Warpriest 1 | Init +3 | Per +7| Fort +4 Ref +3 Will +4| HP 10 | AC 19 (18 if bow used) (f-16/t-13) | CMD 15 | SPD 20
Age
29
Alignment
CG
Deity
Uller
Location
Crim
Languages
Common, Elven
Strength
14
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
14
Charisma
10
About Halvar Knud Kraja
Appearance
Halvar stands 6’ tall with a long single braid of dirty blond hair and a roughly cut beard of the same color. His muscular physique and rough looks speak of much time spent away from polite society and/or a lack of concern for what polite society thinks. His prominent longbow, longsword, and dagger further confirm that he prioritizes things other than his appearance. However, his scale mail appears to be newly acquired and glints when seen underneath his earth-colored wool cloak. He wears a few medals on a simple chain necklace. One is for the Warrior clan with a single pip in recognition of a significant deed. A second medal of copper with a bit of green patina is engraved with a bow and arrow for Uller (God of Hunting, Archery, and Winter). In contrast, a well-polished bronze brooch with intricate knots that is obviously not a medal is also on the chain.
Rarely smiling and constantly looking about with his piercing gaze, Halvar does not have a welcoming demeanor. He’s more the type that you would rather not meet in a dark forest or see on the other side of the battlefield. However, in the right situations, such as tending to the wounded, the sternness melts away and a compassionate man is revealed.
Knowledge, Local DC 15:
Born in 971, Halvar is the third child of Fidan Kraja and Skendere Krasniqi. Halvar grew up in the city of Crim but spent much of his time hunting in the nearby forest of Coltry Grove. Rumor is that his father forced him to attend the Cypress Academy where he excelled but only lasted a couple years due to being too much of a free spirit. Halvar opted for joining the Crim Operatives to fight in the War of the Wript. Halvar served for several years mostly as a messenger and scout, but rumors abounded about what else he might have done due to many extended absences.
When the war ended Halvar left the military and civilization to live the Coltry Grove for a couple years where he was known to be a blessing to travelers in need and a bane to those who would prey upon them. Upon returning to Crim, his father had already sold the family business so he worked for a while as a freelance messenger and caravan guard. Halvar then fulfilled his civil service requirement to be a fully respected member of Crim society.
Halvar is not a member of the clergy of Uller but has been known to heal people in his name. Despite his appearance, he is known to be a kind soul that frequently performs random acts of kindness and charity. However, he’s also known for loosing his sharp tongue and even an arrow at those that are disrespectful of nature.
Daily Spells by Level
- Save DC: 12 + spell level
- vs SR: +1
- Conc. Check: +3
0 Create Water
0 Light
0 Resistance (touch, +1 resistance bonus for saves for 1 min)
1 Divine Favor x1 (personal, +1 luck bonus for atk and dmg for 1 min) +2 with Fate's Favored trait adding +1 to luck bonuses
1 Shield of Faith x1 (touch, +2 deflection bonus to AC for 1 min)
Blessings (3x/day)
Protection (+1 sacred bonus for saves & AC for 1 min)
Travel (swift, ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.