Barbarian

Half-Tsuurm's page

29 posts. Alias of DEREK LANE 127.


Full Name

Half-Tsuurm

Race

Half-orc

Classes/Levels

Ranger 8 | HP 68/68, AC19; F +9, R +12, W +6; Init +6/+8/+10, DV60; [dice=Hornbow (Precise shot, Point-blank shot)]1d20+13+1[/dice] [dice=Dmg (P)]2d6+2+1[/dice]

Gender

M

Size

5'10

Age

25

Alignment

NE (N)

Deity

Gorum

Languages

Common, Orc

Occupation

Brigand, guide, paroled prisoner

Strength 14
Dexterity 20
Constitution 13
Intelligence 10
Wisdom 14
Charisma 10

About Half-Tsuurm

Background:

Tsuurm's Thoughts Book, Volyoom 1
Never should have got close to Magmar. Told them so. But nooo. "Be quiet Half-Tsuurm. You just guard camp, Half-Tsuurm. We're smarter than Half-Tsuurm."

Hmmph. Not so smart. Half-Tsuurm boohoo like a silly elf and convince SeeHeadRon Cowsil not to kill me. "I be better! I swear." Hahaha. Stupid Cowsil. Bye bye ImPoLight (new word!) highwaymen. <Gack!> But Half-Tsuurm guide perfession in hot demand. Bunch of heerows need somebody who knows mountains and forest to help go to pirate town.

Once up Coast Road Half-Tsuurm leave to goblins and go find better job. Maybe I will take fancy kwipment when heerows sleeping. Hmm.

Hope no elves in heerow group. So feet (new word!), Big Tsuurm would laugh before eating. Half-Tsuurm hate feet people. Strong is the way to be. Maybe I should lift more water buckets in prison waiting for heerows show up in Magmar. Make Big Tsuurm go wow, when I go back with lots of gold. Gonna need big muscles to carry all the gold.

Half-Tsuurm
Male half-orc ranger (guide) 8
NE Medium humanoid (human, orc)
Init 6 (+8 in forests; +10 in mountains); Senses darkvision 60 ft.; Perception +13
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Defense
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 68 (8d10+16)
Fort 8, Ref 12, Will 6
Defensive Abilities sacred tattoo
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Offense
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Speed 0 ft.
Melee +1 battleaxe +5/+0 (1d8+3 S/×3)
Ranged orcish hornbow +13/+13/+8 (2d6+2 P/×3)
Ranger (Guide) Spells Prepared (CL 5th; concentration +7)
. . 2nd—cat's grace, hide campsite[APG] (DC 14)
. . 1st—aspect of the falcon[APG], gravity bow[APG]
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Statistics
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Str 14 (+2), Dex 20 (+5), Con 13 (+1), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Base Atk +8; CMB 10; CMD 25
Feats Clustered Shots, Endurance, Manyshot, Point-Blank Shot, Precise Shot, Rapid shot, Weapon Focus (Orcish Hornbow)
Traits audrahni’s ally, veteran of battle
Skills Acrobatics +7, Climb +7, Intimidate +13, Perception +13, Ride +5, Stealth +7, Survival +13; Racial Modifiers +2 Intimidate
Languages Common, Orc
Combat Gear raining arrow; Other Gear mithral chain shirt, +1 battleaxe, orcish hornbow (+2 Str), +1 ghost touch arrows (20), arrows (60), belt of giant strength +2, efficient quiver, elixir of swimming, handy haversack, searing arrow, sizzling arrow, Undead slaying arrow, weapon blanches (holy weapon balm, cold iron, adamantine, silver), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 9,113 gp
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Special Abilities
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Clustered Shots Full-attack action ranged attack against the same opponent, total all dmg before applying that opponent’s damage reduction.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +2) (Ex) +2 to init, Perc, Stealth, Survival, Know(geography) when in forest terrain.
Favored Terrain (Mountain +4) (Ex) +4 to init, Perc, Stealth, Survival, Know(geography)when in mountainous terrain.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ranger's Focus +4 (3/day) (Ex) As a swift action, listed bonus to att/dam vs. foe in sight until slain/surrenders/use again.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Tattoo +1 to all saves.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrain Bond (Ex) Allies within LOS and hearing gain +2 Initiative, Perception, Stealth, Survival and don't leave tracks within your favored terrain.
Track +4 Add the listed bonus to Survival checks made to track.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Orc Blood
Darkvision (60 feet) You can see in the dark (black and white only).

[dice=Orcish Hornbow (Point-blank shot, Manyshot, Rapid Shot, Ranger's Focus)]1d20+13+1-2+4[/dice] [dice=Dmg (P)]2d6+2+1+4[/dice] [dice=Dmg (P) Manyshot]2d6+2+1+4 [/dice]

[dice=Orcish Hornbow (Point-blank shot, Rapid Shot, Ranger's Focus)]1d20+13+1-2+4[/dice] [dice=Dmg (P) Rapid Shot]2d6+2+1+4 [/dice]

[dice=Orcish Hornbow (Point-blank shot, Rapid Shot, Ranger's Focus)]1d20+8+1-2+4[/dice] [dice=Dmg (P)]2d6+2+1+4[/dice]

Half-Tsuurm uses a swift action to designate the statue using his Ranger's Focus
Full Attack: Hornbow w/ Rapid Shot
All shots are "clustered"