Frost Giant

Half-Giant Oracle's page

No posts. Alias of Vaite Belleran.


About Half-Giant Oracle

Half-Giant Oracle 6
Init +0; low-light vision; Perception +10
DEFENSE
AC 20, Touch 13, flat footed 20 (+6 armor, +0 Dex +1 nat +3 deflection)
20% miss chance against range attacks
hp 60 (6d8+18+6)
Fort +6, Ref +3, Will +7
OFFENSE
+1 Large Earthbreaker +14 (3d6+10)
Space 5ft.; Reach 5 ft.
SPECIAL ATTACKS
N/A
STATISTICS
Str 22, Dex 10, Con 17, Int 8, Wis 12, Cha 14
Base Attack +4; CMB +8; CMD 18

CLASS ABILITIES:

ORACLE
Ice Armor (Su): You can conjure armor of ice that grants you a +4 armor bonus to AC. At 7th level and every 4 levels thereafter, this bonus increases by 2. At 13th level, this icy armor grants you DR 5/piercing. In cold conditions, the armor bonus and DR bonus increase by 2; in very hot conditions, however, they decrease by 2. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but must be spent in 1-hour increments.
Snow Sight (Su): You can see through falling snow and sleet without taking any penalties on Perception checks as long as there is enough light to allow you to see normally. At 11th level, in cold conditions or in icy or snowy terrain, you can learn about your surroundings as if using the commune with nature spell. You can use the commune with nature ability once per day at 11th level, and twice per day at 15th level.
Cold Aura (Su): As a swift action, you can cause waves of cold to radiate from your body. This cold deals 1d6 points of cold damage per 2 oracle levels to all creatures within 10 feet. A successful Fortitude save halves the damage. In addition, a flurry of snow momentarily surrounds you, granting you concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every 5 levels thereafter.

FEATS
Martial Weapon Proficiency (earthbreaker)
Weapon Focus (earthbreaker)
Extra Revelation

SKILLS
Perception +10 (6 ranks +1 Wis +3)
Spellcraft +9 (6 ranks -1 Int +3)

LANGUAGES
Common, Giant

GEAR
+1 Large Earthbreaker
Amulet of Natural Armour +1
Cloak of Resistance +1
Skates

Spells:

Spells Per Day
1st 2nd 3rd 4th 5th 6th
7 4 3 0 0 0

Spells Known
Cantrips: Bleed, Detect Magic, Endure Elements, Guidance, Light, Virtue, Stabilize

1st (DC13): Shield of Faith, Divine Favour, Entropic Shield,

2nd (DC14): Bears Endurance, Bulls Strength, Frostfall

3rd (DC15): Frosthammer, Sleetstorm