Okay, the living document is now CLOSED for Volume One! We are finally through Chapter Five -- it only took 4 1/2 years! http://www.mediafire.com/view/l34ih15t3ccm772/00_The_Shackled_City_Campaign _VOLUME_ONE.pdf Onto Volume Two, with a new PDF! And Justin (Dallen) has been putting together a great new OP site. It's still a work in progress, but it's really coming along!
Haha, thanks Fireberd! We've got two new players, so now we're set! We just finished our 20th session and FINALLY finished the Tomb of Horrors (side adventure)! Next session is this Sunday, and the group is finally onto Chapter Five. Here is a PDF of the first 20 session: Shackled City with MapTools Sessions 1-20. Our two new players are a playing a human rogue/assassin, and a human wizard. Looking forward to having them in the group! And next session will see the return of Krag, the human fighter! So the group is back up to full strength of 5 players. And after Chapter Five is complete, we will be creating a new PDF compilation and retire the above linked as "Volume I." Getting up there in page count. ;)
Oh, and we're also starting a side campaign of Expedition to Castle Ravenloft, and some people are welcome to join that, too. We're connecting it to one of the b stories of the Shackled City campaign. This will be a weeknight thing, though (occasional... not likely every week... though possible some stretches at a time will be every week).
Well, it's been 2 years and 2 months since our last session, but we're finally gearing up for the 19th session of our Shackled City campaign via MapTools. Compiled and cleaned up PDF of our first 18 sessions are here for those who might be interested. Been a busy couple of years. Not that things have settled down any (quite the opposite, in fact), but my friends and I have decided to get this campaign up and running again, right where we left off last time. Lost three of our players though -- they can't rejoin any time soon -- so we're back down to our first two (Dallen & Drace). We may have a third joining us later, but in the meantime we have two open slots, if anyone's interested (if so, feel free to shoot me a PM; we've got a fighter and a swashbuckler/sorcerer, and the third player who'll likely join later is a rogue/assassin. If you join, you'll be asked to make a character at the top of 9th level. Players not too familiar with Shackled City preferred. Usual playing times are typically either Sat or Sun mornings, anywhere from 8 a.m. to 9 a.m. start to 12 p.m. or 1 p.m. Pacific Time. Average sessions, when we're actually playing, is once to twice a month).
Well, it's been 2 years and 2 months since our last session, but we're finally gearing up for Session 19! Compiled and cleaned up PDF of our first 18 sessions are here for those who might be interested. Been a busy couple of years. Not that things have settled down any (quite the opposite, in fact), but my friends and I have decided to get this campaign up and running again, right where we left off last time. Lost three of our players though -- they can't rejoin any time soon -- so we're back down to our first two (Dallen & Drace). We may have a third joining us later, but in the meantime we have two open slots, if anyone's interested (if so, feel free to shoot me a PM; we've got a fighter and a swashbuckler/sorcerer, and the third player who'll likely join later is a rogue/assassin. If you join, you'll be asked to make a character at the top of 9th level. Players not too familiar with Shackled City preferred. Usual playing times are typically either Sat or Sun mornings, anywhere from 8 a.m. to 9 a.m. start to 12 p.m. or 1 p.m. Pacific Time. Average sessions, when we're actually playing, is once to twice a month).
TheDisgaean wrote:
Glad you like it! That was one of my contributions. I haven't had a chance to make my dorn-dergar master character yet, though... *sniff*
sirmattdusty wrote:
Hi! Sorry it took so long to see this and reply! But in short -- YES. As stated in the book, war by attrition takes a LONG time. Medieval/classical battles, if no side gained an advantage, went on for HOURS. I mean HOURS. The entire focus is to force players to think like real generals. War by attrition is not how mass combat was won. It was won my outmaneuvering your opponent on the field. Out-thinking him (or her). If there is 1 unit vs. 1 unit, then the odds are that it will take quite a long time to get through that battle. But if you get some flanking going on, force some Morale Checks, then once one side routes, it's slaughter! :) Hope this helps!
