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Hanzou's page

153 posts. Alias of Joshua Hirtz.


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I think Peg Leg would work great and fits rather well. Though if possible, I might take both traits because walking at full speed on a peg leg seems odd. Otherwise, he can now have a hated foe, like Captain Hook. Old Sharp Tooth, Old Shark Tooth while under the influence, will be the Captain's pet name for his most hated of foes.

Edit: Perhaps he's some kind of super shark, like a Half-Celestial Advanced Shark sent from the planes of good to dissaude the Captain from his destiny at an early age. However, in it's attempts to turn him to a life of good it unknowingly sealed his fate to become one of the most dreaded pirates the seas have ever known.


So I am working on finishing up the pirate Captain Fremont (Bard/Buccaneer [Gunslinger] 8), whom I was tempted to name The Dread Pirate Roberts and perhaps that will be the name he goes by..., and his First Mate Lucelle (Freebooter [Ranger], Inquisitor of Besmara.

His schtick is pretty much being your stereotypical pirate captian.

He's got a peg leg (Mechanics: Half movement? Inability to 5-Foot Step?) and Parrot familiar acheived through the Buccaneer archetype.

Both are adept two-weapon fighters, Captain Fremont uses his two +1 Cruel Pistols and is more then comfortable swapping out one of his pistols to use his +1 Rapier. (Using his second item valued at 3,300 gp or less for his Rapier if that is okay.) Lucelle on the other hand is a master swashbuckler and puts her +1 Rapier and +1 Dagger to deadly use.

Together they make a deadly duo. While the captain is Inspiring Courage in their crew and buffing them with his spells, Lucelle is coordinating their attacks with her Freebooter's Bane ability and striking terror into their enemies with her Dazzling Displays of prowess with her Rapier so that the captain's pistols can work their magic. Not only that, Lucelle helps the crew make maximum use of common tactics like flanking through her use of Pack Attack, Outflank, and her Freebooter's Bond.

With these tactics they have managed to become some of the most feared pirates on the seas.

What do you think? Any issues with this concept? I have to say that his kingdom would likely be an island hide away.


Hmm...rethinking...

What's the ruling on Leadership? Is it allowed? If so, is the cohort gestalt or single classed?


Sorry for the delay in getting up information. I should have him finished over the course of this weekend and up for your perusal. I'm kind of tempted to make him a Dwarf and ask for a flying and/or floating mountain fortress that he does his pirating from.


I'm considering an Aasimar Pirate Captian (Bard/Ranger(Free Booter)) who leads his troops from the back using Inspire Courage and Freebooter's Bane to not only strengthen his allies, but focus their fire.

Old Smoky Bill wrote:
@Tiny Coffee Golem: Yes, I was half thinking those imps being the demon and angels on your shoulders. Just the angel version is an imp wearing an angel costume :P

This also makes me want to make a character that literally has an angel and devil that sit on her/his shoulders.


Wow, I just happened to stumble back across this at the right time it seems. I'll start thinking up a concept to enter as I think I can do better than my previous entry.


The Hirtz Factor here. I have not had enough time to fully flush out a character, but I thought I could up the basic premise.

Hanzou is the last of his clan. Trained since birth to be a simple killing machine, he has worked every day to master the skills of his trade. Infiltration, stealth, reconnaissance, hand-to-hand combat, and archery are but a fraction of his capabilities. Capabilities that are now fully focused on the revenge of his decimated clan.


Would you allow a Azata-Blooded Aasimar to trade out their spell-like ability for the variant ability "Once you've reached adulthood, you never appear to age, although you take aging penalties normally and die when it is your time." from the variant ability chart? It goes well with the flavor of this character.


I should have Sir Lucius the Venerable, Divine Hunter of Erastil up for you by the end of the day. Instead of going gestalt, I went with a level 20 Divine Hunter Paladin.


A great wrym has rather intimidating stats...


I have a few ideas I'm playing with, but I think I'm going to start overpowered and work my way down to see just how low I can go.

The first concept I would like to try is a gestalted level 20 Zen Archer Monk/Divine Hunter Paladin.

And unless that goblin has some way to prevent dieing in a wave of fire, I'm not sure how it is going to hold up...


Sean FitzSimon wrote:
Anyone else feel like a Paladin or Ranger archer could do a lot of damage here?

Yeah, I was looking at some type of ranged Paladin myself.


The Sword of Valor Paladin's First Into Battle ability.


An example of those formats would be great.

Also, will you allow someone to get to act in the surprise round if they have an ability that allows them to do so outside of normal circumstances?


Thinking it out a bit more, I think my legless monk might be rather bad and think himself some sort of zombie. A madness bred from his family being slaughtered and raised as undead themselves.

His kingdom will be a safe haven for those with no place to go whether it be because of disease, madness, or poor circumstances.

With this in mind, I might trade out his Fighter side for Anti-Paladin instead.


Just to put an idea down, instead of the goblin I was thinking of, I'm thinking of making a legless Monk (Flowing Monk)/Fighter (Brawler or Lore Warden).


If its not too late, I'll throw up a character tonight for consideration.


This sounds interesting. I have a character concept in mind already too.

