Primal Companion Hunter

Harkus's page

32 posts. Organized Play character for M Hayes.


Full Name

Harkus

Race

| HP 17/17 | AC 16  T 11 FF 15 | CMB +4, CMD 15 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +0, SM: +1

Classes/Levels

| Speed 20ft | Active conditions: -2 Str

Gender

Male LN Half-Orc Fighter 1

About Harkus

Currently: at -2 Str (15) due to poison

PFS # 87661-4
Experience 0
Faction Grand Lodge
Wealth 13gp 8sp 7cp, 0 PP 0 Fame
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Harkus
Male Half-Orc Fighter 1
LN Medium humanoid (orc/human)
Init +1; Senses Perc +0, SM +1, Darkvision 60ft

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Defense
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AC 16 (+5 armor, +1 Dex), touch 11, flat-footed 15
HP 17 (10 class, +3 Con, +3 feat, +1 fav. class)
Fort +5 (+2 class, +3 Con), Ref +1 (+1 Dex), Will +0

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Offense
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Speed 20 ft. (30 ft. without armor)

Melee
Greatsword: attack +4; 2d6 +3 dmg (S); 19-20/x3 crit
Throwing Axe: attack +4; 1d6 +3 dmg (S); x2 crit
Light Hammer: attack +4; 1d4 +3 dmg (B); x2 crit

Ranged
Throwing Axe: attack +2; 1d6 +3 dmg (S); x2 crit; 10ft range
Light Hammer: attack +2; 1d4 +3 dmg (B); x2 crit; 20ft range

Space 5 ft.; Reach 5 ft.

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Statistics
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Str 17, Dex 12, Con 16, Int 10, Wis 11, Cha 10
Base Atk +1; CMB +4 (+1 BAB, +3 Str); CMD 15 (+1 BAB, +3 Str, +1 Dex)

Racial Features:

+2 to one Ability Score (Str)
Darkvision 60ft
+2 Intimidate
Orc Blood: He counts as both Orc and Human for any effects related to race
Orc Ferocity: Once per day, when brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: He treats any weapon with the word “orc” in its name as a martial weapon.

Class Features:

Proficiencies
All simple and martial weapons
All armor (light, medium, and heavy)
Shields (including tower shields)

Bonus Feat (1st) Combat Reflexes

Feats
(1st lvl) Toughness: +3 HP
(Fighter Bonus Feat) Combat Reflexes: can make additional attacks of opportunity equal to your Dexterity modifier (+1) per round

Traits
Armor Expert: when you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Proper Training (Grand Lodge Trait): +1 Trait bonus to Knowledge (Geography), and Knowledge (Geography) is a class skill for you

Skills (2 points; +2 class, +0 Int)
Intimidate = +2 (2 race, 0 Cha)
Knowledge (Geography) = +1 (1 trait, 0 Int)
Sense Motive = +1 (1 rank, 0 Wis)
Survival = +4 (1 rank, 3 class skill)

ACP= -3

Languages Common, Orc

Combat Gear
(8 lbs) Greatsword
(2 lbs) Throwing Axe
(2 lbs) Light Hammer
(30 lbs) Scale mail

Other Gear
(2 lbs) backpack
(.5 lbs) belt pouch
(5 lbs) bedroll
(3 lbs) winter blanket
(4 lbs) waterskin
(- lbs) flint & steel

(2 lbs) trail rations x2
(3 lbs) torches x 3
(.5 lbs) smokestick

Carrying Capacity
Light 0-86 lbs Medium 87-173 lbs Heavy 174-260 lbs
Current Load Carried 63 lbs.

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Special Abilities
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Orc Ferocity: Once per day, when brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought above 0 hit points, he immediately falls unconscious and begins dying.

Background:

Harkus was the son of a guard captain in his hometown. He trained ever since he was young to be a guard but after several boring years on the job he decided he wanted more. So he joined the Pathfinder Society hoping to find some excitement.

Appearance and Personality:

Harkus is tall, standing at 6'4” with a muscular build. He has short-cropped, black hair and blue eyes. His clothing is simple and a bit rugged, showing some wear and tear.

He strives to always be respectful and polite, and he is the majority of the time, but he sometimes forgets his manners when he is excited.