Milani

Haleth of the Rose's page

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About Haleth of the Rose

Haleth of the Rose
Male half-elf cleric (angelfire apostle) of Milani 2 (Pathfinder Player Companion: Healer's Handbook 7)
CG Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
hp 15 (2d8+2)
Fort +4, Ref +0, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee morningstar +2 (1d8+1)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +7)
. . 6/day—rebuke death (1d4+1)
Cleric (Angelfire Apostle) Spells Prepared (CL 2nd; concentration +7)
. . 1st—bless, cure light wounds[D], shield of faith
. . 0 (at will)—detect magic, guidance, stabilize
. . D Domain spell; Domains Healing, Liberation
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Statistics
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Str 12, Dex 10, Con 12, Int 12, Wis 17, Cha 15
Base Atk +1; CMB +2; CMD 12
Feats Extra Channel, Selective Channeling, Skill Focus (Perception)
Traits focused mind, sacred conduit
Skills Appraise +5, Diplomacy +6, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +8, Sense Motive +7, Spellcraft +5; Racial Modifiers +2 Perception
Languages Common, Elven, Orc
SQ channel angelfire, elf blood, liberation (2 rounds/day)
Combat Gear wand of cure light wounds, alchemist's fire; Other Gear mwk studded leather, buckler, crossbow bolts (20), light crossbow, morningstar, backpack, bedroll, belt pouch, crowbar, silk rope (50 ft.), wooden holy symbol of Desna, 1,178 gp, 9 sp
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Special Abilities
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Channel Angelfire (Su) When channel positive energy, non-good targets dazzled 1 rd (no save).
Cleric (Angelfire Apostle) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric (Angelfire Apostle) Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Channel Positive Energy 1d6 (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Liberation (2 rounds/day) (Su) Act as if you had freedom of movement for 2 rounds/day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
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