Shieldbreaker

Hanks Ironhelm's page

1 post. Alias of Ietsuna.


Full Name

Hanks Ironhelm

Race

Dwarf

Classes/Levels

Fighter (1)

Gender

Male

Size

Medium

Age

62

Alignment

Lawful Neutral

Languages

Common, Dwarvan

Strength 17
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 12
Charisma 10

About Hanks Ironhelm

Favored Classes Fighter
4'4"
199lbs

Initiative +6 = 2+4
Armor Class 19 = +10[BASE] +2[STAT] +4 Chain Shirt, +3 [Heavy Shield]

Ability Scores:

Str 17 (+3) = +17
Dex 12 (+1) = +12
Con 15 (+2) = +13+2[RACE]
Int 10 (+0) = +10
Wis 12 (+1) = +10+2[RACE]
Cha 10 (+0) = +12-2[RACE]

Saving Throws:

Fortitude: +5 = +2[BASE] +3[CON]
Reflex: +2 = +0[BASE] +2[DEX]
Will: +1 = +0[BASE] +1[WIS]
Conditionals: +2 vs. poison, spells, and spell-like abilities

Attacks:

Longsword Melee; Number of Attacks: 1; Crit: 19-20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +4 = +1[BAB] +3[STAT] +0[SIZE]
Damage: 1d8+3

Shield, Heavy Wooden Melee; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +4 = +1[BAB] +3[STAT] +0[SIZE] +4[MAGIC]
Damage: 1d4+3

Dagger Melee; Number of Attacks: 1; Crit: 19-20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +4 = +1[BAB] +3[STAT] +0[SIZE]
Damage: 1d4+3

Dagger (Thrown) Ranged; Number of Attacks: 1; Crit: 19-20; Crit Multiplier: x2; Range Increment: 10 ft. To Hit: +2 = +1[BAB] +1[STAT] +0[SIZE]
Damage: 1d4+3;

Flail Melee; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +4 = +1[BAB] +3[STAT] +0[SIZE]
Damage: 1d8+3

Javelin Ranged; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Range Increment: 30 ft. To Hit: +2 = +1[BAB] +1[STAT] +0[SIZE]
Damage: 1d6+3;


Skills:

Acrobatics -1 = +2[STAT] -3[ARMOR]
Acrobatics (Jump) -5 = +2[STAT] -3[ARMOR] situational:
Appraise (Precious metals and gemstones) +2 = situational:
Bluff -1 = -1[STAT]
Climb -1 = +2[STAT] -3[ARMOR]
Diplomacy -1 = -1[STAT]
Disguise -1 = -1[STAT]
Escape Artist -1 = +2[STAT] -3[ARMOR]
Fly -1 = +2[STAT] -3[ARMOR]
Heal +1 = +1[STAT]
Intimidate +3 = +1[RANK] +3[CLASS] -1[STAT]
Perception +1 = +1[STAT]
Perception (Notice unusual stonework) +3 = +1[STAT] situational:
Perform (Untrained) -1 = -1[STAT]
Ride -1 = +2[STAT] -3[ARMOR]
Sense Motive +1 = +1[STAT]
Stealth -1 = +2[STAT] -3[ARMOR]
Survival +5 = +1[RANK] +3[CLASS] +1[STAT]

Skill Points 1st level Fighter: 2


Feats:

Improved Initiative [Paizo Inc. - Core Rulebook, p.127]
Shield Focus [Paizo Inc. - Core Rulebook, p.133]

Traits:

Armor Expert [Paizo Inc. - Advanced Player's Guide, p.327]
Tunnel Fighter [Paizo Inc. - Advanced Player's Guide, p.331]

Special Abilities:

Bonus Feats [Paizo Inc. - Core Rulebook]
Darkvision [Paizo Inc. - Bestiary]
Defensive Training [Paizo Inc. - Core Rulebook, p.21]
Greed [Paizo Inc. - Core Rulebook, p.21]
Hardy [Paizo Inc. - Core Rulebook, p.21]
Hatred [Paizo Inc. - Core Rulebook, p.21]
Language [Paizo Inc. - Core Rulebook]
Stability [Paizo Inc. - Core Rulebook, p.21]
Steady [Paizo Inc. - Core Rulebook, p.21]
Stonecunning [Paizo Inc. - Core Rulebook, p.21]
Weapon Familiarity [Paizo Inc. - Core Rulebook, p.21]

Gear:

Backpack  Paizo Inc. - Core Rulebook, p.158
Bedroll  Paizo Inc. - Core Rulebook, p.158
Flint and Steel  Paizo Inc. - Core Rulebook, p.155
Outfit (Traveler's)  Paizo Inc. - Core Rulebook, p.162
Rations (Trail/Per Day)  Paizo Inc. - Core Rulebook, p.158
Sunrod  Paizo Inc. - Core Rulebook, p.160
Waterskin (Filled)  Paizo Inc. - Core Rulebook, p.158  
Whetstone  Paizo Inc. - Core Rulebook, p.158