Cassilda

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I'm running Giantslayer on a fast XP track (my first time running anything on the fast track) and felt like I was finally getting the hang of how to keep the flow of the story and combat going. Now my PCs are exiting the Vault of Thorns and as I've been trying to set up how to proceed with Redlake Fort, I feel stumped. I've been trying to figure out what encounters to keep/cut and I'm at a loss since their are are two feuding sides and, as a Fort should have, a lot of enemies.

I want the PCs to still feel challenged by the Fort but I feel if I cut too many encounters, it will be a breeze for them to just walk in and murder-hobo the place. I saw in the Hill Giant GM Reference board that someone mentioned the idea of having Pappy Gutterunch be successful with the ritual and he actually summons creatures. That idea made me think he could take out some orcs/giants and partially take over the Fort, due to Grenseldek's melancholy and General Karrguk's distraction of keeping his people together/looking for an opportunity to take over. But since Pappy Gutterunch was trying to make contact with the castellan, I'm unsure of what he could "accidentally" summon. I am open to other suggestions of just cutting some encounters, but again, I don't know where to start since this is a Fort.

For reference, Ingrahild has joined the party in the hopes that the PCs will help her to find her brother. The PCs met Calrianne Blix in the aftermath of her fending off the orcs that raided her outpost and gave her the warhorse to help her get to Castle Firrine. The PCs consist of: Dwarf Paladin, Dwarf Blackblade Magus, Half-Elf Mountain Druid and Human Ranger all just hitting level 6.


Aight, so I wanted to know if others GMs went through what I am going through.

I've had Jagrin and Omast really lean into hating "halfies" and "filthy green skins" and most of my PCs now also are leaning into this.

Spoiler:
Right before Rodrik's funeral, 3/4 of the PCs wanted to round up all the half-orcs and put them in an encampment until the traitors could be found, not knowing there are also a few humans that have infiltrated the town. They decided to wait until after the funeral and then the siege of Trunau began. I'm a little worried about Brinya's safety, even with Halgra's "intervention."

Anyone else have players that wanted to do something like this? What did you do to help or stop them?


I was wondering if someone could elaborate on Ilingra’s Rest listed in the "A Note on Buried Potential" introduction of Tombs of Golarian. Is this something that is supposed to allow GMs to homebrew a dungeon or is there somewhere these dungeons are made available for exploration?

I suppose my question also extends to the other locations listed in the introduction, such as Arodnalu and Jal Hariki. But I'm more wondering about Ilingra's Rest since I'll be running my players through the Hold of Belkzen soon.