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About Halvor MariusCharacter Sheet: Background: Reveal:
Halvor Marius is the youngest son of the Lord of Vellumis. His mother had a very difficult childbirth in which both Halvor Marius and his mother both almost died. The birth was blessed by the goddess Iodemae and Halvor Marius was pledge to her service. The youngest of 2 brothers and 3 sisters Halvor Marius was teased and picked on due to his unnatural features. His parents admonished his siblings and when he was old enough he was taken to the Temple of Iodemae to become a Paladin in her service.
Halvor Marius's parents never abandoned him and visited him frequently and provided all of his training materials and extra tutors when they felt the temple's training in matters of government and history were deemed wanting. They hired Professor Lorrimor several times to teach Halvor Marius the finer points of history and the two developed a rapport. During one of Professor Lorrimor's lessons about the Shining Crusade, Halvor Marius became incensed with the idea of undead and especially the continued existence of Tar-Baphon, the Whispering Tyrant. Halvor Marius joined the order of Undead Scourge to protect the kingdom of Lastwall and the Inner Sea from the reemergence of the Whispering Tyrant. Halvor Marius and Professor Lorrimor became friends and corresponded regularly and Professor Lorrimor would send Halvor Marius an invitation for dinner whenever he was home relaxing from his worldwide journeys. Appearance: Reveal:
Halvor Marius stands an impressive 6' 6" tall, weighs 210 pounds, has turquoise eyes, platinum spiked short hair, and brazen skin. He has an athletic build. His shield is white with red trim and the Holy Symbol of Iodemae emblazoned on it. The pommel of his alchemical longsword is a miniature sun. Halvor Marius's armor bears a lion on the chest piece. Halvor Marius bears both the Shield-Mark and Sword-Mark of Iodemae on his right palm. Demeanor: Reveal:
Halvor Marius is very dedicated to his oath to protect the kingdom of Lastwall, its citizens, and most especially his birthplace of Vellumis, against Tar-Baphon, his minions and those that would seek to release him from his prison at Gallowspire.
He is patient and will listen to all sides of a debate before adding his voice in support of the side he feels is worthy or express his point if he feels that none are correct. He is compassionate and honorable and will give mercy when it is asked, except from those who are seeking to free or are in the service of the Whispering Tyrant, in which case the only mercy the defeated will receive is a quick death. Racial Abilities: Reveal:
+2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable.
Native Outsider: Aasimars are outsiders with the native subtype. Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks. Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level). Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Languages: Aasimars begin play speaking Common and Celestial. Class Abilities: Reveal:
Aura of Good (Ex): The power of a paladin's aura of good is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (+3) to her attack rolls and 2 points of damage per level on all smite attacks made against evil undead creatures. Smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (+3) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Traits: Reveal:
Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.
Teacher’s Pet: Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-f lung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world. You gain a +2 trait bonus to one Knowledge skill (History) of your choosing and consider it a class skill. Ability Modifiers: Reveal:
Str: +2
Dex: -1 Con: +1 Int: +2 Wis: +3 Cha: +3 Character Stats: Reveal:
HP: 11 = 1d10 + 1(Con) + (Temp) Fort: +3 or +5 = 2(Base) + 1(Con) + 2(vs spells with evil descriptor) Ref: -1 or +1 = 0(Base) - 1(Dex) + 2(vs spells with evil descriptor) Will: +5 or +7 = 2(Base) + 3(Wis) + 2(vs spells with evil descriptor) BAB: 1 AC: 18 or 21 = 10 + 7(Banded Mail) + 2(Heavy Steel Shield w/ Iomedae's Holy Symbol) - 1(Dex) + 3(Deflection vs Target of Smite Evil) Flat-Footed AC: 19 = 10 + 7(Banded Mail) + 2(Heavy Steel Shield w/ Iomedae's Holy Symbol) Touch AC: 9 or 12 = 10 - 1(Dex) + 3(Deflection vs Target of Smite Evil) Initiative: -1 = -1(Dex) + (Other) Melee Attack Bonus: +3 or +6 = 1(BAB) + 2(Str) + 3(Target of Smite Evil) Range Attack Bonus: 0 or +3 = 1(BAB) - 1(Dex) + 3(Target of Smite Evil) CMB: 3 = 1(BAB) + 2(Str) CMD: 12 = 1(BAB) + 2(Str) - 1(Dex) + 10 Speed: 30' w/Armor: 20' Languages: (Common, Celestial, Draconic, Elven) = 2(Aasimar) + 2(Int) + 0(Linguistics) Experience Points: 0 Skills: Reveal:
Skill Ranks: 5 = 2(Class) + 0(Aasimar) + 1(Favored Class) + 2(Int)
Skills in bold are trained.
Craft(Weapons): 2 = 0(Rank) +0(Class) + 2(Int)
Feats: Reveal:
Angelic Blood - You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
Equipment: Reveal:
Backpack (2gp) 2#
Bedroll (1sp) 5# Flint & Steel (1gp) 0# Grappling Hook ((1gp) 4# Rope (silk-50') (10gp) 5# Trail Rations x7 (3gp 5sp) 7# Waterskin (1gp) 4# Wooden Holy Symbol of Iomedae(1gp) 0# Cheap Holy Text (1gp) 1# Healer's Kit (50 gp) 1# Grooming Kit (1gp) 2# Gear Maintenance Kit (5gp) 2# Candles (10) (1sp) 0# Whetstone (2cp) 1# Signet Ring (5gp) 0# Flask Holy Water (2) (25gp) 1# Hammer (5sp) 2# Wooden Stake (2) (0gp) 1/2# Weapon Cord (1sp) 0# (attached to Alchemical Longsword) Armor: Reveal:
Banded Mail w/ lion on chestpiece(250gp) +7AC +1Dex -6 35% 20' 35#
Heavy Steel Shield w/ Iomedae's Holy Symbol (20gp) +2AC N/A -2 15% N/A 15# Weapons: Reveal:
Masterwork Alchemical Silver Longsword (405gp) +4 1d8-1(min of 1)+2 19-20/x2 4# S Smite Evil: +7 1d8-1(min of 1)+2 +2(2*Undead Scourge Level) 19-20/x2
Dagger (2gp) +3 1d4+2 19-20/x2 10' 1# P or S Smite Evil: +6 1d4+2 +2(2*Undead Scourge Level) 19-20/x2 Domains: Deity's Favored Weapon:
Caster Level: = 1(Class Level) - 3 (for Paladin spells) Level 1 Spells Money:
Weight (in pounds)
E-mail: aramgeorgejr@gmail.com |