If you're interested in a chance to win an original Wayne Reynolds's painting, please check out our post over on our forums here: Sweepstakes Rules There we detail a few rules for entering in a sweepstakes for a chance to win! We hope you check it out!
If you're interested in a chance to win an original Wayne Reynolds's painting, please check out our post over on our forums here: Sweepstakes Rules. There we detail a few rules for entering in a sweepstakes for a chance to win! We hope you check it out!
If you're interested in a chance to win an original Wayne Reynolds's painting, please check out our post over on our forums here: Sweepstakes Rules There we detail a few rules for entering in a sweepstakes for a chance to win! We hope you check it out!
erian_7 wrote: Hey Hank, glad to see this moving forward! As you know, I've been "sidetracked" with our newest addition to the family, but if you're interested in some Hero Lab portfolios/data sets (Pathfinder and SW at present) for these let me know! I'm actually playing around with Hero Lab now to learn the details for creating a system (using Cubicle 7's The One Ring as my base) so I might even be able to create a full N.R.G. data set for you at some point. Absolutely! :)
Mead Gregorisson wrote:
Ah, that's too bad about the forums; I'll ask Kano, our web guy, about that. Let me know if you dig the article!
mach1.9pants wrote:
Thanks mach, we appreciate the support! :)
Hello! Game Smiths LLC would like to invite you to check out their new tabletop RPG system, N.R.G. (non-restricted roleplaying game) at www.gamesmithsllc.com. Free downloads of their Light Beta Rules, a free N.R.G. System Adventure, and a short document giving an example combat round in the game are all available on their site as well, here. A podcast interview talking about this game--along with their first supported campaign setting The Saga of Dragon Star (to be available in N.R.G., Pathfinder, and Savage Worlds)--on LordKat Live! Television can be found here: LordKat Live! You can also keep up to date with their Facebook page at www.facebook.com/Gamesmiths!
And if you haven't had a chance yet, check out the free downloads of the Light Beta rules for the N.R.G. System (cover by Wayne Reynolds!), the free adventure The Depths of Greed, and an example of N.R.G. System combat at www.gamesmithsllc.com here!
Be sure to check out Kobold Quarterly #23 for some exclusive Pathfinder Earthdawn content written by Hank Woon & Craig Guarisco. Be sure to also check out Hank & Craig's latest project with Game Smiths LLC, along with some great Wayne Reynolds art, here:
Mead Gregorisson wrote: Looks awesome, Hank! I have yet to donate in any kickstarter... this will be my first. As always, we appreciate your support, sir! :) We're also inviting people to take part in a poll here: All info for the Kickstarter is here, including some sneak previews of Wayne Reynold's iconics!
Come check out the new Pathfinder Campaign Setting at www.gamesmithsllc.com! And read about how you might be able to get 9 metal 28mm minis designed by Wayne Reynolds, here:
Howdy partner! Come and join The Saga of Dragon StarTM, an epic fantasy western set in the dying world of Avanti, a troubled land under the oppression of the mighty Keln Dominion. As the immense, dark empire swallows realm after realm, refugees flee to the Frontier Lands, a vast, desolate territory of endless desert and prospect towns, free for the time being from the Dominion in the far north. In this wild expanse, the only law is the Dragon Stars, elite frontier sheriffs appointed by the Ember Council. Countless inhabitants attempt to eke out a living in this unforgiving stretch of land, and disparate races are forced to live and work side by side. Play an elf Dragon Rustler and explore the Sea of Silt—an ocean of shifting sands, enormous sand ships, and obelisk cities; a gunslingin’ orc Drifter exiled to the Shattered Lands; or a dwarf Gambler, moving from town to town and saloon to saloon, leaving a string of empty pockets and fuming enemies. But never forget the threat from the North; as the Keln Dominion chops down the world’s forests to feed the gnashing teeth of their factories of industry, the magic of the world weakens, as do the ancient binding spells of the forgotten Aluvian Empire, allowing demons to sneak back into the world. Will you attempt to stake your claim in the Frontier Lands and pursue your own petty desires, or will you join the brave few who have banded together to face this threat and explore the ruins of the Aluvian Empire to find a way to stop the Keln menace and cast the demons back to the dark places of the world? If your nerves are steel and your steel is quick, then saddle up and join The Saga of Dragon StarTM!
