Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Sacred Flame on the cleric. Dex save 15 Damage: 2d8 ⇒ (1, 1) = 2 Really?
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor will stay on the top level and is awaiting the outcome of Fizz's spell and Fergus's attack before deciding whom to target with a spell attack.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Perception: 1d20 + 7 ⇒ (8) + 7 = 15 Blood leads down to the locked door we saw earlier.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor casts Sacred Flame on Thorne. Damage: 2d8 ⇒ (5, 7) = 12 Dex save 15
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor steps into the room and casts Sacred Flame on 2d8 ⇒ (6, 3) = 9 Dex save 15
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Well, lighting is sort of enabled on the room. Haldor will move around the corner next to Fergus and Dodge.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor will cast second-level Cure Wounds on Fizz. Healing: 2d8 + 4 ⇒ (7, 7) + 4 = 18 Spell slots left:
Haldor will then move up near the corner of the intersection but not quite make the corner.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Another Sacred Flame, this time on the black gnoll:
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Either is fine. We'll say the red gnoll since that is who Fizz attacked.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor casts Sacred Flame against the Shader-Kai.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor uses his remaining 3 hit dice and recovers 3d8 + 6 ⇒ (2, 2, 6) + 6 = 16 hit points. I believe Haldor is now out of hit dice after the minus-4 penalty during the journey.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Jerk.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor attacks the yellow gnoll.
As a bonus action, Haldor casts Healing Word on himself.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Against the red gnoll (if he's still standing; otherwise, Haldor will move up and attack the yellow gnoll).
As a bonus action, Haldor casts Healing Word on Fizz.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Against the red gnoll: Hamma: 1d20 + 6 ⇒ (14) + 6 = 20 for Damma: 1d8 + 3 ⇒ (3) + 3 = 6 As a bonus action, Haldor casts Healing Word on Fizz.
Spell slots remaining: 3/4 1st; 3/3 2nd; 2/3 3rd; 1/1 4th
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
No sir; I have used only one 3rd-level spell slot, to cast the spell the first time. Call Lightning is a concentration spell. Per the spell description, "[o]n each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one."
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Call Lightning on the wispy thing. Damage: 3d10 ⇒ (7, 1, 6) = 14 Dex save 15 for half damage
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor again invokes Call Lightning, and targets the square immediately east (right) of the red gnoll. Damage: 3d10 ⇒ (6, 7, 1) = 14 Dex save 15 for half damage
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Again, Call Lightning, but this time on the Red Gnoll. Damage: 3d10 ⇒ (7, 8, 10) = 25 Dex save 15 for half damage
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor casts Call Lightning on the Blue Gnoll.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Thanks for the reminder. I always assume that, until revealed, the ??? mean nothing to me or my character. Haldor still feels somewhat weak from the exhausting travel and does not feel like charging up the steps. Instead, he casts Sacred Flame on the "blue" gnoll. Dex save 15
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Con Save: 1d20 + 2 + 3 ⇒ (3) + 2 + 3 = 8
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Against Four:
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor casts third-level Cure Wounds on Varis:
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Against Four:
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Dex Save: 1d20 + 3 ⇒ (20) + 3 = 23 Boom! Wasted crit. Haldor will Disengage and back out of the fray (moving through his companions, not the enemy). As a bonus action, Haldor casts Healing Word on Fergus.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
As a bonus action, Haldor casts second-level Healing Word on himself:
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor again tries to put the fire out, this time by trying to beat it out:
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor uses his reaction (on the previous round) to deal lightning damage to the enemy who struck him (Five): Touch me not!
What is the status of the fire after last round? Was it quenched? Did it spread? Did it stay the same?
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
I never do things the smart way. Hopefully nothing I'm wearing is flammable. Haldor approaches and throws himself on the flames.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor moves past Fizzlebomb and casts second-level Cure Wounds on Fizz on his way out the door. Cure Wounds: 2d8 + 4 ⇒ (8, 7) + 4 = 19
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Thanks. Seeing that my spell didn't go off, could I retcon my move back into cover, so that I would try again and then move?
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor steps out from cover, casts Healing Word on Fizz, then returns behind the barricade. Healing Word: 1d4 + 4 ⇒ (3) + 4 = 7
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Dex: 1d20 + 3 ⇒ (9) + 3 = 12 Haldor will try to sniff out the bad guy by dropping a Shatter in the very middle of the circle that's on the map. 10 foot radius. Con save 15 for half damage.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor casts third-level Cure Wounds on Varis.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Against the remaining thug:
Bonus action third-level Healing Word on Fergus.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Against the thug next to him:
As a bonus action, Haldor casts third-level Healing Word on himself to recover 3d4 + 4 ⇒ (3, 2, 3) + 4 = 12.
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Con Save: 1d20 + 2 + 3 ⇒ (8) + 2 + 3 = 13 Crap, so close. Against the Mastiff:
As a bonus action, Haldor casts second-level Healing Word on himself. Healing Word: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth
Haldor keeps his eyes and ears open while Fergus leads the group toward the Lost Ones agents. Perception: 20 + 7 = 27 Ugh, wasted a crit.
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