About Haria LalaslithHaria Lalaslith Game: Varingia
Levels: Rogue 1 Race: Morgral (humanoid) (elven parents) Alignment: Neutral Progression:
1: Rogue: 20 = 4+4+1(Con)+10(bonus)+1(fc) HP, 2 feats, 2 traits, Max GP, FC: 1 HP Achievements:
... Statistics:
Ability Scores
STR: 14 (+2) = 14 DEX: 18 (+4) = 18 CON: 13 (+1) = 15 -2(morgral) INT: 12 (+1) = 12 WIS: 11 (+0) = 13 -2(morgral) CHA: 20 (+5) = 16 +4(morgral) Creation: Set of 18, 16, 15, 14, 13, 12 Size: Medium
Deity: none
Languages: low imperial(r), low elven(a) Favoured class: Rogue
Archtypes used: 0 (race) Skills:
*+Acrobatics: 8 = 1(ranks) +4(Dex) +3(class)
*+Appraise: 1 = 0(ranks) +1(Int) *+Bluff: 5 = 0(ranks) +5(Cha) *+Climb: 6 = 1(ranks) +2(Str) +3(class) *+Craft (Untrained): 1 = 0(ranks) +1(Int) [1sp / day] *Disable Device: 8 = 1(ranks) +4(Dex) +3(class) *+Disguise: 5 = 0(ranks) +5(Cha) *+Escape Artist: 8 = 1(ranks) +4(Dex) +3(class) +Fly: 4 = 0(ranks) +4(Dex) Handle Animal: -- +Heal: 0 = 0(ranks) +0(Wis) *Knowledge (dungeoneering): -- *Knowledge (local): -- *Linguistics: -- *+Perception: 4 = 1(ranks) +0(Wis) +3(class) *+Perform: 5 = 0(ranks) +5(Cha) *+Persuasion: 13 = 1(ranks) +5(Cha) +3(class) +4(morgral) [+2 intimidate and -4 diplomancy (morgral in vampiric state)] *Profession (none): -- +Ride: 4 = 0(ranks) +4(Dex) *+Sense Motive: 0 = 0(ranks) +0(Wis) *Sleight of Hand: 8 = 1(ranks) +4(Dex) +3(class) Spellcraft: -- *+Stealth: 8 = 1(ranks) +4(Dex) +3(class) +Survival: 0 = 0(ranks) +0(Wis) *+Swim: 2 = 0(ranks) +2(Str) *Use Magic Device: 9 = 1(ranks) +5(Cha) +3(class) * = class skill + = untrained Skill ranks per level
Special qualities and feats:
Racial abilities
Class abilities
Feats
Traits
Limited use abilities:
Daily:
Blood surge: 0/4 Regression: 0/1 Kai pool: 0/5 Defences:
HP: 20 / 20 [temp HP = 5+1 regression] [no arcane healing, natural is 1/2]
AC: 16 = 10 +2(armour) +0(shield) +4(Dex) [+1 surprise round] FF: 12 Touch: 14 [+1 surprise round] Initiative: +4 = +4(Dex) [+1 surprise round] CMD: 16 = 10 +0(BAB) +2(Str) +4(Dex) +0(size) Extras:
Saves
Offence:
BAB: +0
CMB: +2 = +0(BAB) +2(Str) +0(size) Attacks (melee): +2 = +0(BAB) +2(Str) +0(size) [+1 regression] Attacks (range): +4 = +0(BAB) +4(Dex) +0(size) [+1 range <= 30"] Melee
Range
Spells:
None Equipment:
Encumbrance
Light: 58 (66 backpack masterworks) Medium: 116 (133 backpack masterworks) Heavy/Overhead: 175 (200 backpack masterworks) Max lift: 350 Push/Pull: 875 Weight calculations done in spreadsheet Body
Outfit
Backpack
Pouch
Total weight carried: 52.8 lbs
Storage (camp, room, wagon, etc)
Special items
Notes
Group equipment
Description:
Height: 6'3"
Weight: 110 lbs Gender: Female Eyes: brilliant green Ears: Sharply pointed upwards and jagged Nose: Normal Hair: Long white hair Skin: clear light skin, cool to touch Dominant Hand: Right Age: 16 Max: --- Special: lack reflections in mirrors, unable to cry. When emotional exicited: eyes become red, canines sharpen and extend, nails grow long Appearance
Personality
Background:
Haria has always been conscious of her strange curse she carries all her life. The curse began long before her birth, when her parents were on a raid in the Wasteland to reduce the Hordes numbers. At the time not knowing to In'elnynua, that she was indeed pregnant as the usual pregnancy effects had not manifested before setting off to the Wasteland. The raid took three weeks travelling deep into the cursed lands, coming close to a powerful necromantic nexus. Only after another week once they had returned home in Heasieplithurdrenn did she realize that she was pregnant. Colonel Ferahaldre was extremely proud to hear the news that he would be a father in a few months time. The pregnancy did not go as expected, the infant was growing faster than normal, In'elnynua was feeling weak often.
