Zorek

Haldor Dagsson's page

247 posts. Alias of shafty jr..


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Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor likewise advances on the cleric, but moving along the upper level. He drops concentration on the silence spell and casts third-level Shatter on the spot marked in purple on the map (that is, one square east of where the cleric tile is currently located).

Damage: 4d8 ⇒ (8, 6, 2, 5) = 21 Con save 15 for half damage


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts Silence on the pillar that the cleric hid behind.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Sacred Flame on the cleric.

Dex save 15 Damage: 2d8 ⇒ (1, 1) = 2 Really?


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

I'm sorry, where is the "cleric" on the map? Is it the one on the dais?


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor will stay on the top level and is awaiting the outcome of Fizz's spell and Fergus's attack before deciding whom to target with a spell attack.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Blood leads down to the locked door we saw earlier.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts Sacred Flame on Thorne.

Damage: 2d8 ⇒ (5, 7) = 12 Dex save 15


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor steps into the room and casts Sacred Flame on that rat bastard Thorn.

2d8 ⇒ (6, 3) = 9

Dex save 15


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Well, lighting is sort of enabled on the room.

Haldor will move around the corner next to Fergus and Dodge.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor will cast second-level Cure Wounds on Fizz.

Healing: 2d8 + 4 ⇒ (7, 7) + 4 = 18

Spell slots left:
1st Level 0/4; 2nd Level 1/3; 3rd Level 1/2; 4th Level 1/1

Haldor will then move up near the corner of the intersection but not quite make the corner.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Another Sacred Flame, this time on the black gnoll:
Damage: 2d8 ⇒ (8, 2) = 10 Dex save 15


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Either is fine. We'll say the red gnoll since that is who Fizz attacked.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Sacred Flame on the yellow gnoll.

Dex save 15
Damage: 2d8 ⇒ (8, 6) = 14


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

In any particular order?


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor will also hang back with Fizz.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts Sacred Flame against the Shader-Kai.
Damage: 2d8 ⇒ (6, 7) = 13 Dex save 15


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor uses his remaining 3 hit dice and recovers 3d8 + 6 ⇒ (2, 2, 6) + 6 = 16 hit points.

I believe Haldor is now out of hit dice after the minus-4 penalty during the journey.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Jerk.
Versus the gnoll:
Hammer: 1d20 + 6 ⇒ (19) + 6 = 25 for Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor attacks the yellow gnoll.
Hammer: 1d20 + 6 ⇒ (5) + 6 = 11 Crud.

As a bonus action, Haldor casts Healing Word on himself.
Healing: 1d4 + 4 ⇒ (1) + 4 = 5 Crud again.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Against the red gnoll (if he's still standing; otherwise, Haldor will move up and attack the yellow gnoll).
Hamma: 1d20 + 6 ⇒ (13) + 6 = 19 for Damma: 1d8 + 3 ⇒ (5) + 3 = 8

As a bonus action, Haldor casts Healing Word on Fizz.
Healing: 1d4 + 4 ⇒ (3) + 4 = 7


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Against the red gnoll: Hamma: 1d20 + 6 ⇒ (14) + 6 = 20 for Damma: 1d8 + 3 ⇒ (3) + 3 = 6

As a bonus action, Haldor casts Healing Word on Fizz.
Healing: 1d4 + 4 ⇒ (2) + 4 = 6

Spell slots remaining: 3/4 1st; 3/3 2nd; 2/3 3rd; 1/1 4th


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

No sir; I have used only one 3rd-level spell slot, to cast the spell the first time.

Call Lightning is a concentration spell. Per the spell description, "[o]n each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one."


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Call Lightning on the wispy thing.

Damage: 3d10 ⇒ (7, 1, 6) = 14 Dex save 15 for half damage


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor again invokes Call Lightning, and targets the square immediately east (right) of the red gnoll.

Damage: 3d10 ⇒ (6, 7, 1) = 14 Dex save 15 for half damage


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Again, Call Lightning, but this time on the Red Gnoll.

Damage: 3d10 ⇒ (7, 8, 10) = 25 Dex save 15 for half damage


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts Call Lightning on the Blue Gnoll.
Damage: 3d10 ⇒ (3, 2, 7) = 12 Dex save 15 for half damage
Haldor then seeks cover behind the southwest statute.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Thanks for the reminder. I always assume that, until revealed, the ??? mean nothing to me or my character.

