| HappyWalrus |
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I am making a Pathfinder world, for a school project. Yes, it's true, Pathfinder can/could've decide/decided the biggest grade of your entire Freshman year! My school proudly totes a class-wide "Freedom Project" that grades you based on your ability to BS a few connections to school topics and "new skills," into a (usually) completely unrelated personal project.
So, with that, I present the problem:
I suck at getting original ideas, or more precisely, original lore ideas. All I know is that the present of the campaign is split between two main factions: The pious Divine Casters against the scholarly Arcane.
These guys hate each-other, and, although both sides sit on all sides of the alignment spectrum, they cannot abide the well-being of the other.
If it helps to know:
Divine and Arcane influence almost all of the globe, but the largest faction of neutrals is in the center, and possesses exotic resources, both in application and in methods of quality preservation.
Basically, losing contact with them would result in catastrophic losses for either side. The neutral party uses the conflict to bolster their economy, and changes deals and products to keep both sides at a stalemate.
Besides that:
Everything is open. When, how, and in what state, the three factions meet or rise is entirely up to you. (Except not really, I'm picking the best suggestion from the one person who can be bothered to indulge me.)