After nine months, In'elnynua gave an early birth to a beautiful child, though had an unusual hair colour for the Silvarim, being white instead of black, with ears being slightly jagged, incredible brilliant green eyes, and skin was slightly lighter in colour. After a few days, her parents noted her skin was always cooler than normal, and decided to take her to their legion's channellers to inspect her. After a few hours, the channeller called the parents into the room, to inform them of his discoveries. Haria was no ordinary Silvarim, but indeed a morgral, the product of the necromantic curse of the Wastelands. She was also no ordinary morgral either, being completely immune to magical healing. He could not say what other effects would manifest as Haria grew older, but that she would age to adulthood as a typical human. Her parents knew that keeping her in Heasieplithurdrenn would be a bad idea, and would raise too many questions of Haria as she grew older and she most likely be ostracised by the Silvarim. Armed with the knowledge that Haira would grow old as fast as humans, her parents made the decision to approach the Last Watch colonel Feoras, who resided in Heasieplithurdrenn in order to help organize joint raids into the Wasteland for the benefit of both the Great Elven Forest and Solitude. The Feoras agreed to help his elven counterpart with their request for Solitude to raise Haria to adulthood and to protect her from harm. He arranged for Haria to be taken to Solitude and to be placed under the care of sword lieutenant Birkita, as she could not have children of her own as a result of severe injury taken during a raid. For the early years of Haria's life, she remained close by her foster mother, and if Birkita had to be away on a raid or important business up north, she would ensure Haria had one of her most trusted officers look after her. Once Haria reached the age to comfortable walk about the castle, Birkita arranged with colonel Creighton, commander in charge of Solitude, to have at least one of the castle's permanently based squads' soldiers to be with Haria at all time to ensure her protection. Haria often irritated her protectors when she was getting herself into dangerous situations resulting from climbing and jumping on various structures of Solitude. Though many times she got away without being reprimanded by her foster mother, for she had convinced her protectors, in her usual charming way, that there was no need to report her. One day while exploring Solitude, she slipped off a wall she was climbing up, to fall against protruding stone, causing her to be seriously injured. She was quickly rushed off to Birkita, where she yet again received a scolding for climbing the walls. Birkita knew she was immune to magical healing, so she kept a close eye on Haria to make sure she recovered. She had noticed Haria was healing naturally much slower than normal, and at times saw Haria was staring at her minders' necks and wrists, often with her incisors extending slightly. She quickly summoned for an advisor on necromantic effects and creatures of the Wasteland, to explain why Haria was behaving so strangely while recovering. After some studying, the advisor replied, that Haria needed blood to heal faster. She secretly took Haria to the dungeons, where she let Haria bite a magically induce sleeping prisoner that was secured, so she could take some blood, and to see if prisoner suffered vampriric effects afterwards. Once Haria had healed, she was order to be extremely careful, explaining she could not receive magical healing, and could only heal quickly by drinker blood of others, and taking blood forcibly was no good act. Being aware that Haria could not see herself in mirrors or reflections on water, Birkita organized for a local artist to do a painting portrait of Haria every two years. All the portraits were hung on the walls of her bedroom, which was adjacent to Birkita's bedroom. As she grew older, roughly every couple months had passed, either one or both of her Silvarim parents would come to visit her after taking part in a raid in the region nearby Solitude. During their short time they stayed at Solitude, they would spend the entire time teaching Haria her native language and Silvarim culture. When she was twelve years old, while her parents visited Solitude, they spoke to Birkita about her abilities that had developed already. Together they also asked her what she liked doing, in order to see what career would be most suited for Haria. Eventually her parents and Birkita settled on the idea of training her to be an assassin for First Watch, though also for elven needs too. She began her training firstly only within Solitude, learning skills of using various weapons that included daggers, hand crossbow, and the elven shortbow given by her Silvarim parents. After a few months she started to venture outside of solitude, in the accompany of her protectors or with her mentor, in order to learn how to interact with strangers. Her mentor also arranged for tasks within Solitude and Company for her to do on her own, though outside Solitude her protectors would be in disguise amongst the people keeping an eye for her. Part of the tasks was picking locks, and disarming traps. On the last day of her Silvarim parents visiting Solitude, when she was sixteen years old, Brikita entered the study closing the door behind, taking a seat by the elves. With a nod from In'elnynua, Brikita told Haria that she is ready to go on her first actual secret operation, and that the target of her mission lay in Varingia, to the north of Aliatar. Once Brikita gave her her full instructions, she went to the door to open it, speaking to the protector standing guard outside, before returning to the table. A few minutes later the door opened and half naked man wearing an armoured kilt walked in bearing a large steel tower shield. “Haria, this is Alex Armstrong, from the Imperial Capital, he will be accompanying you on your missions. He need not know of your mission objectives, his sole duty is to provide protection against unexpected events. He has been informed of your curse and special requirements.”, waving for Alex to take a seat by the table. Haria smiles and studies her new protector for missions. “You will be departing tomorrow morning on the zeppelin, that will take you to Varingia. You will have plenty time to get to know each other on the way there.”, before Brikita departed the room to attend to other arrangements needed to be done before the zeppelin arrived.
Adventure history:
Experience: 0 / 2000
Notes:
Animal Companion/Familiar:
None |