Haldor still feels somewhat weak from the exhausting travel and does not feel like charging up the steps. Instead, he casts Sacred Flame on the "blue" gnoll. Dex save 15
Damage: 2d8 ⇒ (2, 1) = 3 Dammit.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Perception: 1d20 + 7 ⇒ (5) + 7 = 12 I'm rolling great!


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Con Save: 1d20 + 2 + 3 ⇒ (3) + 2 + 3 = 8
Athletics: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Against Four:
Warhammer: 1d20 + 6 ⇒ (4) + 6 = 10 or 1d20 + 6 ⇒ (14) + 6 = 20 for Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts third-level Cure Wounds on Varis:
Cure Wounds: 3d8 + 4 ⇒ (4, 6, 5) + 4 = 19


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Against Four:
Attack w/Advantage: 1d20 + 6 ⇒ (3) + 6 = 9 or 1d20 + 6 ⇒ (8) + 6 = 14 for Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Dex Save: 1d20 + 3 ⇒ (20) + 3 = 23 Boom! Wasted crit.

Haldor will Disengage and back out of the fray (moving through his companions, not the enemy). As a bonus action, Haldor casts Healing Word on Fergus.
Healing Word: 1d4 + 4 ⇒ (1) + 4 = 5


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

As a bonus action, Haldor casts second-level Healing Word on himself:
Healing Word: 2d4 + 4 ⇒ (4, 4) + 4 = 12


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor again tries to put the fire out, this time by trying to beat it out:
Athletics: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor uses his reaction (on the previous round) to deal lightning damage to the enemy who struck him (Five):

Touch me not!
Lightning Damage: 2d8 ⇒ (7, 2) = 9
Dex save 15 for half damage

What is the status of the fire after last round? Was it quenched? Did it spread? Did it stay the same?


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

I never do things the smart way. Hopefully nothing I'm wearing is flammable.

Haldor approaches and throws himself on the flames.
Athletics: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Yeah, you're right. Moved Haldor back 15 feet.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor moves past Fizzlebomb and casts second-level Cure Wounds on Fizz on his way out the door.

Cure Wounds: 2d8 + 4 ⇒ (8, 7) + 4 = 19


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Death Save: 1d20 ⇒ 20

So Haldor is back alive, right? Just prone?


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor moves toward the door and Dodges.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Thanks. Seeing that my spell didn't go off, could I retcon my move back into cover, so that I would try again and then move?
Arcana: 1d20 - 1 ⇒ (9) - 1 = 8 What the heck?
Haldor tries again. Healing Word: 1d4 + 4 ⇒ (3) + 4 = 7
Haldor then moves back behind the barricade.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor steps out from cover, casts Healing Word on Fizz, then returns behind the barricade.

Healing Word: 1d4 + 4 ⇒ (3) + 4 = 7


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Dex: 1d20 + 3 ⇒ (9) + 3 = 12

Haldor will try to sniff out the bad guy by dropping a Shatter in the very middle of the circle that's on the map. 10 foot radius. Con save 15 for half damage.
Shatter Damage: 1d8 ⇒ 8


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor dashes towards the doors.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor casts third-level Cure Wounds on Varis.
Cure Wounds: 3d8 + 4 ⇒ (6, 7, 5) + 4 = 22


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Against the remaining thug:
Warhammer: 1d20 + 6 ⇒ (13) + 6 = 19 for Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Bonus action third-level Healing Word on Fergus.
Healing Word: 3d4 + 4 ⇒ (4, 1, 4) + 4 = 13


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Against the thug next to him:
Warhammer: 1d20 + 6 ⇒ (9) + 6 = 15 for Damage: 1d8 + 3 ⇒ (6) + 3 = 9

As a bonus action, Haldor casts third-level Healing Word on himself to recover 3d4 + 4 ⇒ (3, 2, 3) + 4 = 12.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Con Save: 1d20 + 2 + 3 ⇒ (8) + 2 + 3 = 13 Crap, so close.

Against the Mastiff:
Warhammer: 1d20 + 6 ⇒ (15) + 6 = 21 for Damage: 1d8 + 3 ⇒ (6) + 3 = 9

As a bonus action, Haldor casts second-level Healing Word on himself. Healing Word: 2d4 + 4 ⇒ (3, 3) + 4 = 10


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor keeps his eyes and ears open while Fergus leads the group toward the Lost Ones agents.

Perception: 20 + 7 = 27 Ugh, wasted a crit.

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