Calculating unit Power should be the Strength divided by the Mass Rating, rounded up. So between turns if a unit took any damage, you should check to see if it affected their unit power. If a unit of 50 trolls takes 1 damage to its strength, reducing it to 299, then you would divide 299 by its Mass Rating of 60. After rounding up, their Power would still be 5. To determine the individual count, you divide the Strength by the Hit Die, and round up. So 299 by 6 shows there are still 50 fighting trolls left in the unit. Thanks!
Bobson wrote:
It is I go he goes but since damage calculations are factored between rounds in effect everyone actually performs phases at the exact same time.
CREATURES OF BARSAIVE Fearsome and Fascinating! "The contents of this book have been transcribed from the speaking of Vasdenjas, a most noble and intelligent dragon. I have written down his words almost without alteration, as I found his rambling style of speaking most entertaining." —Tiabdjin the Knower, Scribe and Scholar of the Great Libray of Throal The Horrors are not the only threat to those who travel across Barsaive. The wild creatures of the land, some twisted by the Scourge into living nightmares, pose many dangers to the adventurer unlucky enough to cross their path. The beautiful death moth, with its fatal sting... the fierce pangolus, whose claws can disembowel a troll with a single stroke... the hell hound, whose magical fire burns everything it touches... all these creatures and more may be the death of the unwary adventurer unless he can defeat them in the pursuit of his quest. Creatures of Barsaive describes fifty of the most fearsome and fascinating creatures in the province of Barsaive, bringing them to life with a wealth of detail and beautiful illustrations. Told from the point of view of a great dragon, Creatures of Barsaive also offers some insight into that mysterious and powerful species. Creatures of Barsaive™
LINK: Creatures of Barsaive It is also available for Savage Worlds here! * Also Available! * THE EARTHDAWN PLAYER'S GUIDE THE AGE OF LEGEND Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with strange creatures and unseen dangers; a world of lost cities, or ancient, long-forgotten treasures and idescribable wonders; a world where the very earth and sky vibrate with powerful arcane energies. The Earthdawn® Player's Guide contains what every Pathfinder Roleplaying Game player needs to create one of these brave heroes and help rekindle the glory of days past, including new races, equipment, skills, spells, feats, and rules for being an Adept. Join the adventure and begin roleplaying in Earthdawn, the Age of Legend! The Savage Worlds version is also available here! * The Earthdawn Game Master's Guide A Land of Wondrous Beauty and Unspeakable Evil... ...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We fought our way back to the kaer, thinking ourselves safe. We soon learned that a Horror had entered the mind of Jaro... Explore the province of Barsaive, a land that encompasses the high mountain realms of savage troll raiders, lush green jungles that conceal long-forgotten cities, vast plains filled with strange and deadly beasts, and the life-giving waters of the mighty Serpent River. An untamed land still recovering from the depredations of the Scourge, Barsaive now teems with orks and elves, t'skrang lizard-men and human settlers, all drawn by the promise of her breathtaking wonders. The Earthdawn® Game Master's Guide contains a detailed tour of this troubled province; stats for dozens of new monsters that stalk her lands, including several loathsome Horrors; descriptions of over 30 common and Legendary threaded magical items; rules for the vile practice of Blood Magic; and the esoteric mysteries of ancient legends and nefarious secret societies to populate your campaign! Also available for Savage Worlds here! * Denizens of Barsaive Volume I The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves: Beings of feeling and spirituality, they