| Halfling DM |
I like the idea of an Theives' Guild-based party. That would give the DM plenty of material to work with for adventures - attacking rival guilds, raiding areas for magic items...Heck, the guild could be willing to do almost any heroic/impressive act just for the glory! They could even do some good stuff, to get on the good sides of the guards or city leadership...hmm...
Aside from that, I participated in a DnD session in which everyone had 3 levels of Wizard and then three levels of whatever else they wanted. It was only a one-shot for me, but it seemed like there was a lot of neat dynamics - the group had maybe 10 people when I was there, and with that many people we had all sorts of races, and more importantly, spell choices. Some specialized in blasting, of course, but others took some Divination. We ended up taking the Wizard Paladin and buffing him up using an Abjurer and a Transmuter, and he took the brunt of our hits...The whole thing was all very interesting.