10), wizard's kit, 49 gp
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Special Abilities
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Arcane Bond (Masterwork quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Intense Spells +1 (Su) Evocation spells deal 1 extra damage.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
Focused School: Wrath (Admixture) Associated School: Evocation
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History
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Herroan Sallemore was born in Korvosa to middle-class parents in 4692. Like many of his peers, he expected a life as a merchant in the city's commerce district or perhaps as a clerk in the bureaucracy. He showed an early aptitude for the intricacies of magic, and was given a chance to compete for a spot at the prestigious Academae - one of the greatest magic schools in the world. His parents - owners of several stores that catered to the wealthy members of the city - saved and sacrificed so that he could attend the school. Once at the school, he proved an excellent student and seemed destined for great things.

Calamity struck the city in 4708 - first a plague, then the chaos of class warfare and a power struggle after the king's death. The Academae closed their doors to the city, trying to keep apart from it. Harroan - "Harry" to his friends at that point - desperately wanted to see his parents. He snuck out of the school to find his parents. Harroan discovered that his mother had died of plague, and that his father had been killed when his stores were sacked by rioters. Heartbroken, he tried to return to the Academae - only to be turned away from the doors for leaving without authorization.

Expelled and without resources, Harroan quickly discovered that the city was a hard place to be poor. As conditions deteriorated, he fled Korvosa the only way he could - by joining a Varisian caravan. He used his magical talents, skill with languages, and impressive stores of knowledge to eke out a living with them. They traveled north into Shoanti lands, where he sought out any knowledge that he could find. His thirst for knowledge continued even without the formal training of the Academae. He developed a specialty in evocation magic, knowing that subtlety would not serve him well in the dangerous world.

The caravan continued to move for years. Horroan nearly forgot about his Chelaxian heritage or his Korvosan past, and began to think of himself as a member of the caravan. He tattooed himself with runes on each forearm, folding magic into the tattoo to further fuel his skill at evocation.

Calamity struck again when the caravan ran afoul of Razmiran priests. The zealots attacked the caravan, destroying it and scattering its members. Harroan threw as many spells as he could, scorching and freezing several cultists before fleeing with the others. He was separated from them and found himself alone and wandering - again - in the port city of Xer with few possessions and even less gold to his name. Harroan sought a way out of the city to a safer location, knowing that the others who survived the attack would do the same.