seek to restore their culture's former glory. Humans: Versatile enough to learn the unique abilities of every race, they adapt quickly to most any situation. T'skrang: Flamboyant, reptilian beings with a bravado that reflects their zest for life. Windlings: Small, winged beings whose passion for change makes them mischievous and unpredictable (and annoying to some). Denizens of Barsaive Volume One describes the elves, humans, t'skrang, and windlings in detail, and provides race-specific Disciplines, new Adept Skills, unique equipment, and special rules for playing each race. This fascinating and invaluable reference is for Earthdawn Pathfinder RPG Edition players and Game Masters alike. Also available for Savage Worlds here! * Denizens of Barsaive Volume II The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive: Dwarfs: Stout and stubborn, the industrious dwarfs are the cultural and political leaders of Barsaive. Obsidimen: Ancient beings of living rock, these stone giants are perhaps the oldest and most mysterious denizens of Barsaive. Orks: Passionate and savage, their love for life is surpassed only by their love for battle! Trolls: Bestial in appearance, these gargantuan mountain dwellers are both fierce and honorable. Denizens of Barsaive Volume Two describes the dwarfs, obsidimen, orks, and trolls in detail, and provides race-specific Disciplines, new Adept Skills, unique equipment, and special rules for playing each race. This fascinating and invaluable reference is for Earthdawn Pathfinder RPG Edition players and Game Masters alike. Also available for Savage Worlds here! * COMING SOON! * Parlainth: The Forgotten City Sourcebook
This campaign setting is perfect even for your ongoing campaign, as its unique history logically explain how the ancient city could suddenly appear back in your realm! This is also the setting of our upcoming Adventure Campaign--a six-part series of adventures that will take players from 1st to 15th level! Parlainth Adventure Campaign Outline:
PARLAINTH ADVENTURE CAMPAIGN OUTLINE
Relics of the Forgotten City
In Treachery's Shadow
The Vault of the Dreaming Dead
Dwellers of Ruin
The Nexus Crucible
Beyond the Lost Realm
* ALSO COMING SOON... * These two massive adventure tomes will be released just after GenCon. Each contains several adventures. If both compendiums are played one after the other, the journey will take your players from 1st to 12th level! ADVENTURE COMPENDIUM VOLUME I THE FLAMES OF AVARICE
MISTS OF BETRAYAL
PATH OF DECEPTION
TERROR IN THE SKIES
ADVENTURE COMPENDIUM VOLUME II INFECTED
SHATTERED PATTERN
BLADES
* And the following will also be available soon after GenCon! HORRORS Even now I dream of claws and fangs and of floating in a vast sea of evil, my lips only a fraction above the surface. At other times I dream of being devoured from the inside out, my skin only minutes from crumbling away to reveal my true self as a Horror ...
Horrors offers a chilling, intimate view of the astral-spawned creatures that ravaged the world of Earthdawn during the Scourge. Presented as a compilation of documents recording what is known of Horrors both great and small, this book provides players and gamemasters with a unique perspective on these abominations: what they are, what they do, and how and why they continue to attack the inhabitants of Barsaive. This sourcebook describes more than twenty Horrors, including fifteen of the most powerful and dangerous of their kind. Horrors also offers new Horror powers and abilities and guidelines for using Horrors and their deadly spawn in adventures and campaigns.
Mead Gregorisson wrote:
Yep. But we still have a lot of books between now and then anyway!
Mead Gregorisson wrote:
I definitely want to get to Crystal Raiders sooner rather than later! I love that book. Working on the Third Edition revision was a big joy, too. As far as timeline, we have two options--revise it so it takes place before Prelude to War, or wait until after we release Prelude to War (leaning toward the latter).
