Acrobatics -1 = +2[STAT] -3[ARMOR]
Acrobatics (Jump) -5 = +2[STAT] -3[ARMOR] situational:
Appraise (Precious metals and gemstones) +2 = situational:
Bluff -1 = -1[STAT]
Climb -1 = +2[STAT] -3[ARMOR]
Diplomacy -1 = -1[STAT]
Disguise -1 = -1[STAT]
Escape Artist -1 = +2[STAT] -3[ARMOR]
Fly -1 = +2[STAT] -3[ARMOR]
Heal +1 = +1[STAT]
Intimidate +3 = +1[RANK] +3[CLASS] -1[STAT]
Perception +1 = +1[STAT]
Perception (Notice unusual stonework) +3 = +1[STAT] situational:
Perform (Untrained) -1 = -1[STAT]
Ride -1 = +2[STAT] -3[ARMOR]
Sense Motive +1 = +1[STAT]
Stealth -1 = +2[STAT] -3[ARMOR]
Survival +5 = +1[RANK] +3[CLASS] +1[STAT]
Skill Points 1st level Fighter: 2