Intended Build:
Level 1 - Occultist (Reliquarian)
Level 2 - Cleric (Varisian Pilgrim)
Level 3 - Cleric (Varisian Pilgrim)
Level 4 - Cleric (Varisian Pilgrim) +1 Wis
Level 5 - Cleric (Varisian Pilgrim)
Level 6 - Cleric (Varisian Pilgrim)
Level 7 - Cleric (Varisian Pilgrim)
Level 8 - Cleric (Varisian Pilgrim) +1 Con
Level 9 - Cleric (Varisian Pilgrim)
Level 10 - Cleric (Varisian Pilgrim)
Level 11 - Cleric (Varisian Pilgrim)
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained.
Industrious Urbanite: Dwarves who have adapted to the expectations of their host cities make double the normal progress on Craft checks to create nonmagical items and gain a +4 bonus on Profession checks to earn money.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and war hammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Traits:
1. Birthmark (Faith): This birthmark can serve as a divine focus for casting spells, and as a physical manifestation of faith, and it increases devotion to your god. +2 trait bonus on all saving throws against charm and compulsion effects.
2. Reactionary (Combat): +2 trait bonus on initiative checks.
Feats:
1. Breadth of Experience
3. Improved Initiative
5. Extra Channel
7. Steel Soul
9. Toughness
11. Divine Interference
Implement School:
- Transmutation
Occultist Domain:
- Travel [Desna's Boots of the Globe Trotter]
Cleric Domains:
- Liberation
- Luck
Main Skills:
- Diplomacy
- Perception
Intended Items:
Weapon - +1 Underwater Crossbow
Armor - +1 Mithral Deathless Agile Breastplate
Shield - +1 Fortification (Light) Mithral Buckler
Belt - Belt of Mighty Constitution
Body - Cassock of the Clergy 4,600 gp
Chest - Snakeskin Tunic 8,000gp
Eyes - Eyes of the Eagle 2,500gp
Feet - N/A [Slot taken up by reliquarian requirements]
Hands - Gloves of Elvenkind 7,500gp
Head - Commander's Helm (Dwarf) (Lesser) 10,000 gp
Headband - Headband of Inspired Wisdom
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Sleeves of Many Garments 200gp
Ioun Stones - Pink and Green Sphere (Normal) 8,000gp [+2 CHA]
Ring - Ring of Feather Fall 2,200 gp & Ring of Evasion 25,000gp
Favored Class Bonus: Cleric (+1/2 to the number of uses per day of Bit of Luck)