Hanshar
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Paul...I agree with your Superman/Batman example but only because of how they are written in the comics. If Superman suddenly decided he was tired of being a good-guy, I'm guessing he could be extremly intimidating. The Colossus/Wolverine example is harder. Both would be extremely intimidating to face.
Your comments about class versus cross-class skills do make sense to me though. In the end, Intimidate is a skill and if you want a fighter to be intimidating,putting points in it is probably more important than the ability modifier associated with the skill.
Another game system called Harnmaster had an interesting approach to skills. Each skill was based on an average of three ability scores slots. A heavy weapon skill might be based on (STR STR DEX) while a bow skill was based on (DEX DEX EYE). If I were going to add the Intimidate skill to that system, it would be something like (STR WIL AURA)...Aura being somewhat similar to Charisma. That doesn't help with this game system though ;-)