Gobby the Tyrannical Terror:
with Turrets.

Edit: Though Gobby the Stuttering Tyrant might work better.


Thanks for the welcome.

I'm currently trying to decide what to throw up. I have a few ideas floating through my head, but I have to decide which one I want to save for when the arena has its official start.


For what its worth, I kind of enjoyed the fact you gained something for every fattle you won and lost something for every battle you lost.

While its true that those who partake of consumable items should show a decrease in wealth as compared to those that don't, I can understand setting a bare minimum that they can drop too. So you can buy as many consumables as your current wealth allows, but you can never drop below the minimum gold amount for your current level. That in turn could prevent them from buying mucn in terms of consumable items if they keep losing.


I'm getting ready to start combing my way through the thread, but I do have a few character concepts in mind already. Before I put one forth for acceptance though, I would like to know how character death is handled? Are you considered to be rezzed for your next match? Is your character done and gone with a reroll on the horizon?

1/5

Alright, thanks for the help.

1/5

So I would basically be able to use something like the Orc/Half-Orc feat Ferocious Tenacity (Combat) out of the Orcs of Golarion book by using this feat than? Of course I would have to meet the non-racial prerequisites along with taking the Racial Hertiage for Orc or Half-Orc to do so.

1/5

You are correct. I'll change that and would this then apply to only the Advanced Race Guide or every book?

1/5

That's an interesting way to look at it too. Thanks for your input.

Would be nice to get an offical ruling on that.

1/5

So from what I've seen, we are allowed to take the feat Human Heritage, which states the following (For those not familiar with it.):

Racial Heritage wrote:

Source Advanced Player's Guide pg. 1

The blood of a non-human ancestor flows in your veins.

Prerequisites: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

From what I've seen in the FAQ and through various posts, it would appear that you no longer use a good portion of this feat.

First off, you can not take recial archetypes based on this post from Michael Brock.

Secondly, you can not take any type of racial trait or racial feat through this feat based of the Additional Resources stating the following:

Additional Resources wrote:

Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

The new alchemist discovery on page 44 is legal for play for characters of all races.

So basically the only benefits/penalties you gain from this feat is that you're now considered a member of the human race and whatever other race you chose when determining the effects of anything that is race related.

Am I interrupting this correctly?


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Yeah, PBP could have at least been making headway this entire time as opposed to trying to schedule games with a crowd of people that could technically come from any time zone.


Sesharan wrote:
Well, it still works for potions of Vanish. Which would even be cheaper.

This is true, yet its not nearly as game breaking. Considering you can only imbue the Sipping Jacket once per day with a potion, a Potion of Vanish gives them round/s (Max 5 rounds, 10 if they buy an extended potion) as opposed to minutes per day to turn invisible with this jacket.


So taking another route, would you by chance mean that you just received a +3 Speed Longbow? +3 being the enhancement bonus. Or did you mean that the weapon at hand is a Composite Longbow with a +3 Strength rating?

As it has been said, normally a weapon is required to have some type of enhancement bonus before you place a special ability on it like Speed.

This information will help us calculate things out, but as it has been said, Vital Strike requires a standard action and thusly will not come into play when you use the Speed property of a weapon and/or Manyshot. However, Manyswhot and the Speed property will both come into effect when you take a full attack action.

Once we understand a bit more about the bow you have, we can help you calculate out these different attacks.


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You could always bring it to their attention that the Potion of Invisiblity technically has a minute-based duration which in turn makes it an illegal choice for the sipping jacket which states the following:

Sipping Jacket wrote:
The coat absorbs only potions with instantaneous or round-based durations...


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I'm around now. Tomorrow is iffy as my mother is coming up to visit.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I should be around tomorrow, but this weekend is rather busy for me.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I won't be around till Thursday or Friday as I will be running the first level of Thornkeep for part of our local PFS group over the course of tonight and tomorrow night.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Indeed, it would appear so.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

As neither of our characters know that, I will be using a spell for it as that is what my character would do.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Nevermind, I'll be free most of the night. Just doing some left overs tonight. So I'll check back in now and then.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I just got home. I'll probably be eating in about half an hour and then I'll be doing dishes. Otherwise, I'll be free after that.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Rolling dice to see how many charges Hanzou used on his wand to heal up.

Also, is Anticipate Peril legal to cast now that we are in the towers?

1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4

Four charges used.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I've installed D20Pro. I just need information.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Well I'm around so I'll check back now and then.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

We'll we want to use d20pro for this? If so, I'll need to install it when I get home. I have it downloaded, just didn't want to install it till I knew I was going to use it.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I should have some free time later tonight and perhaps on Friday.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Well that is kind of a lack luster way to move forward, but I suppose its a good way to move forward as well.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I should be available tomorrow night, Thursday night, Friday night, and possible Saturday night after 7 p.m. Central time.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I'll be around, though I need to install d20pro still.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I won't be available next Tuesday as that is my normal Pathfinder Society night at one of our local gaming stores.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

10 Central time?


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Still just sitting back waiting for a date to be set up.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

I am to be up against Ravingdork's Meredith and Sunday would currently be the best day for me.


Dawnflower Dervish on the other hand does not replace Suggestion.

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