Eagle Knight of Andoran

Harauld Fjornid's page

14 posts. Alias of Isaac Duplechain (RPG Superstar 2011 Top 32).


About Harauld Fjornid

Harauld Fjornid
Azata-blooded aasimar (musetouched) swashbuckler 3
CG Medium outsider (native)
Init +6; Senses Perception +7
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 28 (3d10+3)
Fort +3, Ref +8, Will +3; +2 circumstance vs. blinded or dazzled
Defensive Abilities charmed life; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft., deed: kip-up
Melee mwk longsword +9 (1d8+4, +3 precision/19-20)
Special Attacks deeds: menacing swordplay, opportune parry and riposte, precise strike; panache
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—glitterdust (DC 15)
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Statistics
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Str 11, Dex 18, Con 12, Int 10, Wis 12, Cha 16
Base Atk +3; CMB +3; CMD 18
Feats Slashing Grace, Weapon Focus (longsword)
Skills Acrobatics +7, Diplomacy +11, Intimidate +9 (+11 circumstance vs. evil creatures), Perception +7, Perform (sing) +11; Racial Modifiers +2 Diplomacy, +2 Perform (sing), deed: derring-do
Languages Celestial, Common
SQ deed: swashbuckler initiative, halo, swashbuckler finesse
Other Gear +1 chain shirt, mwk longsword, boots of the cat, cloak of resistance +1, swashbuckler's kit, 426 gp
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Special Abilities
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Boots of the cat When falling, always land on feet and take the minimum damage.
Charmed Life (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deed: Derring-Do (+4 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Kip-Up (Ex) While have 1 panache, stand up from prone as move action w/o AoO, or as swift for 1 panache.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Swashbuckler Initiative (Ex) While have Panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Halo +2 to intimidate vs evil creatures and to saves against becoming blinded or dazzled.