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Halren Coldwater's page

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About Halren Coldwater

Halren Coldwater
Logger 1 (Pathfinder RPG Ultimate Intrigue 9, Ultimate Wilderness 96)
CN Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d8+3)
Fort +2, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee earth breaker +3 (2d6+4/×3) or
. . mwk dagger +4 (1d4+3/19-20) or
. . 2 claws +3 (1d4+3)
Vigilante (Avenging Beast) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, divine favor
. . 0 (at will)—detect magic, guidance, light, stabilize
. . Patron Strength
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Statistics
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Str 16, Dex 12, Con 14, Int 8, Wis 14, Cha 14
Base Atk +0; CMB +3; CMD 14
Feats Aspect of the Beast[APG], Wilding[UW]
Traits fate's favored, trunau native
Skills Climb +5, Disguise +2 (+22 to appear as part of polite society while in your social identity), Intimidate +6 (+10 in your Trunau while in your vigilante identity), Perception +6, Survival +6
Languages Common
SQ animal mask, dual identity, patron (strength[APG]), social talent (renown[UI]), wild empathy +3
Other Gear lamellar (leather) armor[UC], earth breaker[UE], mwk dagger, 50 gp
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Special Abilities
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Animal Mask (Bear) (Ex) Animal-headed mask is focus for vigilante identity.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Renown +4 (Trunau) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wilding Gain wild empathy ability or bonus and are treated as an animal for the purpose of harmful mind-affecting effects that target animals.