Quick update: The Pathfinder version of Creatures of Barsaive will likely be available next week (on track). The goal is to have the Parlainth sourcebook available for both Pathfinder and Savage Worlds soon after (definitely hope to have physical copies of the book at the booth at GenCon!). The Horrors sourcebook, Adventure Compendium I, and Adventure Compendium II will be September (maybe leaking into October). Drafts will be complete, but they will need a little time to recover after GenCon. :) For those who remember 1st Edition Earthdawn, the Adventure Compendiums will have the following adventures: AC1: Flames of Avarice, Mists of Betrayal, Path of Deception, and Terror in the Skies AC 2: Infected, Shattered Pattern, and Blades Playing through both volumes will take players from 1st to about 12th level. Note that "Flames of Avarice" was a 3rd-edition adventure written by yours truly (the rest are revamps of 1st-edition modules). September/October will also see the first installment of our Parlainth Adventure Campaign. Before the end of the year, I'd also like to get either/both the Throal Sourcebook and Serpent River Sourcebook pushed up, too (we'll see!). And here is a quick description of the Horrors sourcebook: HORRORS Even now I dream of claws and fangs and of floating in a vast sea of evil, my lips only a fraction above the surface. At other times I dream of being devoured from the inside out, my skin only minutes from crumbling away to reveal my true self as a Horror ...
Horrors offers a chilling, intimate view of the astral-spawned creatures that ravaged the world of Earthdawn during the Scourge. Presented as a compilation of documents recording what is known of Horrors both great and small, this book provides players and gamemasters with a unique perspective on these abominations: what they are, what they do, and how and why they continue to attack the inhabitants of Barsaive. This sourcebook describes more than twenty Horrors, including fifteen of the most powerful and dangerous of their kind. Horrors also offers new Horror powers and abilities and guidelines for using Horrors and their deadly spawn in adventures and campaigns. The cover will use the same as the 1st edition cover, which can be seen here: HORRORS
Aristin76 wrote: I once ran a 27 hour game straight with Earthdawn. Awesome with the original setting/rules. It wasn't a flawless game system, but an amazing structure for a gaming environment. I got the PF edition. Just wanting a bit to recharge my creative batteries before I run another game. That and a few more books to come out. Awesome! Back in the day, we would run 17-hour games of ED every Saturday/Sunday. And more books are a comin'! As mentioned above, Parlainth and Creatures are coming very soon, followed by the Adventure Compendium I, Adventure Compendium II, Horrors, and the start of the Parlainth Adventure Campaign. @Mead: Haha, nice!
Mead Gregorisson wrote:
Nothing like that on the schedules currently, but I like the idea. I'm a big fan of more mundane options. I like offering mundane mechanics and playgrounds and allowing adventure to grow organically from more realistic motivations. I'll tuck this idea away for later thought!
Epic RPG Blog wrote:
I moved on from Third Edition writing/development to work on these lines, but the crew is still busy working on ED3R (Earthdawn Third Edition revised), which as you mention will be out sometime later. These lines aren't meant to draw people away from Third Edition, but rather introduce the setting to people who either aren't interested in a different system or never liked the Step System to begin with.
Mead Gregorisson wrote:
Thank you, sir! I'll be sure to update this thread the moment PF Creatures is out. Just implementing some last developers' notes to some of the statblocks as we speak...
