STR 13
CON 9
SIZ 13
INT 19
DEX 18
CHA 10
POW 16
Magic Points: 16
Location---|D20----|Armor/HP
Right Leg--|01–04--|6/4
Left Leg---|05–08--|6/4
Abdomen....09–11..6/4
Chest......12.....6/5
Right Arm..13–15..6/3
Left Arm...16–18..6/3
Head.......19–20..5/4
Weapon % Damage SR Pts
Broadsword 100 1D8+1+1D4 5 12
Battle Axe 40 1D8+2+1D4 6 10
Dagger 55 1D4+2+1D4 7
Medium Shield 80 1D6+1D4 6 12
Javelin 45 1D8+1+1D2 1 7
Runes: Air 90% (g), Fire 45% (L), Darkness 20% (o), Harmony 90% (l), Movement 75% (s).
Passions: Hate (Grey Dog) 60%, Love (Family) 80%, Loyalty (Sartar) 80%, Loyalty (Ernaldori Clan) 60%, Loyalty (Colymar Tribe) 60%, Loyalty (Issaries Temple) 60%.
Reputation: 15%
Ransom: 500 L.
Move: 8
Damage Bonus: +1D4
Spirit Combat Damage: 1D6+1
Strike Ranks: DEX 1, SIZ 2
Hit Points: 10
Armor: Plate cuirass (6 pts.), plate greaves and vambraces (6 pts.), closed helmet (5 pts.).
Skills: Agility: Dodge 46%, Ride (Horse) 40%. Communication:
Bargain 65%, Dance 20%, Fast Talk 15%,Oratory 50%, Sing
35%. Knowledge: Area Lore (Dragon Pass) 30%, Battle 30%,
Cult Lore (Issaries) 30%, Customs (Heortling) 70%, Farm 35%,
Herd 25%, Manage Household 50%. Magic +5%: Meditate
10%, Spirit Combat 65%, Worship (Issaries) 55%. Perception:
Insight (Human) 60% Listen 35%, Scan 35%, Search 35%,
Track 15%. Stealth: Hide 25%, Move Quietly 30%.
Languages: Speak Heortling 60%, Speak Tradetalk 45%,
Read/Write Theyalan 20%.
Rune Points: 3 (Issaries)
Rune Spells: Command Cult Spirit (2), Dismiss Magic (var.), Divination (1), Extension (1), Flight (var.), Find Enemy (1), Heal Wound (1), Multispell (1), Passage (1), Path Watch (2), Safe (2), Soul Sight (1), Spell Trading (2), Spirit Block (var.).
Spirit Magic: Detect Enemy (1 pt.), Farsee (1 pt.), Glamour (2 pts.), Mobility (1 pt.).
Magic Items: Three healing potions that heal 1D10 points of damage each.
Treasures: 150 L in coin, armor and helmet, broadsword, dagger, three javelins, medium shield, two riding zebras.
HARMAST’S ZEBRAS: Harmast rides a Praxian zebra (and has a second), and must dismount to fight, as neither has been trained to be steady in combat.
Each has a Move 12.
Characteristics are not needed.