Squealy Nord

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I am making a Pathfinder world, for a school project. Yes, it's true, Pathfinder can/could've decide/decided the biggest grade of your entire Freshman year! My school proudly totes a class-wide "Freedom Project" that grades you based on your ability to BS a few connections to school topics and "new skills," into a (usually) completely unrelated personal project.
So, with that, I present the problem:
I suck at getting original ideas, or more precisely, original lore ideas. All I know is that the present of the campaign is split between two main factions: The pious Divine Casters against the scholarly Arcane.
These guys hate each-other, and, although both sides sit on all sides of the alignment spectrum, they cannot abide the well-being of the other.

If it helps to know:
Divine and Arcane influence almost all of the globe, but the largest faction of neutrals is in the center, and possesses exotic resources, both in application and in methods of quality preservation.
Basically, losing contact with them would result in catastrophic losses for either side. The neutral party uses the conflict to bolster their economy, and changes deals and products to keep both sides at a stalemate.

Besides that:
Everything is open. When, how, and in what state, the three factions meet or rise is entirely up to you. (Except not really, I'm picking the best suggestion from the one person who can be bothered to indulge me.)


I'm making a gladiator build, that focuses on performance combat. So far, I know that they will be using perform, and intimidate, to make the enemy nigh incapable of fighting back. They're using the Gladiator archetype, from the fighter, and are a Half-Orc. Varaint multiclass, Barbarian. Advice? Issues? General gripes? Let's start a coneversation.

Oh, and the build is for not-necessarily serialized combat.


So, I am about to run We be Goblins. One of the players is an oversized goblin cavalier. They are the only one with ranks in ride, and will probably be interested in dancing with the Sqealy Nord. The original challenge was made with small goblins in mind, so is there any way to let the Cavalier ride it? Of course there is the Undersized Mount feat, but they're riding a large mount (the specifics of which are what meke the character fun), so it would be best not to have to waste their limmited number of feats. Also, is the rule juts that they can't ride innaproprately sized mounts? Because if not, a penalty might be the easiest option.


So, I'm going into a "good" aligned campaign, run by a friend, and I'm playing an occultist. I've decided I want to have my character focus on using necromancy for a platoon of flaming skeletons, to fight, and using illusion to keep to the shadows, while he casts transmutation spells on his minions, and skeletal allies. Of course, the whole build requires minions summoned with necromany, for the focus on numbers. I don't want make my GM house rule much, just to suit my convenience. So. Does anybody know any good ways to summon undead, without it being an evil act? Please note that we start at first level, and my use of illusion and transmutation are irrelevant except to the full build concept, as just using the implement gets me everything I'll need for those two.


I want to create a better version of the Gnoll, to work with a party that isn't just Gnolls. If you have advice for making it work without changing the character, that's fine, but I mainly want advice on how to make Gnoll adventurers different, by adding things to them. (note: they are CP 6, unless I'm using that wrong, and the core PC races are CP 10, I want CP 8-10 Gnolls) I want Gnolls who have some feature(s) that sets them apart from the average Gnoll.

Ps. I am DM so anything I say goes; and if you want to comment about this being stupid, please don't waste either of our time, after all, yours could be precious.


The title says it all, is there any advice that any of you wonderful chaps of the internet could provide to my beautiful character (PS. he is level 5, and has weapon finesse)