RedBrick is proud to announce two new PDF Earthdawn releases! (Print versions coming soon!) All of these books in this thread will be available at our GenCon booth as well, so please check us out! **Please note these are all also available for Savage Worlds! EARTHDAWN Denizens of Barsaive I
The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves: Beings of feeling and spirituality, they seek to restore their culture's former glory. Humans: Versatile enough to learn the unique abilities of every race, they adapt quickly to most any situation. T'skrang: Flamboyant, reptilian beings with a bravado that reflects their zest for life. Windlings: Small, winged beings whose passion for change makes them mischievous and unpredictable (and annoying to some). Denizens of Barsaive Volume One describes the elves, humans, t'skrang, and windlings in detail, and provides race-specific Disciplines, new Adept Skills, unique equipment, and special rules for playing each race. This fascinating and invaluable reference is for Earthdawn Pathfinder RPG Edition players and Game Masters alike. Denizens of Barsaive II
Obsidimen: Ancient beings of living rock, these stone giants are perhaps the oldest and most mysterious denizens of Barsaive. Orks: Passionate and savage, their love for life is surpassed only by their love for battle! Trolls: Bestial in appearance, these gargantuan mountain dwellers are both fierce and honorable. Denizens of Barsaive Volume Two describes the dwarfs, obsidimen, orks, and trolls in detail, and provides race-specific Disciplines, new Adept Skills, unique equipment, and special rules for playing each race. This fascinating and invaluable reference is for Earthdawn Pathfinder RPG Edition players and Game Masters alike. And coming out THIS WEEK! Creatures of Barsaive
"The contents of this book have been transcribed from the speaking of Vasdenjas, a most noble and intelligent dragon. I have written down his words almost without alteration, as I found his rambling style of speaking most entertaining."—Tiabdjin the Knower, Scribe and Scholar of the Great Libray of Throal The Horrors are not the only threat to those who travel across Barsaive. The wild creatures of the land, some twisted by the Scourge into living nightmares, pose many dangers to the adventurer unlucky enough to cross their path. The beautiful death moth, with its fatal sting... the fierce pangolus, whose claws can disembowel a troll with a single stroke... the hell hound, whose magical fire burns everything it touches... all these creatures and more may be the death of the unwary adventurer unless he can defeat them in the pursuit of his quest. Creatures of Barsaive describes fifty of the most fearsome and fascinating creatures in the province of Barsaive, bringing them to life with a wealth of detail and beautiful illustrations. Told from the point of view of a great dragon, Creatures of Barsaive also offers some insight into that mysterious and powerful species. If you would like to see the product, please check out the Savage Worlds version here! CREATURES OF BARSAIVE And also coming very, very, (very!) soon... Parlainth: The Forgotten City Sourcebook
This campaign setting is perfect even for your ongoing campaign, as its unique history logically explain how the ancient city could suddenly appear back in your realm! This is also the setting of our upcoming Adventure Campaign--a six-part series of adventures that will take players from 1st to 15th level! And just in case you missed them... THE EARTHDAWN PLAYER'S GUIDE (Now a Copper Seller at DriveThru!)
Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with strange creatures and unseen dangers; a world of lost cities, or ancient, long-forgotten treasures and idescribable wonders; a world where the very earth and sky vibrate with powerful arcane energies. The Earthdawn® Player's Guide contains what every Pathfinder Roleplaying Game player needs to create one of these brave heroes and help rekindle the glory of days past, including new races, equipment, skills, spells, feats, and rules for being an Adept. Join the adventure and begin roleplaying in Earthdawn, the Age of Legend! THE EARTHDAWN GAME MASTER'S GUIDE A Land of Wondrous Beauty and Unspeakable Evil... ...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We fought our way back to the kaer, thinking ourselves safe. We soon learned that a Horror had entered the mind of Jaro... Explore the province of Barsaive, a land that encompasses the high mountain realms of savage troll raiders, lush green jungles that conceal long-forgotten cities, vast plains filled with strange and deadly beasts, and the life-giving waters of the mighty Serpent River. An untamed land still recovering from the depredations of the Scourge, Barsaive now teems with orks and elves, t'skrang lizard-men and human settlers, all drawn by the promise of her breathtaking wonders. The Earthdawn® Game Master's Guide contains a detailed tour of this troubled province; stats for dozens of new monsters that stalk her lands, including several loathsome Horrors; descriptions of over 30 common and Legendary threaded magical items; rules for the vile practice of Blood Magic; and the esoteric mysteries of ancient legends and nefarious secret societies to populate your campaign! All of this for the foundation of our upcoming Parlainth Adventure Campaign! ADVENTURE CAMPAIGN OUTLINE: PARLAINTH ADVENTURE CAMPAIGN OUTLINE
Relics of the Forgotten City
In Treachery's Shadow
The Vault of the Dreaming Dead
Dwellers of Ruin
The Nexus Crucible
Beyond the Lost Realm
memorax wrote:
I know of one! And a 6-part Adventure Campaign will be starting soon as well.
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